ValveSoftware / Proton

Compatibility tool for Steam Play based on Wine and additional components
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Grim Dawn (219990) #466

Open PadreAdamo opened 5 years ago

PadreAdamo commented 5 years ago

No issues with Grim Dawn across AMD hardware. Launches perfectly.

kisak-valve commented 5 years ago

Hello @PadreAdamo, please copy your system information from steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report.

PadreAdamo commented 5 years ago

https://gist.github.com/PadreAdamo/dda0c289bcca5ed60279f041bf8a4ea1

arzardk commented 5 years ago

This game have poor performance on Nvidia video card even on lowest settings. My system specs "Poor prefomance" is about 30-40 FPS against 60+ with same settings on Windows 10.

nickcordero commented 5 years ago
- Missing Shaman class from list of class choices. Also, unable to select any classes on new characters. Have not tested on established characters with only one class selected.
kisak-valve commented 5 years ago

Grim Dawn Class Selection Broken

Issue transferred from https://github.com/ValveSoftware/Proton/issues/535. @twinsonian posted on 2018-08-25T13:02:57:

i5-4460 / RX 460 Proton 3.7 - Proton 3.7.4 Ubuntu 18.04 / Mesa 18.3.0-devel - padoka PPA

This affects Grim Dawn with or without ashes expansion.


@kungtotte commented on 2018-08-25T17:30:15

CPU Brand: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz Kernel Version: 4.14.65-1-MANJARO Driver Version: 4.6.0 NVIDIA 396.51, Proton 3.7

I'm having the same issue. I mounted my Windows games partition and compared the files between the Windows install and this one, and everything matches up. Going to investigate some more.

nelsam commented 5 years ago

To add to this, bosses don't seem to spawn. See here for an additional report (it's also mentioned several times in the unofficial compatibility list spreadsheet). I've tried a number of things and haven't found anything that solves either this or the inability to select masteries (at both level 2 and level 10).

kungtotte commented 5 years ago

Aside from my previously mentioned issue of not being able to select a class, I am experiencing flickering of character models. They will intermittently disappear and reappear rapidly.

System Information: https://gist.github.com/kungtotte/c2a8a74134971703bec4635b14853362

BLaDZer commented 5 years ago

Can't apply/save any game option. This mean also unable to change language for me :( It seems not created any files in /steamapps/compatdata/219990/pfx/drive_c/users/steamuser/Documents/My Games/Grim Dawn/. Creating empty paths or copying from windows version has no effect...

P.S. removed prefix, reinstall game several times - everytime same bug

garpu commented 5 years ago

CPU: Intel(R) Core(TM) i7-2700K CPU @ 3.50GHz NVIDIA: 1050ti, 4.6.0 NVIDIA 396.54 Proton: default

Same here with the missing classes, except it's missing shaman, Inquisitor, and Necromancer for me. I can play my Conjurer/shaman and Necromancer/nightblade just fine, though. (Existing characters made on WINE.) No problems with wine-staging 3.13.

Other than that, dx11 (default without /d3d9 flag) works awesome.

nelsam commented 5 years ago

@garpu do boss monsters spawn for you? i switched to normal wine to choose masteries, then got stuck in proton again because named boss monsters wouldn't spawn, so i couldn't finish quests requiring me to kill them. I had to switch to normal wine for that too.

garpu commented 5 years ago

I just tried with my new character and the first boss in Burial Hill, and it didn't spawn for me using Proton. The boss spawned fine in non-Proton wine.

tkossak commented 5 years ago

Similar problems on Manjaro, nvidia 396.54, default Proton 3.7:

Steam Information steam-219990.log Steam stdout (from start of the game to quitting)

stshow commented 5 years ago

Nvidia // DirectX 11 - Flickering textures when shadows enabled.

DirectX 11 via Proton results in flickering of all textures. I have tried all video configurations from low to high, but the only change that consistently resolves the issue is to disable shadows completely and then restart the game. The other solution is to set launch option /d3d9 under Properties > General > SET LAUNCH OPTIONS... ; shadows work fine with DirectX 9 it seems.

Performance is otherwise excellent on max settings (all), if not slightly improved by adding +fullproc to the launch options (though this is likely placebo). What probably enhances performance the most is the optimizations I list at the end.

