ValveSoftware / Proton

Compatibility tool for Steam Play based on Wine and additional components
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Fallout 76 (1151340) #3766

Open NTMan opened 4 years ago

NTMan commented 4 years ago

Compatibility Report

System Information

I confirm:

steam-1151340.log

Symptoms

  1. The game crashes after creating avatar. Adding WINEDLLOVERRIDES=winedbg.exe=d %command% to launch options helps workaround this issue.
  2. In the game, is not heard NPC speech. $ protontricks 1151340 faudio helps workaround this issue.
  3. In the Atom store, all items show up as "Free" regardless of their actual price. Screenshot from 2020-04-14 20-19-23

Reproduction

Always.

HK47196 commented 3 years ago

ucrtbase.dll and api-ms-win-crt-private-l1-1-0.dll cause the shop to list everything as free (just a UI error). You can copy these from your windows install into the system32 folder obviously to fix most the issues.

Confirmed, this fixes the store issue. This should help in narrowing down where the bug is in wine's implementations.

ctjlewis commented 3 years ago

I still get a black screen and a "not responding" prompt - I see the "Proton Fixes is running a task" dialog now though, which makes me think this issue has been somewhat addressed.

Does anyone have any advice? I'm on Nvidia 450.80.02, I've tried the Proton GE version that used to work, and I've tried various versions of Proton and the WINEDLLOVERRIDES=winedbg.exe=d launch option. Still having trouble working around, unfortunately. :cry:

kattjevfel commented 3 years ago

I still get a black screen and a "not responding" prompt - I see the "Proton Fixes is running a task" dialog now though, which makes me think this issue has been somewhat addressed.

Does anyone have any advice? I'm on Nvidia 450.80.02, I've tried the Proton GE version that used to work, and I've tried various versions of Proton and the WINEDLLOVERRIDES=winedbg.exe=d launch option. Still having trouble working around, unfortunately. cry

Did you replace dbghelp.dll? If not, that's why. Your only option is to either do that or use proton-tkg-git.

jarrard commented 3 years ago

proton-tkg 5.21 exists which is based off wine5.21. it has fo76 fix apparently. Not sure when proton-GE will be updated (been a month not since last update).

kattjevfel commented 3 years ago

proton-tkg 5.21 exists which is based off wine5.21. it has fo76 fix apparently. Not sure when proton-GE will be updated (been a month not since last update).

As mentioned earlier in the thread, the fix was in Wine 5.20, so the fix has been available for a few weeks already.

drx69 commented 3 years ago

FYi.... i tested the low frame rate inside of certain areas. I still have a windows partition and have fallout76 installed. In those same areas. there are the hitches... only on windows they are less than a millisecond. Not sure if that will help devs narrow down the problem or not.

nijiwar commented 3 years ago

I also had this problem , what I noticed is in these places the CPU usage drops , disk activity is normal (no peaks) , looks like compiling a shaders... Nvidia 1070/Xeon 1230 , Ubuntu20.04

jarrard commented 3 years ago

compiling a shaders...

I doubt it because these odd framerate dips don't appear to go away, ever. Unless its compiling shaders over and over instead of saving them.

nijiwar commented 3 years ago

compiling a shaders...

I doubt it because these odd framerate dips don't appear to go away, ever. Unless its compiling shaders over and over instead of saving them.

Today I tested a little more, the game installed on hdd in these places is significantly worse than on ssd (but unlike ssd it is seen to have activity) , also CPU and GPU usage drop respectively the frames drop.RAM/VRAM usage have no change. Maybe it's a combination KDE/Ubuntu/Nvidia/CPU , but definitely hard disk is also involved in situation.

kattjevfel commented 3 years ago

compiling a shaders...

I doubt it because these odd framerate dips don't appear to go away, ever. Unless its compiling shaders over and over instead of saving them.

Today I tested a little more, the game installed on hdd in these places is significantly worse than on ssd (but unlike ssd it is seen to have activity) , also CPU and GPU usage drop respectively the frames drop.RAM/VRAM usage have no change. Maybe it's a combination KDE/Ubuntu/Nvidia/CPU , but definitely hard disk is also involved in situation.

I have the game on an nvme SSD and several locations are still right about unplayable. As for the combination, I've tried both nvidia and AMD cards and they're about the same. I do use KDE as well, but with compositor disabled for fullscreen games, I doubt it'd make much of a difference. I'm also using arch, so distro doesn't matter.

techmouse commented 3 years ago

compiling a shaders...

