Open trymeouteh opened 5 years ago
@hilts-vaughan if my build ever finishes, then yes.
:laughing: Sounds good. I should have spun up a nice 64 core machine on a GCE instance or something. ;)
We need a Discord channel or something.
It worked for me just now with the build I made. It seems (at least from my attempts) that enabling the logging makes it worse. Not sure why that'd be, but I crashes 5 times in a row with logging on. Turned it off, and after seeing the can't connect message popup a few times, it was able to login.
[edit] After doing it again, it got the fatal error with logging off, so it seems it's just luck of the draw.
@LukasRuppert I was wondering, does the game send any data back to Microsoft when you do the login?
I am worried if this patch would send any weird or invalid responses back to Microsoft's servers. I don't want Microsoft to ban Linux users from being able to (or at least attempt to) login because of how this patch works.
@CuriousTommy you run that risk no matter what game you run in proton/steam play/wine as you are ultimately running it on software it was not intended for, on a platform it was not intended for. It is up to the discretion of the company that makes the game to decide if a ban is given whether or not it's valid, however they are not entitled to give you a free pass for running the game on an unsupported platform.
That being said, you are probably safer running the no anti-cheat version, but I can't guarantee that and neither can anyone else but Microsoft.
Having trouble using the proton build that @hilts-vaughan provided. Can't get passed the login and hitting retry a couple of times doesn't seem to amount to anything. Same outcome from building my own copy of Proton GE as well.
Distro: Manjaro 18.1.3 Kernel: 5.3.12 Proton Runner: Proton-4.21-GE-1-MCC
That build is bad. Something didn't go right. :) I'll try again.
My build is finishing up, I'll post it here once I verify it is functional.
lol I was about to ask about that, @hilts-vaughan . So I guess my build worked. I'll upload it if I can confirm it works.
For those following the above: from the README -- you need to make sure you actually applied the patch: game-patches-testing/proton-prep.sh
and remember to include the --recurse-submodules
flag when cloning the repo
@hilts-vaughan unfortunately your build doesn't look like it's letting me in there even after spamming the retry button like a madman.
edit: ah. makes sense now.
I managed to get to the login pop-up using this build: (EDIT: lol nvm)
Can't get past that yet, maybe somebody else will have better luck?
I'm still stuck at the "retry" logging into Xbox Live with my build it seems.
https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/4.21-GE-1-MCC
Same as all the others - login is hit or miss but eventually it works.
How many times did you have to retry?
@rjbozzol I'm able to reach the login for XBL, but once I submit my credentials it can't connect and I have to retry again. Has this happened to you?
@Gman0064 exactly the same thing. I'm trying @GloriousEggroll 's release now.
Yeah, my new build I j ust tested as well has the same problem.
I guess -- how many is "eventually"? ;)
I did a quick diff of my build versus GE's and there's a few differences here and there, so it's entirely possible I did something wrong.
Funny thing is that I was able to reset my password for my account in the game, it was only when I submit it that it messes up. I'm assuming this is the "hit or miss" patch on bcrypt?
@CuriousTommy you run that risk no matter what game you run in proton/steam play/wine as you are ultimately running it on software it was not intended for, on a platform it was not intended for. It is up to the discretion of the company that makes the game to decide if a ban is given whether or not it's valid, however they are not entitled to give you a free pass for running the game on an unsupported platform.
That being said, you are probably safer running the no anti-cheat version, but I can't guarantee that and neither can anyone else but Microsoft.
@GloriousEggroll I don't disagree, but we shouldn't be reckless with our implementation. I don't want to have another dumb ban like the Destiny 2 fiasco.
It's one thing to ban user because of they are using wine/proton. It another thing if the ban was caused by a bad 3rd party patch.
I am having no luck with any of the builds. It pretends it's connecting and after about 10 seconds it gives a "Unreal Engine Fatal Error". I never even get to the login screen.