Two minor, unrelated, issues I have seen are:

  1. Progress doesn't seem to be saved as indicated by all achievements being displayed each time a game is started.
  2. The Homestead rift will not open because the boss appears and then disappears. This does not seem to be the same issue as seen here, as I have tried to run through that area on multiple occasions.
CPU Governor // Nvidia Xorg optimizations ##### CPU performance ``` echo performance | sudo tee /sys/devices/system/cpu/cpu*/cpufreq/scaling_governor ``` ##### Xorg settings // Force Powermizer to full performance level 3 ``` Section "Device" Identifier "Device0" Driver "nvidia" ## Powersaver mode #Option "RegistryDwords" "PowerMizerEnable=0x1; PerfLevelSrc=0x3333; PowerMizerLevel=0x3; PowerMizerDefault=0x3; PowerMizerDefaultAC=0x3" ## Performance mode Option "RegistryDwords" "PowerMizerEnable=0x1; PerfLevelSrc=0x3322; PowerMizerLevel=0x1; PowerMizerDefault=0x1; PowerMizerDefaultAC=0x1" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 980 Ti" EndSection ```
Steam - System Information ``` Computer Information: Manufacturer: Unknown Model: Unknown Form Factor: Desktop No Touch Input Detected Processor Information: CPU Vendor: GenuineIntel CPU Brand: Intel(R) Core(TM) i7-5820K CPU @ 3.30GHz CPU Family: 0x6 CPU Model: 0x3f CPU Stepping: 0x2 CPU Type: 0x0 Speed: 3600 Mhz 12 logical processors 6 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported AES: Supported AVX: Supported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Unsupported Operating System Version: Ubuntu 18.04.1 LTS (64 bit) Kernel Name: Linux Kernel Version: 4.15.0-33-generic X Server Vendor: The X.Org Foundation X Server Release: 11906000 X Window Manager: i3 Steam Runtime Version: steam-runtime-beta-release_2018-06-14 Video Card: Driver: NVIDIA Corporation GeForce GTX 980 Ti/PCIe/SSE2 Driver Version: 4.6.0 NVIDIA 396.54 OpenGL Version: 4.6 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 60 Hz VendorID: 0x10de DeviceID: 0x17c8 Revision Not Detected Number of Monitors: 3 Number of Logical Video Cards: 1 Primary Display Resolution: 1920 x 1080 Desktop Resolution: 4890 x 1680 Primary Display Size: 20.08" x 11.30" (23.03" diag) 51.0cm x 28.7cm (58.5cm diag) Primary Bus: PCI Express 16x Primary VRAM: 6144 MB Supported MSAA Modes: 2x 4x 8x 16x Sound card: Audio device: Realtek ALC1150 Memory: RAM: 48191 Mb Miscellaneous: UI Language: English LANG: en_US.UTF-8 Total Hard Disk Space Available: 243791 Mb Largest Free Hard Disk Block: 5237 Mb VR Headset: None detected Recent Failure Reports: ```
garpu commented 5 years ago

https://steamcommunity.com/app/219990/discussions/0/3338745825889250571/?ctp=2 So there's some speculation that the missing boss and class issue is Proton triggering the anti-piracy measure. What does proton do that regular WINE doesn't?

garpu commented 5 years ago

With proton 3.16-1, there's absolutely no flickering, whatsoever. But classes and bosses are still missing.

garpu commented 5 years ago

And now regular WINE with dxvk 0.91 and Nvidia drivers 396.54.09 is flickering. /d3d9 doesn't have this issue. Regression?

Out of curiosity, has there been any movement on fixing proton tripping the anti-piracy measures? Anything we can help test?

stshow commented 5 years ago

@garpu I can confirm that wine-3.20 (Staging) and dxvk 0.92 also produces flickering. Sysinfo:

Ubuntu 18.04.1
Driver: Nvidia 410.73
Wine: wine-3.20 (Staging)
Dxvk: 0.92
Recreate steps #### Ubuntu 18.04.1 ``` $ sudo dpkg --add-architecture i386 $ sudo add-apt-repository ppa:graphics-drivers/ppa $ wget -nc https://dl.winehq.org/wine-builds/Release.key $ sudo apt-key add Release.key $ sudo apt-add-repository https://dl.winehq.org/wine-builds/ubuntu/ $ sudo apt-get update $ sudo apt-get install --install-recommends winehq-staging nvidia-driver-410 winetricks $ reboot $ wget https://github.com/doitsujin/dxvk/releases/download/v0.92/dxvk-0.92.tar.gz $ tar xvzf dxvk-0.92.tar.gz $ cd dxvk-0.92 $ export WINEPREFIX=~/.grimdawn $ export WINEARCH=win32 $ winetricks --force setup_dxvk.verb ### Following borrowed from: http://www.grimdawn.com/forums/showthread.php?t=34333 $ WINEARCH=win32 WINEPREFIX=~/.grimdawn winecfg ### Set Windows version to `Windows 7` $ WINEARCH=win32 WINEPREFIX=~/.grimdawn winetricks vcrun2010 vcrun2012 xact xinput d3dx9 $ wget https://steamcdn-a.akamaihd.net/client/installer/SteamSetup.exe $ cd /path/to/downloaded/steam/installer $ WINEARCH=win32 WINEPREFIX=~/.grimdawn wine SteamSetup.exe ### Sign into Steam, install Grim Dawn, start Grim Dawn. ``` #### Result: Flickering in the UI #### Workaround: Enable `/d3d9` under `Properties > General > SET LAUNCH OPTIONS` in Steam
garpu commented 5 years ago

Should this go on dxvk's issues? I think it may have started around 0.90.

stshow commented 5 years ago

@garpu I was thinking the same thing. An issue should be opened here after we have confirmed that this happens in the master branch: https://github.com/doitsujin/dxvk/issues

Per the project's guidelines:

If you run into a problem with a binary release, make sure to test with latest `master` as well.
stshow commented 5 years ago

I have successfully built the master branch, but have only been able to test for a few minutes. The flickering was worse on the character screen. So far, no flickering observed in game, but I am not confident that will last. Further, I am not sure if the latest dxvk libraries will trigger the anti-piracy measures of the software.


To accomplish this, I forked a github project that I found for building the latest master branch of dxvk: https://github.com/stshow/dxvk-docker

Instructions (building on above `Recreate steps` // follow those first) ``` $ git clone https://github.com/stshow/dxvk-docker.git $ cd dxvk-docker $ ./make-dxvk # Follow the prompts. # What branch/tag/gitref do you want to build? [master]: # Install dxvk-master to Lutris? [Y/n]: n $ cd dxvk/DXVK-MASTER/dxvk-master $ export WINEPREFIX=~/.grimdawn $ export WINEARCH=win32 $ winetricks --force setup_dxvk.verb ```

Feel free to run the above container and try it for yourself. If you feel inclined to open the PR on https://github.com/doitsujin/dxvk/issues, be my guest. Only prerequisite is to use the above instructions to install the latest Docker CE. If you have never done that, try this (if you trust pulling down a bash script and running it as such):

$ curl -fsSL https://get.docker.com | bash
$ git clone https://github.com/stshow/dxvk-docker.git
$ docker build -t stshow/dxvk-docker:latest .

Update: My PR was merged in the upstream dxvk-docker image. You may want to use that one moving forward as it is more actively maintained. https://github.com/cheald/dxvk-docker

Update: New nvidia 415.18 drivers are available with improvements to Vulkan. This may be worth testing as well. https://www.phoronix.com/scan.php?page=news_item&px=NVIDIA-415.18.02-Linux-Released

stshow commented 5 years ago

I just did a couple of short tests on Ubuntu 18.04 with Nvidia 415.18 drivers, https://github.com/doitsujin/dxvk/commit/cf21111401db1ba301fe013132746030130aa67d (latest master), and Wine Staging 3.21. No flickering observed.

stshow commented 5 years ago

Still seeing flickering, but only on the title screen prior to starting the game and only when playing fullscreen. In borderless windowed mode, there is zero flickering. Update: When talking to Barnabas in Devil's Crossing, there is some small amount of flickering in the character portrait (windowed borderless). Otherwise, gameplay seems fine.

thamenato commented 5 years ago

@stshow I used to have the flickering problem on title screen but now that I updated my nvidia to the latest driver it's working fine. I am getting same fps with same config on both Windows and Linux and no problems at all when it comes to graphics.

For me what makes the game unplayable is the progression, I started a new character and I already could not pick one of the Masteries at level 2, I kept playing until level 10 to see if I could find any other issue but that seems to be the only thing.