I doubt it because these odd framerate dips don't appear to go away, ever. Unless its compiling shaders over and over instead of saving them.

Today I tested a little more, the game installed on hdd in these places is significantly worse than on ssd (but unlike ssd it is seen to have activity) , also CPU and GPU usage drop respectively the frames drop.RAM/VRAM usage have no change. Maybe it's a combination KDE/Ubuntu/Nvidia/CPU , but definitely hard disk is also involved in situation.

I have the game on an nvme SSD and several locations are still right about unplayable. As for the combination, I've tried both nvidia and AMD cards and they're about the same. I do use KDE as well, but with compositor disabled for fullscreen games, I doubt it'd make much of a difference. I'm also using arch, so distro doesn't matter.

Put me on the list, too. I'm also on KDE and the game absolutely struggles in some areas, such as Charleston, Arktos Pharma, and basically inside any building. This applies to the inside of buildings where a map change takes place, such as Vault-Tec Agricultural Research Center, or the inside of buildings where no map change takes place, such as the responders church at Flatwoods. In the case of the Flatwoods church, sprinting through the front door straight to the back, where the protectron vendor is, ALWAYS guarantees a dip in the frame rate. Going inside of nearly any building will cause some real performance issues for me.

I would almost think this is an issue with shadows and shaders too, but oddly enough, it seems like player made camps never give me any problems, and some of those camps can be quite complex. One would think the amount of clutter and their accompanying shadows would make the camps unvisitable, but I can't recall any time where it's been a problem.

EDIT: I tried turning off compositing and it seemed to make a difference...? Maybe? The lag doesn't seem quite as severe in some places, like I mentioned before. But one place I forgot to mention, which is the most severe case I have come across yet, is the Palace of the Winding Path, where the Guided Meditation public event takes place. This place was unplayable before, with the frame rate dipping into single digits once every few seconds, and indeed still remains so with compositing off.

If somebody wants to test possible performance improvements, I recommend the Palace of the Winding Path.

dwlyles commented 3 years ago

steam-1151340.log I'm not getting anything upon clicking Play. Launcher setttings : "PROTON_LOG=1 WINEDLLOVERRIDES=winedbg.exe=d %command%" Proton Version 5.0, 5.13 added the dll files to the the local files directory.

Any help would be great.

kattjevfel commented 3 years ago

@dwlyles Did you add dbghelp.dll to the dll overrides? You can also try using proton-ge 5.21, it makes it work without any hacks and also fixes the audio.

dwlyles commented 3 years ago

@dwlyles Did you add dbghelp.dll to the dll overrides? You can also try using proton-ge 5.21, it makes it work without any hacks and also fixes the audio.

I did add the bghelp.dll to the dll overrides, but still a no go. Perhaps im having more issues than i realize since 5.21GE doesn't work for me either. I get the same error log with GE.

nijiwar commented 3 years ago

Afther new update , game work with proton-5-1-ge1

LankyFranky89 commented 3 years ago

Tried the game now with Proton 5.13.5, but I get no music in the game, none of the radio stations works and the NPC's don't have audio. EDIT: Used Winetricks to install Faudio and everything worked after that.

kattjevfel commented 3 years ago

Tested running with 5.13-5 + protontricks faudio, seems to work just fine except for some graphical glitches I've never seen before, but knowing bethesda this could be the games fault (haven't played in a bit) 20210115145359_1 20210115145509_1

techmouse commented 3 years ago

The last big update a couple weeks ago has made the game unplayable for a lot of people not on win10. And even some who are on win10. But for the most part, the awful stuttering and piss-poor frame rate is fixed by installing win10, even if it's on the exact same hardware.

This was the first big update since Zenimax was bought by Microsoft. So it looks like MS is up to their old tricks again.

jarrard commented 3 years ago

I'll test this again sometime. The major issue I had was this odd stutter that would happen in interiors (indoor levels). Would cause me to miss shots even. Was very similar to frame skipping but with a micro pause in between,.

techmouse commented 3 years ago

I'll test this again sometime. The major issue I had was this odd stutter that would happen in interiors (indoor levels). Would cause me to miss shots even. Was very similar to frame skipping but with a micro pause in between,.