Tested with @GloriousEggroll's new build. After roughly 4-5 attempts at signing in I'm passed the login screen
I am having no luck with any of the builds. It pretends it's connecting and after about 10 seconds it gives a "Unreal Engine Fatal Error". I never even get to the login screen.
What graphics hardware are you running?
Updated version using gnutls_decode_rs_value: halo_mcc_hack.txt
@vsod99 AMD RX 5700 :smile:
Unsure if it's a graphics issue, the game keeps running in the background until I close the error message.
@LukasRuppert Thanks for the update! I'll get started on a new build
@vsod99 AMD RX 5700 smile Did you make sure to install the correct drivers for use with Proton? See here
@vsod99 Of course. The 5700 is a modern card, only runs on AMDGPU + Mesa with full Vulkan support and all the bells and whistles. Don't confuse it with the 10 year old HD 5000 series.
I'm having an interesting issue myself with the current build - my game crashes after the "Xbox Game Studios" intro. Did not have this issue with Proton 4.11-9, other than the obvious lack of a live login box..
@dennis1248 just wanted to make sure to eliminate the obvious
Edit: no longer crashing at the intro, but I am hanging at a black screen with a cursor
@LukasRuppert sweet, I can't try it tonight but I'll check it out tomorrow morning. Did you have any issues logging in with it?
@CuriousTommy you run that risk no matter what game you run in proton/steam play/wine as you are ultimately running it on software it was not intended for, on a platform it was not intended for. It is up to the discretion of the company that makes the game to decide if a ban is given whether or not it's valid, however they are not entitled to give you a free pass for running the game on an unsupported platform. That being said, you are probably safer running the no anti-cheat version, but I can't guarantee that and neither can anyone else but Microsoft.
@GloriousEggroll I don't disagree, but we shouldn't be reckless with our implementation. I don't want to have another dumb ban like the Destiny 2 fiasco.
It's one thing to ban user because of they are using wine/proton. It another thing if the ban was caused by a bad 3rd party patch.
There was never a "reckless implementation" with Destiny 2. It was a custom patch that had a very large disclaimer on the bug report stating "don't use this" -and- removed an important callback without replacing it with proper functionality, yet people did anyway.
The same thing applies here - if you don't want to risk a ban, don't use it. It's not provided by Valve, CodeWeavers, Microsoft or any officially involved source currently.
@LukasRuppert
../../../../proton/wine/dlls/bcrypt/gnutls.c:1183:13: error: called object 'pgnutls_decode_rs_value' is not a function or function pointer
pgnutls_decode_rs_value(&signature, &r, &s);
^
typo of "gnutls_decode_rs_value"?
Edit 2: This isn't a typo, just a pointer. Make sure to add
MAKE_FUNCPTR(gnutls_decode_rs_value);
and
LOAD_FUNCPTR(gnutls_decode_rs_value);
@LukasRuppert
../../../../proton/wine/dlls/bcrypt/gnutls.c:1183:13: error: called object 'pgnutls_decode_rs_value' is not a function or function pointer pgnutls_decode_rs_value(&signature, &r, &s); ^
You need to add
MAKE_FUNCPTR(gnutls_decode_rs_value);
and
LOAD_FUNCPTR(gnutls_decode_rs_value);
in gnutls.c which is new in the updated patch.
Otherwise, I had not much time to test it so far. But the one time I did start Halo, the login worked first time.
With the previous one I also started getting login issues (xbox live telling me I was offline).
Building with those changes now, no hunk errors in the log, we'll see how it goes!
Hey everybody,
I'm a bit of a dummy, but I've been trying to follow along...
I downloaded the tar from: https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/4.21-GE-1-MCC and I extracted and copied it to the compatibility.d folder after creating it. I am able to launch this custom proton on my game.
I am getting same error as dennis1248 with the fail error.
This is probably because I have not copied the halo_mcc_hack.txt into the game fixes folder... Where would this folder be located? Also once I have copied it over, is that all that is left?
