Open Fatmice opened 3 years ago
I had a similar input problem that seems to be helped by disabling the in-game overlay in the steam game options.
I had a similar input problem that seems to be helped by disabling the in-game overlay in the steam game options.
Ah, I just tried that. No change to the functionality of the middle mouse button in my case.
I should mention that I'm using a Logitech G600 mouse. I do not know if the many buttons on it casues issue for this particular game.
On my machine, setting gnome to use the xorg session worked around the problem. Tested with both the rpmfusion and flatpak packaged versions of steam.
On my machine, setting gnome to use the xorg session worked around the problem. Tested with both the rpmfusion and flatpak packaged versions of steam.
Yeah, I fully suspect it's a wayland issue of some sort. But I want to stick with gnome on wayland as X is deprecated
Same for me, also I have tried the wine virtual desktop, didn't work either. Oddly, middle click drag does work in the tech tree, so there are parts grabbing the event.
Same for me, also I have tried the wine virtual desktop, didn't work either. Oddly, middle click drag does work in the tech tree, so there are parts grabbing the event.
Yes, this is true. The middle mouse button does work while the tech tree screen is open. So clearly some event is being missed when you are under 3D rendering.
Same for me, also I have tried the wine virtual desktop, didn't work either. Oddly, middle click drag does work in the tech tree, so there are parts grabbing the event.
Do you think this should be mentioned on gnome issue tracker?
Perhaps, at least to get the issue on their radar while the game still has attention on it.
I've made issue on gnome-mutter. I hope it is the right place. https://gitlab.gnome.org/GNOME/mutter/-/issues/1628
A little update, Olivier Fourdan tried to help with a test build of XWayland but that did not improve the middle-mouse function. It appears that "it's indeed unlikely a problem with pointer warp." There is a scratch build that's still available here https://kojipkgs.fedoraproject.org//work/tasks/8068/61188068/. If anyone with the issue wants to test it, download from there and read the previous thread on how to use.
It would help if people with hardware capable of running this game run it under Wayland to help narrow down the issue.
Olivier has determined that problem lies with XWayland. https://gitlab.freedesktop.org/xorg/xserver/-/issues/1130
@dtg01100 New scratch build for testing (not for using) https://koji.fedoraproject.org/koji/taskinfo?taskID=61720323
Game runs pretty well under proton, with a minor exception of memory maxing out at 1.5GB before the game starts lagging. This requires a restart, and then its a steady crawl back up to that point. Reasons for this are unclear (for me). Anyone else notice this?
I'm unable to load a save file at all, even if it's a completely new or one used in Windows.
Running Gentoo, kernel 5.14, mesa 21.1.7 (vulkan USE flag enabled).
System information and logs: gist here
Proton versions tested: Experimental and 6.3-6.
Screenshot of the in-game error:
Hello @samip5, eventfd: Too many open files
looks like the key detail in your log. Please check ulimit -Hn
and verify it gives you a high value and not 4096.
Hello @samip5,
eventfd: Too many open files
looks like the key detail in your log. Please checkulimit -Hn
and verify it gives you a high value and not 4096.
Yeah, it says 4096.. So that's more than likely the issue.
Hello @samip5,
eventfd: Too many open files
looks like the key detail in your log. Please checkulimit -Hn
and verify it gives you a high value and not 4096.Yeah, it says 4096.. So that's more than likely the issue.
I can verify that increasing it fixed the issue.
I'm not sure if I'm dealing with the same issue. So if I should open a new issue, please let me know. I can rotate the camera with middle click, but it misbehaves.
Game has very slow FPS. I have a ryzen 9 5900X and a RTX3080. At 1080p I get 20fps.
PS: turns out I was low on VRAM. The real bug here is steamwebhelper hogging 4GB.
I also see bad FPS on a Threadripper 2970WX + 6700XT. Neither CPU nor GPU are at full load. There also is no single CPU core that has full load.
radeontop shows also no obvious bottle neck. The last time i played (before the Rise of the dark fog update) it worked perfectly fine.
Compatibility Report
System Information
I confirm:
steam-1366540.log
Symptoms
Middle mouse can not be used to rotate the camera
Reproduction
Launch game with compatibility set for Proton 5.13-5. Load up save and hold middle mouse to try to rotate the camera. No response. At the moment, key rebind is not yet a feature. The game seems to be made with Unity version 2018.4.12f1