If you're talking about what I think you're talking about, then the issue is with the enlighten engine. The settings are way too high and it makes the game very laggy and sluggish in indoors areas, including the outdoor 'indoor' areas.

Just to experiment, try putting this in your Fallout76Custom.ini:

[Enlighten]
bEnableEnlighten=1
fEnlightenCubemapsDist=0.000000
fEnlightenCubemapsFadeStart=0.000000
fEnlightenVoxelSceneCubemapsDist=0.000000
fEnlightenVoxelSceneCubemapsDistCulled=0.000000
bEnlightenLimiterEnabled=1
bEnlightenCubemapTiledShader=1
bEnlightenEnableFade=0
bEnableEnlightenDistantData=0
bEnableEnlightenEnvMaps=0

If the problem is resolved, then you can try modifying the settings below until you get it where you like it.

[Enlighten]
bEnableEnlighten=1
fEnlightenCubemapsDist=1000.000000
fEnlightenCubemapsFadeStart=700.000000
fEnlightenVoxelSceneCubemapsDist=3000.000000
fEnlightenVoxelSceneCubemapsDistCulled=700.000000
bEnlightenLimiterEnabled=1
bEnlightenCubemapTiledShader=1
bEnlightenEnableFade=1
bEnableEnlightenDistantData=0
bEnableEnlightenEnvMaps=0

Alternatively you can turn the enlighten engine off with bEnableEnlighten=0 but I would advise against that because it makes all bodies of water in the game white, so it looks like milk. And naturally this is a problem if you have mirelurks hiding below the surface.

That said, the game is so sluggish and the framerate is so awful that I'm still tempted to turn it completely off anyways.

jarrard commented 3 years ago

it was not lag, but actual CPU/GPU heart attacks.

SeraphisCain commented 3 years ago

Replying to https://github.com/ValveSoftware/Proton/issues/3766#issuecomment-795363853

So I'd been having this issue for a few months (ever since I started playing), and had been using similar ini settings to the ones you posted to get around it. The problem being, of course, that Enlighten settings that low would cause lighting effects to pop in at incredibly short distances, which looks awful. However, today's new GE Proton release (6.4-GE-1) seems to have fixed the issue. Normally with no Enlighten settings in the ini, somewhere like Riverside Manor would frequently drop into single digit FPS. With the new GE Proton, and no ini settings, those frame drops no longer happen. I also tested Vault-Tec Agricultural Research Center, since you mentioned it in your post from November, with the same results. Previous Proton versions had the same extreme FPS drops, 6.4-GE-1 had only what I'd consider "normal" FO76 drops. I've tested it multiple times now by switching between 6.4-GE-1 and older Proton releases, but I'd appreciate if someone else who has experienced this issue could test it as well with no Enlighten ini settings applied just to confirm that it's fixed.

techmouse commented 3 years ago

Replying to https://github.com/ValveSoftware/Proton/issues/3766#issuecomment-804048058

I tested the new GE with the enlighten engine turned off around the Palace of the Winding Path and it seems like it's an improvement. But it's hard for me to gauge that right now because I'm being hit by the colossal framerate bug that popped up with the last big update and is mostly affecting people who aren't on win10. The claim is that Bethesda has a fix for that bug and will release it around April 27. So maybe I can more accurately test it then?

I don't know why Bethesda would wait over a full month before releasing a confirmed fix...

boniek83 commented 2 years ago

I wanted to test out Fallout 76 due to free weekend and experience is terrible. First of all you have to install faudio by hand using protontricks to get most of the audio back (this should be done by Steam when installing the game). Upon game launch game started in 21:9 aspect ratio (I have 16:9 monitor). Besides that there is this awful frame stuttering when moving mouse that I can't get rid of. This is not present when just using wasd and lowering graphical preset changes nothing, it happens indoors and outdoors. Unplayable. 1080ti@470.74/3900x/32GB/pcie4 nvme/Proton 6.3-7/Fedora 34, kernel with fsync

https://gist.github.com/boniek83/3e63cbd030160f0ba6b07677b798b231

boniek83 commented 2 years ago

Setting iPresentInterval to zero and setting vsync to on in mangohud helped. I have gsync monitor if that makes a difference.

jarrard commented 2 years ago

Managed to reduce the issue considerably which may make game playable. Still performance is not great in this game and you'll likely need a custom ini setup. Ended up with proton via steam in end and using steamtinkerlauncher with FSR enabled and a few other things.

