Open sulaiman1073 opened 4 years ago
Hello @sulaiman1073, I'm not seeing an issue in the log, but as a blind guess, you could try adding PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%
to the game's launch options.
Tried that, couldn't notice any changes.
Quake Live (282440)
Issue transferred from https://github.com/ValveSoftware/Proton/issues/3413. @wfstuff posted on 2020-01-05T21:02:36:
Play
button in the Steam client is sufficient.@sulaiman1073, based on the whitelist request, can you check if the game runs better with Proton 4.2 on your system?
Tried it on 4.2 earlier, same issues there. Couldn't tell if it was any better or worse. You don't get the missing textures bug all the time, depends on your luck. What I do is load a map, then quit it if I get the bug, then load the same map or another map again, quit it if I get the bug again, ...etc. After doing this 20 times, the 21th map might be fine. Sometimes you'd get lucky and the first map will be fine. Sometimes you'd get lucky and will only have to load/quit twice or thrice.
I never got this bug when playing with proton. However, I got a similar bug (missing textures, but not rocket smoke) in Quake 3 a long time ago in Windows. If I remember correctly it had something to do with bad .pk3 files. Perhaps you could try a fresh install and remove all custom mods/maps/models etc.
The game window doesn't show up on Debian Testing, NVIDIA driver 440.44, proton 5.0-1 and 4.11-12 Running apt upgrade
and rebooting resolved the issue.
Quake Live (282440) mouse lags and inverse-accel (negative accel) 5.0+
Issue transferred from https://github.com/ValveSoftware/Proton/issues/3685. @username2222232 posted on 2020-03-25T04:14:05:
Same issue described as in the following ticket https://github.com/ValveSoftware/Proton/issues/3529#issuecomment-587539290 for Doom 2016 but for Quake Live. Mouse sensitivity is registering different than on the Proton 4.0 branch. [Edit: The default sensitivity and the feeling of it is overall 2x slower than the 4.0 branch and how the sensitivity should be. In addition to the inverse accel which I will mention below, the actual sens. is a lot slower in the game (2x).]
If you move the mouse quickly even with all acceleration parameters off and using raw input it will go a shorter distance than if you slowly move the mouse the same distance. Moving the mouse on the mat slowly results in a similar sensitivity like on the 4.0 branch and also makes it go twice as far in the game (in terms of 360's).
It's like some kind of reverse (negative accel) effect is going on in the game. Slow movements make the mouse travel further in the game and super fast one's are abrupt and short (for same distance).
I know this is a Proton bug b/c if I revert to the 4.0 branch the Quake Live sensitivity is not impacted by speed of my mouse movement as well it also matches a different game (which uses the same code = Quake III Arena, which I am playing natively on Linux outside of Steam).
Use either Ubuntu 19.10 or the Daily branch of 20.04. Move the mouse slowly in Proton 5.0 for a set distance. Then move the mouse very fast over this same distance. Even with all OS acceleration turned off and the mouse will be two very different 360 degree turns in the game. Fast will give you ~ 2.5x less of a 360. Slowly moving the mouse will give you 2.5x more 360. Distance should be ==
When trying to load a map retrieved form a Steam Workshop subscription, Game crash with the following error
ERROR: FS_FileForHandle: can't get FILE on zip file
Full Quake Live console log: quakelivelog.txt
In this case i tried to load the map 6plus. You can see in the console log that the game actually load the map files
Z:\mnt\datamix\SteamLibrary\steamapps\workshop\content\282440\547252823\\6plus.pk3 (0x3d3f1bca - 14 files)
Z:\mnt\datamix\SteamLibrary\steamapps\workshop\content\282440\547252823/
Quake Live is based on Quake 3 Arena (1999) which the source code has been published by Id Software. If that can be of any use, you can find the code who throw that error here https://github.com/id-Software/Quake-III-Arena/blob/dbe4ddb10315479fc00086f08e25d968b4b43c49/code/qcommon/files.c#L404 Quake 3 Filesystem is also explained at the top of this file.
Everything run fine on Microsoft Windows.
Game runs perfectly fine except sometimes crashing in the server browser. The game never crashes during gameplay. Framerate is on par with Windows, there's no perceptible input or rendering delay.
Only complaint I've got that Alt-Tab doesn't work. The game takes over the entire desktop and switching to any other program while it's on is impossible. It's quite annoying when I want to change the music I'm listening to. I'm running KDE Plasma 5.19.5, on freshly upgraded Debian Testing (the issue has been there for far longer than the update).