Sorry if I'm being dumb/ ignorant. I did try a good google
@David-Stanley You don't need the .txt. The .txt just contains the patch which is already patched in to Proton build you downloaded. When you get that error you did it right. Keep trying, eventually the game will launch like normal and you can login. When you login it will also fail most of the time, keep trying until it works.
I managed to login by just trying over and over. (Just a shame the game is unplayable for me because 5700 drivers..)
@David-Stanley You don't need the .txt. The .txt just contains the patch which is already patched in to Proton build you downloaded. When you get that error you did it right. Keep trying, eventually the game will launch like normal and you can login. When you login it will also fail most of the time, keep trying until it works.
I managed to login by just trying over and over. (Just a shame the game is unplayable for me because 5700 drivers..)
Ok, so I'm meant to get a fatal error? Cool, I'll keep trying. Annoying the game keeps crashing tho, but so excited to play!
I'm lucky I'm using a gtx 970 I guess then
Also thanks for reply!
It seems the build was successful, I'm about to test in game but I'll also upload it for all y'all. Not sure if it'll work for me because of aformentioned black screen issue.
Edit: I still get the black screen but I did with the earlier version too. I pushed up a build for anyone to try, see below
For anyone distributing builds to other users, make redist
is the best target for that. You can tarball up the result and hand it off to someone else to unpack into their ~/.steam/steam/compatibilitytools.d/
directory. It'll then appear in Steam as a new Proton build after a restart.
Ok, so I'm meant to get a fatal error?
I had fatal error also, and it easy to fix
fatal error happened becuse old-prefix, I fix it by setting Proton version to Proton 4.2-9(default build in to steam) pressing launch(it will launch to menu) then select that custom 4.21-GE-1-MCC version, and it launch (to menu also)
im still stuck on login, now I have no error, it inf-spinning...update - wow I have login screen https://i.imgur.com/2NwhfV6.png , login prompt popup, still error on login(click like 10 times)
i cant get proton to compile at all with this patch.
every attempt i make fails with
make: *** [../proton/build/makefile_base.mak:17: nested_make] Error 2
how are you guys working around this to make proton build?
Ok, so I'm meant to get a fatal error?
I had fatal error also, and it easy to fix
fatal error happened becuse old-prefix, I fix it by setting Proton version to Proton 4.2-9(default build in to steam) pressing launch(it will launch to menu) then select that custom 4.21-GE-1-MCC version, and it launch (to menu also)
im still stuck on login, now I have no error, it inf-spinning...update - wow I have login screen https://i.imgur.com/2NwhfV6.png , login prompt popup, still error on login(click like 10 times)
Have you tried the newer release? https://github.com/vsod99/mcc_linux_builds/releases
i cant get proton to compile at all with this patch. every attempt i make fails with
make: *** [../proton/build/makefile_base.mak:17: nested_make] Error 2
how are you guys working around this to make proton build?
Did you make sure to run ./game-patches-testing/proton-prep.sh &> patchlog.txt and take a look at the output before building?
@vsod99 i did run that script before attempting to compile. i remade my vagrant machine and am trying a clean build now. UPDATE: a clean build makes no difference. i must be misinterpreting the readme file.
Have you tried the newer release?
same, inf spinner, and randomly once per 5-10 restarts I have login popup, login accept data(login/pass) but repeat login again, max I have it "try again" web-button after my profile popup(in that web window)...
i have the same problem as you danilw steam-976730.log spinning and crash with vsod99 build this is with GE's build spinning and crash, if im lucky i type in my login data and get this error "Make sure that you're online, then try again. We can't connect at the moment." steam-976730.log
Strange, it seems the updated patch may not be working as intended then.
Any thoughts @LukasRuppert
Compatibility Report
System Information
I confirm:
Symptoms
Game will not launch
Reproduction
Notes
I do not have this game but I got the details of this issue from this reddit post.
https://www.reddit.com/r/linux_gaming/comments/c6xh55/halo_reach_through_proton/