Seems disabling Enlighten is the best solution for solving my outdoor stutters. (a tiny bit)

Unfortunately in areas the weird framerate pulsing comes back, inspect the green line in the below screenshot to understand. If its flat, its good, if its like that, very annoying to play!

Spent a few hours now messing with different ini settings and proton launch parameters without too much luck. Its possible to reduce this issue but eliminating it completely seems not possible.

Screenshot_20211031_215730

UPDATE: It's possible that proton GE is causing the problem here.... If you get this kind of annoying issue give EXPERIMENTAL a shot in a fresh prefix!

jarrard commented 2 years ago

Tested with Wine, Wine-staging, TKG, ProtonGE, WineGE and the stutter exists. HOWEVER using stock proton or experimental the stutter does not exist... (example below)

ProtonEXP637

I would build my own proton to explore this issue more but my knowledge level is far too low at this point in time to do so. (and its super time consuming)

Lets hope the mainline proton builds don't introduce this bug/issue as its 100% illusive atm and a potential landmine as it affects other games, not just fo76!

PS. AFAIK this is not a nvapi64 issue as its disabled by default and I've also done so manually.

lolo2438 commented 2 years ago

Used to work as @jarrard stated, but since latest Manjaro update (5.13.19-2-MANJARO), it's no longer launching. Using proprietary nvidia drivers version 495.44

Here is my proton trace log: https://paste-bin.xyz/1824

lolo2438 commented 2 years ago

Fixed my issue by re-installing FAudio (20.07): https://github.com/Kron4ek/FAudio-Builds

With command WINEPREFIX="$HOME/.local/share/Steam/steamapps/compatdata/1151340/pfx" ./wine_setup_faudio.sh

Can't there be a simpler way were there is no need to install these precompiled .dll ?

kisak-valve commented 2 years ago

Fallout 76 start up crash

Issue transferred from https://github.com/ValveSoftware/Proton/issues/5740. @Paperozza posted on 2022-04-01T13:47:45:

Compatibility Report

System Information

I confirm:

Symptoms

Every time I try to launch the game it crashes.

Reproduction

steam-1151340.log

Blisto91 commented 2 years ago

@Paperozza Does it work if you launch with this option for the game?

VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command%
Paperozza commented 2 years ago

YES IT WORKS. thank you so much!!!

Blisto91 commented 2 years ago

Np. I think the game was trying to use your intel iGPU

kattjevfel commented 2 years ago

I have the weirdest issue with this game, if I run it without any launch options, it uses almost 1500% CPU and the game runs at 7fps. However, if I set PROTON_LOG=1, all is well and I get 60fps! How do I even begin to troubleshoot this? Screenshot showing 1468% CPU usage when just loading the game

zipped log (was 153.6 MiB): steam-1151340.zip Note that with the log enabled everything works as expected, but figured it might contain something of value still.

System information: https://gist.github.com/kattjevfel/26610edfa653b846c46e04b7479bb846 This is with Proton 7.0-2.

Blisto91 commented 2 years ago

This should be what PROTON_LOG=1 does afaik.

Setting some logging environment variables.

kattjevfel commented 2 years ago

It seems setting WINEDEBUG to anything other than the default of -all works, I set WINEDEBUG=+timestamp and it fixes the absurd CPU usage and framerate.

Very minimal log generated with the above options: steam-1151340.log

jorgicio commented 1 year ago

I'm using Endeavour OS and I have a GTX 1650. Nvidia drivers updated to 525.78.01, and tried with several games and they work flawlessly, but Fallout 76. Since this update (I think), it stutters too much.

Tried with Proton-GE, Experimental and Stable. Tried both open source and privative, and several kernels. But today, since this update, F76 stutters too much at the point that it freezes, so I have to kill the process from Steam.

I don't know if this is happening to anyone else.

jarrard commented 1 year ago

I haven't played game for quite a while but I use to get stutter issues sometimes on and off.

