Open Zero86Sk opened 6 years ago
I have the same problem
The launcher requires DotNet 4.0. .NET 4.x requires hacks to be installed in a 64-bit wineprefix, check this guide on Reddit. wine-staging 3.14:
The config file resides in $PATHTOSTEAM/steamapps/compatdata/212480/pfx/drive_c/users/steamuser/My Documents/SART/settings.xml
Attaching my config (4k, maxed out, no vsync):
settings.xml.txt
I am unable to use either logic F710 or the Steam controller with this game. The controllers themselves seem to be detected, I can navigate the interface but once a game is started there seems to be no acceleration buttons. The car does turn its wheels when you move the controls but nothing else seems to be mapped.
I assume this is related to not being able to launch the config as commented above
With my Steam controller, I can accelerate/decelerate pushing the trigguers (RT/LT)
Thanks for the feedback but that doesn't work for me. The only button that does anything is X which looks behind him. Otherwise poor sonic just sits and scratches his head
With the latest proton Beta (3.7-7) the Steam controller is working in game for me
protontricks 212480 dotnet40
fixed the launcher issue for me.
It seems there is an allocation memory issue when using D9VK ( DxvkMemoryAllocator: Memory allocation failed ). The characters are not being properly loaded in the Select Screen
I'm attaching the full Proton log here: https://gist.github.com/vinifmor/2bca8316b02b0043c328fa27ada2519e.
System: Kernel: 5.3.15 Nvidia Driver: 440.26 GTX 970 Manjaro Linux
Hello @vinifmor, that sounds like https://github.com/doitsujin/dxvk/issues/1100#issuecomment-552784194. You may get lucky with PROTON_FORCE_LARGE_ADDRESS_AWARE=1 PROTON_USE_D9VK=1 %command%
in the game's launch options.
Hi @kisak-valve, thank you for the hint. I will try this approach tonight and get back here to tell if it works.
@kisak-valve, this flag hasn't solved. I'm attaching a new compressed log here. My GPU has 4Gb. The game runs fine without D9VK, but has considerable FPS drops in scenarios with heavy physics. steam-212480.tar.gz
It may sound bizarre, but it seems to be something related to the controller. If I start the game without my wireless controller connected, it loads all textures properly.
I've been playing this game - it works pretty well for me, except that when I have more than one player, there are water artifacts. It looks like the more players the more dramatic they become. I dont notice anything with one player, I see a few one two players, and by the time you have three players they are very pronounced.
Happens with or without D9VK. Gave 2 player a spin on Windows, definitely doesn't happen there
Tried again with Proton 5.0-1. Still get water artifacts with more than one player.
I've just tested with Proton 5.0. The games crashes when loading any level (DxvkMemoryAllocator: Memory allocation failed). The configuration setup doesn't save the defined graphical settings. Tested with two setups: Setup 1: Nvidia GTX 970 4 GB Setup 2: Nvidia 740M 2 GB Driver: Nvidia 440.59 OS: Manjaro Linux Kernel: 5.4.17
Proton log (setup 1): steam-212480.log
Graphical settings defined in /home/$USER/.steam/steam/steamapps/compatdata/212480/pfx/drive_c/users/steamuser/My Documents/SART: settings.xml
P.S: I deleted the old prefix before testing and set the env var PROTON_FORCE_LARGE_ADDRESS_AWARE=1
Hello @vinifmor, DXVK/D3D9 is enabled by default with Proton 5.0-1. You should be able to add PROTON_USE_WINED3D=1
to get the previous behavior back.
@kisak-valve, after some testing here I've found out that if vsync is disabled via the game settings (/home/$USER/.steam/steam/steamapps/compatdata/212480/pfx/drive_c/users/steamuser/My Documents/SART: settings.xml) the error doesn't happen and the synchronization is still done. Played for 1 hour a half without any crash. PROTON_FORCE_LARGE_ADDRESS_AWARE was not necessary. I've already had similar vsync issues with some other titles as well (Marvel x Capcom Infinite (493840), Tomb Raider (203160) and GRIP (396900) ).
@kisak-valve definitely a regression in 5.0-x somewhere. As of 5.0-5 the game plays until you try to load the level in (after setting up the players for the race), then it just freezes. All sound stops.
Per above, if you go into the configuration and turn off vsync, it runs.
Still has the water-rendering artifacts.
update, split screen water artifacts have gone away as of proton 6.3-5. I dont currently experience crashes
Sonic & All-Stars Racing Transformed Collection stopped working.
Issue transferred from https://github.com/ValveSoftware/Proton/issues/5155. @RuthlessSlayer820 posted on 2021-09-13T22:20:29:
Game was working fine until today, and all games on the Sumo Engine seem borked all of a sudden. It also seems to completely corrupt some files, pretty weird.
Folks, I've found out this game's performance is heavily affected when Resizable BAR is enabled on the motherboard BIOS. Anyway to directly disable this feature through Proton or Mesa ?
Specs:
So the game itself is running so great i would even say it can be Whitelisted, but the Configure window dosnt launch so you cant select the resolution, effects etc.
Here is the Log steam-212480.log
My Linux information: https://gist.github.com/Zero86Sk/d629f657c1ae861c36657cdf238a7765#file-gistfile1-txt