Open Davetheraveuk opened 4 years ago
@kisak-valve Please find attached the log file you requested. Dave. steam-212740.log
Hello @Davetheraveuk, there's a bunch of err:esync:esync_set_event write: Bad file descriptor
lines in you log. Maybe test if PROTON_NO_ESYNC=1 %command%
in the game's launch option's has an effect?
Separately, does PROTON_USE_WINED3D=1 %command%
have an effect on the stability of the game?
@kisak-valve Hi, I was able to play for roughly 2 hours before the game froze and exited. There seem to be a lot of errors regarding "ld.so" which i think is something to do with MS Visual C++ Redistribution. Could this be the case and if so, could I install a newer (patched) version of MS Visual C++ Redistribution using winetricks? Would this fix the problem? Thanks, Dave. steam-212740 (UPDATED).log
Something definitely went wrong with testing. %command%
allows you to add environment variables before the command that gets called to start the game. There should be at most one use of this in the game's launch options. EX: ENV_VARIABLE=foo OTHER_VARIABLE=bar %command% -gameoption
Heres my steam launch commands:
PROTON_LOG=1 %command% PROTON_NO_ESYNC=1 %command% PROTON_USE_WINED3D=1 %command%
Is this correct?
Your Launch line should be:
PROTON_LOG=1 PROTON_NO_ESYNC=1 PROTON_USE_WINED3D=1 %command%
Got the same behaviour, using PROTON_USE_WINED3D=1
does not improve stability.
Proton 4.11 behaves the same, earlier versions can't launch the game.
Log when running PROTON_LOG=1 %command%
TERA_d3d9.log
Taking a closer look at the system logs I noticed warnings from umip:
Apr 19 13:17:35 grim-squeaker kernel: umip: TERA.exe[109705] ip:30291b0 sp:364fefa: SLDT instruction cannot be used by applications.
Apr 19 13:17:36 grim-squeaker kernel: umip: TERA.exe[109705] ip:30b8ee5 sp:364fed0: SIDT instruction cannot be used by applications.
Apr 19 13:17:36 grim-squeaker kernel: umip: TERA.exe[109705] ip:30b8ee5 sp:364fed0: For now, expensive software emulation returns the result.
Suggesting this game is affected by #2927. Applying the clearcpuid=514
workaround resulted in a far longer playtime.
I ran into a freeze after ~20 minutes, logs TERA_d3d9.log
Same crash from a stock proton 5.0: TERA_d3d9.log
Neither PROTON_NO_ESYNC=1
nor PROTON_USE_WINED3D=1
help against that crash.
The crash seems to be related to the loading of assets, I can pretty reliably reproduce it by approaching highly populated areas, seeing a couple of player models load in before it crashes.
I got a crash dump from one of the crashes: crashdump.zip not sure if that is from proton or the game.
Some discoveries from Continued Testing: Reducing the Graphics settings increases the time before crashing, PC Display limit and Texture resolution having the largest impact. Allowing for workable Playtime when in questing zones. In some cases when the game crashed it displayed a "insufficient Memory" error.
All this suggests this is some memory overhead issue akin to what we had in wine before the "large address aware" patches allowed for 32bit programs to grow beyond 2 GB ram.
Compatibility Report
System Information
I confirm:
Symptoms
Game crashes at random intervals, with or without message boxes (see top post).
Reproduction
Run game and wait, I guess.
NOTE: I added the 'PROTON_LOG=1 %command%' as requested above, but no file was generated.