Unfortunately I don't see myself returning to this game until it goes offline and allows for total conversions because I don't like the direction game has taken with several systems atm. PLUS FO4 is receiving a next-gen patch soon.

stevenlafl commented 1 year ago

I can't get it to launch at all. https://gist.github.com/stevenlafl/baf1afa00a6357bb11c10750e3a68d27

jarrard commented 1 year ago

Z:\media\stevenlafl\Data1\SteamLibrary\steamapps\common

Be sure that is setup correctly if NTFS (requires specific permissions and config in disk mounting options) If its a linux partition then it still can need permissions set for the mount. Additionally compat data should be symlinked to the native steam directory.

Sometimes certain games can be more sensitive to disk/system configuration then others.

stevenlafl commented 1 year ago

@jarrard I appreciate the response and consideration of my NTFS setup, and that is a step I have taken already given the majority of my library is on my NTFS drive to share with a Windows dual boot.

I took another look this morning, and I think that the problem was that somehow files were missing, as it launches now after both a restart and verifying the game integrity. I feel that was an obvious step I missed until recently, so I admit to posting a bit hastily.

Thank you again.

IOTech17 commented 1 year ago

Compatibility Report

Name of the game with compatibility issues: Fallout 76 Steam AppID of the game: 1151340 System Information GPU: Nvidia RTX 3070 Laptop GPU Driver/LLVM version: Nvidia 525.85.05 Kernel version: 6.2.0-76060200-generic Proton version: experimental/7.0.6/proton-ge-7-49 and 50

I confirm: that I haven't found an existing compatibility report for this game. that I have checked whether there are updates for my system available.

Symptoms

First issue : the game see the Nvidia GPU and refuse to use it, had to force the game to be rendered on the Nvidia GPU using this parameters : DRI_PRIME=1 DXVK_FILTER_DEVICE_NAME="NVIDIA GeForce RTX 3070 Laptop GPU" %command% It is the only game where I have to use this parameters.

Second issue : Once the first issue is resolved I had to disable the vsync in the fallout73.ini file other the game sutter massively

Third issue : Once the two above issue are resolved, the game is playable, however the GPU and CPU usage are low and the frametime is all over the place.

Capture d’écran du 2023-03-11 21-01-01

Please find the proton log 230mb : https://transfer.sh/rpCyWg/steam-1151340.log

IOTech17 commented 1 year ago

Did anybody checked the logs I sent?

Cardiacman13 commented 4 months ago

Same issues, "GPU and CPU usage are low and the frametime is all over the place"

Does anyone know a workaround?

thesaikis commented 4 months ago

@IOTech17

I had a similar experience with a few differences:

  1. I never had to set DXVK_FILTER_DEVICE_NAME.
  2. I experienced massive stutters whether or not iPresentInterval was set to 0 or 1. However, it seemed like having it set to 0 was minimally better.
  3. I experienced low GPU and CPU usage along with extremely inconsistent frames and massive stuttering, even worse than what you have in your screenshot. I found it completely unplayable.

The solution for me was to go from kernel "6.5.0-28-generic" to "5.15.0-105-generic". The game now runs very smoothly, using Proton Experimental. I wasn't able to take a look at your logs (I wouldn't know what to even look for).

I've noticed a number of other NVIDIA users using kernel 6+ describing a similar experience with frames/stuttering, and I'm wondering if anyone else with this issue could see if its fixed by using kernel 5.15.

Specs when game wasn't working: OS: Linux Mint 21.3 KERNEL: 6.5.0-28-generic CPU: Intel Core i9-14900KF GPU: NVIDIA GeForce RTX 4090 GPU DRIVER: NVIDIA 535.171.04 RAM: 32 GB

Specs with game working now: OS: Linux Mint 21.3 KERNEL: 5.15.0-105-generic CPU: Intel Core i9-14900KF GPU: NVIDIA GeForce RTX 4090 GPU DRIVER: NVIDIA 535.171.04 RAM: 32 GB

Cardiacman13 commented 4 months ago

My problem stemmed from kernel.split_lock_mitigate. I disabled it and now I'm getting the same performance as on Windows.

Option (a): Boot Parameters Modification:

If you prefer to disable split lock detection when your system boots:

echo "kernel.split_lock_mitigate=0" | sudo tee /etc/sysctl.d/99-split-lock.conf
  1. Restart.