I get a "Bad Server Address" error whenever i try to join trough server browser. Happens since I switched from Proton 6.3 to Proton 7.0. steam-282440.log
Hello @kuba8588, please add PROTON_LOG=1 %command%
to the game's launch options, reproduce the regression, and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.) Also, please clarify what is the newest version of Proton you know is not affected.
I have the same problem using Proton 7.0, and the frame rate has also dropped considerably (in single player). Works perfectly forcing Proton 6.3-8. steam-282440.log
@francesconicoletta @kuba8588 Thank you for reporting the regression!
@francesconicoletta Could you give some instructions about how to get into single player mode where you are seeing the bad fps, and give some approximate good vs bad fps numbers? I only see a multi-player match gameplay option.
Same stuff happens to me as to @kuba8588 : I get a "Bad Server Address" error whenever i try to join trough server browser. Happens since I switched from Proton 6.3 to Proton 7.0.
@smiklosovic This should already be fixed in experimental, which you can force on a per-game basis. It should also be fixed with the next stable proton release if you want to wait for that :)
@francesconicoletta @kuba8588 Thank you for reporting the regression!
@francesconicoletta Could you give some instructions about how to get into single player mode where you are seeing the bad fps, and give some approximate good vs bad fps numbers? I only see a multi-player match gameplay option.
You could try putting map q3dm6
in the console to load Campgrounds on a private server, or open the Start Match menu and set it to singleplayer from the server settings there.
hello, just like to add that mouse raw input does not work
Quake Live in Linux with Proton has been crashing in 'Match Browser' on all my different Linux boxes for the last few years. Nothing new about it, I'm used to it :-) Loading servers in 'Match Browser' is approx 10 times slower in Linux with Proton when compared to Windows 10/11.
I can't seem to click anything in the menus, or at least not easily. As I mouse-over things they highlight for a brief moment and then un-highlight, I have to wiggle my mouse back and forth across things and click rapidly to click on anything. I'll try to get a log when I get a moment.
Attempted experimental and various GE versions - on Nvidia (3070).
Edit; Nothing to do with Proton! Use the below in console (tilde) to fix, it's a gamepad thing.
\in_joystick 0
\in_restart
Games crashes midgame. Happened three times, always in on about 2hs sessions. Got the log on the third time
CPU Brand: AMD Ryzen 5 1600 Six-Core Processor Operating System Version: "Arch Linux" (64 bit) Kernel Name: Linux Kernel Version: 6.6.1-arch1-1 X Server Vendor: The X.Org Foundation X Server Release: 12101009 X Window Manager: bspwm Steam Runtime Version: steam-runtime_0.20231024.64411 Video Card: Driver: AMD AMD Radeon RX 6700 XT (navi22, LLVM 16.0.6, DRM 3.54, 6.6.1-arch1-1) Driver Version: 4.6 (Compatibility Profile) Mesa 23.2.1-arch1.2 OpenGL Version: 4.6
Proton 6.4-GE-1. Tried several, but had the problem that couldn't press anything in the menu. Apparently that had to do with configuring the game's input.
https://gist.github.com/mefff/3f0cd44f2440b15e27c5f4c22f2474aa
In the meantime I'll try a newer an official proton with the fix of the input. It's weird because I played this a lot about a year ago, don't remember on which proton, probably experimental of that time and never had any issue. Now this I also notice less stability on the fps.
The game generally works and I don't get crashes or anything now, but regardless of proton version I drop down to 60-80fps if there's ~10 players in the game regardless of video settings, which is really bad performance for such an old game and I can't find any solution to this. I'm running on a 5900x, 32GB ram and a RTX 3070. Anyone have any suggestions?
Not sure how I fixed my crashes, but it didn't happen anymore.
About the fps, I had the same issue and today found that with com_idlesleep 0
ingame fixes it. Didn't test it a lot, and in fact while trying in an offline server got spikes, but then in online serves with ~15 people had no issues and fps locked at 250
It seems like it is a thing with windows users too, not only wine
About the fps, I had the same issue and today found that with
com_idlesleep 0
ingame fixes it. Didn't test it a lot, and in fact while trying in an offline server got spikes, but then in online serves with ~15 people had no issues and fps locked at 250It seems like it is a thing with windows users too, not only wine
Yeah others recommended this but doesn't seem to fix the issue for me. In games with ~4-5 players total I get 200-250fps, when there's ~8-10 players or more it'll drop down to 60-80 depending on how many are on screen, making it pretty unplayable. Seems to be specific to playing it via proton as on Windows this doesn't happen.
Compatibility Report
System Information
I confirm:
steam-282440.log
Symptoms
The problem: https://i.imgur.com/9HVIdkL.jpg The black and white texture on these pillars is also the texture of the rocket trail and smoke. The screen also flashes with this texture when you take damage.