  2. Check that the split lock detection is disabled using the command:

    sysctl -a | grep split

Option (b): Temporary Disabling with sysctl:

If you have a Linux kernel version 6.2 or higher, you can temporarily disable split lock detection using the sysctl command. This takes effect immediately, but you will need to repeat it after each restart. Follow these steps:

  1. Before launching the game, open a terminal.
  2. Use the following command to temporarily disable split lock detection:
    sudo sysctl kernel.split_lock_mitigate=0
  3. Check that the split lock detection is disabled using the command:
    sysctl -a | grep split

Results:

After disabling split lock detection, you should notice a significant improvement in your game's performance. If you have followed these steps correctly, your game should now run smoothly and without the previous FPS drops. For example, in God of War, I go from 40 fps to 150 fps and in Fallout 76 no more stutter.

Useful Links:

@IOTech17 You have a 14th gen Intel, I'm almost certain that's your problem. The problem starts with kernel 5.19, that's why downgrading to 5.15 solves the issue.

jarrard commented 4 months ago

Is this related to Explicit Sync issue? Might run better once ALL that gets merged next month. Also nvidia needs to release a driver update with it.

kisak-valve commented 4 months ago

Hello @thesaikis, it might be interesting to test how the game behaves with your 6.5 kernel and the game's launch options set to PROTON_NO_FSYNC=1 %command%. The kernel side to support that was added in 5.16. If that substantially helps for you, then please add a note to #4568 with your findings.

thesaikis commented 4 months ago

@kisak-valve unfortunately I didn't see a noticeable difference with PROTON_NO_FSYNC disabled or enabled when using 6.5

glenni83 commented 3 months ago

The struggle is real when it comes to Fallout 76 yet, even with the new 555 nvidia driver. Proton TKG, dont log in as a steam user even. Then if you use your old password for the game, it wants you to migrate.

Mouse pointer goes out of game, if you have multi monitor. Then there have been added so much crap to use, to get this game going atm. Looking into ProtonDB you start to get confused at this point.

So its more added layers to fix things, and you work your self trough it, and the you have your game crash on meny or ingame within 10min. I hope someone can start looking into this issue soon.

Here is how it start to look for running the game. example is taken from protondb

Tinker Steps: Custom Proton: GE, Set launch options, Changed configuration DXVK_FILTER_DEVICE_NAME="NVIDIA GeForce RTX 3070" WINEDLLOVERRIDES="ddraw.dll=n,b" MANGOHUD_CONFIG="fps_limit=60" gamemoderun mangohud %command% [Controls] bMouseAcceleration = 0

[Display] iPresentInterval = 0 Create a file called dxvk.conf in the game root with the following information:

dxgi.syncInterval = -1 d3d11.presentInterval = -1 The config file edits are for Fallout76Prefs.ini and Fallout76Custom.ini found in drive_c/Users/steamuser/Documents/My Games/Fallout76/

The dxvk.conf edits are to fully disable vsync as I had issues with that, and the final mangohud edit is to lock the framerate to 60 FPS as the whole game is pretty much locked to 60 FPS and gets very buggy without that limit.

But even if you manage to do all that. The game is still crashing etc.


Fallout 76 - Unsupported

Issue transferred from https://github.com/ValveSoftware/Proton/issues/7823. @glenni83 posted on 2024-06-09T06:56:45:

Hey!

I wonder if you guys can look at Fallout 76 again? Since the proton that was given out for that game, it has changed a lot.

It used to play verry well, until a few months ago. I sat for a whole week, just getting the game to work ok.

Meaning there are different issues today now in Fallout 76, it used to work very well on the old proton that was given out for the game, today there are different issues with mouse, not staying on screen, keyboard stop working, some crashing when try launching from time to time. I know about a few fixes. But they dont seem to work under multi monitors. Performance is not that good anymore either. Old proton could stay on the 60fps locked without dipping, now it has a 10% loss in fps down to 50fps, meaning its hard to get the game running 60fps on a 4070 laptop. Yesterday, i could not get the game to launch at all, even i have done nothing to change it. No idea why i could not launch either. There is also a major bug, where you cant exit the game atm. You need to kille the process for it.

Been nice if it was possible to apply a few fixes for it, or have a look at it. Its not running under the gold anymore in my opinion, compared of how it used to run. Applying different fixes from my own side, has been a nightmare. One side can fix one issue, but then something else breaks or runs bad.

Main system running an 7800X3D, Nvidia 4090, CachyOs Distro. Laptop, Intel I7 Ark hybrid with 4070 dedicated gpu, also running Kernel: Linux 6.9.3-4-cachyos

Thanks!