OS: Manjaro 18 Kernel: 4.19.6-1-MANJARO Driver: 415.18 Proton 3.16-4 Beta (using the latest one available on Steam) Resolution: Windows (Borderless) 2560x1080

beaverusiv commented 5 years ago

@thamenato that is the anti-piracy protection. Unfortunately Crate are not looking to do anything with Linux and Steam are not going to change how Proton works for this one game unless it shows as a more widespread problem :/

I believe Grim Dawn will forever be 'unplayable' on Proton.

stshow commented 5 years ago

@thamenato I concur with @beaverusiv. Hence, I provided the details for running the game with wine-staging. Best case scenario: if we can find the wine patch that triggers the anti-piracy in the game ( esync etc ) using wine, we can make suggestions for improvements/changes to Proton. In the end, it is possible that our findings here may require changes to Proton that are undesirable to Valve et al. I will gladly continue to post findings that help our cause nevertheless.

garpu commented 5 years ago

And if we can figure out what's causing it, and if it's a problem with WINE, it might be something that can be fixed upstream from Proton.

thamenato commented 5 years ago

I would love to help you guys somehow, though I'm not sure if my lack of knowledge on how WINE works under the hood would be useful.

GloriousEggroll commented 5 years ago

I'm on AMD and don't have the flickering issue, just the supposed anti-piracy issue with missing classes + boss spawns + class choice etc. For Nvidia users if /d3d9 works fine then the flickering issue is with DXVK. I would say try older versions of DXVK (you can manually copy them into proton/dist/lib(and lib64)/wine/dxvk to see if any older version gets rid of the flicker. if it does, then dxvk needs to be bisected

beaverusiv commented 5 years ago

The theory I have seen put forth is that Proton puts files in the directory of the game it is running under wine whereas other methods (PlayOnLinux, etc) do not and Grim Dawn is checking that only its files are in the directory. If this is the case then it is definitely not something Proton would likely change.

GloriousEggroll commented 5 years ago

@beaverusiv not sure if this is correct/true, as I have my entire prefix folder inside of grim dawn's steam folder for lutris, and it runs the game without issue. If this is the case it might be helpful to figure out what files proton is placing in the grim dawn folder

beaverusiv commented 5 years ago

@GloriousEggroll I am referring to this thread. I have not confirmed myself.

stshow commented 5 years ago

I confirmed that using the latest dxvk master https://github.com/doitsujin/dxvk/commit/9572425912c2ee07ee112d8fe75a817c0f82b85c along with wine-tkg-protonified allows the game to progress. I leveled a a new necromancer to 5, opened the Burial Hill rift gate, and completed the first quest (kill boss beneath Burial Hill) without issue.

I have not reviewed the "protonified" source to find out which Proton patches are incorporated, but perhaps this can serve as a diff against Proton and help us to get to the bottom of the mystery. You can try it by downloading this pre-built binary (from Lutris' servers) and running it:

$ wget https://lutris.nyc3.digitaloceanspaces.com/runners/wine/wine-tkg-protonified-3.21-x86_64.tar.gz
$ tar xvzf wine-tkg-protonified-3.21-x86_64.tar.gz -C ~
$ WINEESYNC=1 WINEARCH=win32 WINEPREFIX=~/.grimdawn ~/tkg-protonified-3.21-x86_64/bin/wine C:\\\\windows\\\\command\\\\start.exe steam://rungameid/219990

We may also want to consider testing a standalone build of the latest Proton master too. Perhaps, if @beaverusiv 's theory is correct, the Steam client is triggering the anti-piracy, and not the engine itself.

GloriousEggroll commented 5 years ago

I fired up both the lutris/winesteam version and the proton version and looked into the libraries in-use in the task manager, then compared them to see if there was anything extra the lutris version had in use, here's what's missing from the proton version in relation to wine:

668 KB  /home/gloriouseggroll/.local/share/lutris/runners/wine/3.21-x86_64/lib/wine/msvcr120.dll.so
220 KB  /home/gloriouseggroll/.local/share/lutris/runners/wine/3.21-x86_64/lib/wine/dbghelp.dll.so
80 KB   /home/gloriouseggroll/.local/share/lutris/runners/wine/3.21-x86_64/lib/wine/shcore.dll.so
76 KB   /home/gloriouseggroll/.local/share/lutris/runners/wine/3.21-x86_64/lib/wine/concrt140.dll.so
60 KB   /home/gloriouseggroll/.local/share/lutris/runners/wine/3.21-x86_64/lib/wine/netapi32.dll.so
44 KB   /home/gloriouseggroll/.local/share/lutris/runners/wine/3.21-x86_64/lib/wine/crypt32.dll.so
20 KB   /home/gloriouseggroll/.local/share/lutris/runners/wine/3.21-x86_64/lib/wine/secur32.dll.so
16 KB   /home/gloriouseggroll/.local/share/lutris/runners/wine/3.21-x86_64/lib/wine/imagehlp.dll.so
12 KB   /home/gloriouseggroll/.local/share/lutris/runners/wine/3.21-x86_64/lib/wine/kerberos.dll.so
12 KB   /home/gloriouseggroll/.local/share/lutris/runners/wine/3.21-x86_64/lib/wine/mswsock.dll.so
8 KB    /home/gloriouseggroll/.local/share/lutris/runners/wine/3.21-x86_64/lib/wine/bcrypt.dll.so

my hunch is that maybe it needs bcrypt/crypt32. Interestingly enough - using runner 3.16-x86_64 in lutris - which is the vanilla version of wine 3.16, with dxvk, the game doesn't render, just shows a black screen. It does work with 3.21.

stshow commented 5 years ago

@GloriousEggroll Just to be clear, you are comparing Wine 3.21 (vanilla) to Proton and not Wine tkg-protonified, correct? Just wanted to clarify:

here's what's missing from the proton version in relation to wine

Appreciate the cycles on this!

GloriousEggroll commented 5 years ago

Correct.

ryanmusante commented 5 years ago

Flickering for me was corrected by setting antialiasing to 4x. Exited game and restarted, flickering present again, meh.

Wine-tkg-staging 4.0rc3, Dxvk 0.94, nvidia 415.25

stshow commented 5 years ago
Proton Beta Release: 3.16-6
Support for gnutls >= 3.0, which should fix many networking issues with games. Note the Steam runtime doesn’t ship this yet, so your distribution will need to provide it. 

Have not had a chance to test, but might address crypto lib issues mentioned in https://github.com/ValveSoftware/Proton/issues/466#issuecomment-446109963 and help overcome anti-piracy issues seen thus far. If that does not work, a custom compile of proton with aforementioned dependencies (https://github.com/ValveSoftware/Proton/issues/466#issuecomment-446109963) may be in order.


@ryanmusante did you note whether quest progress is possible (https://github.com/ValveSoftware/Proton/issues/466#issuecomment-423186921)? Anti-piracy has been kicking in on versions prior to 3.16-6 so far.

GloriousEggroll commented 5 years ago

sadly it did not fix it. the only other thing I can think of is maybe proton's version of the steam dlls needed for DRM is not enough

greydmiyu commented 5 years ago

Still cannot pick a class with 3.16-7. Didn't expect it to work, just putting it here as I tested and know others will want to know.

bendooru commented 5 years ago

The new x64 binary added in v1.1.0.0 does not seem to exhibit the problems reported here: I was able to pick a mastery upon reaching level 2 and Kyzogg did spawn, so I was able to complete the first quest. I was also able to kill Warden Krieg with another character.

The x32 version still has the same problems, even on Proton 3.16-8.

E: As @scottc points out, version 1.1.0.1 also fixes the problems for the x32 executable.

kungtotte commented 5 years ago

I can confirm, @bendooru None of the fixes described previously have worked for me for the class/progression issue but now running with x64 I am able to pick a class just fine. No HW changes for me and I've only updated Proton and the proprietary nVidia driver continuously as updates have been made available.

scottc commented 5 years ago

Grim Dawn 1.0.1.1 Proton 3.16-8 Beta

Both x86 and x86_64 builds are working flawlessly on my setup.

Kyzogg spawns and character progression is working.

Prior to Grim Dawn 1.1.0.0 I had issues with Kyzogg.

lieff commented 5 years ago

With V1.1.0.0 I have no issues, but I have to re-create already bugged character.

mvdstam commented 5 years ago

@scottc @lieff With Proton 4.2.1 and the x64 binary of V1.1.0.0, I'm experiencing flickering textures. Do you have this issue as well? Disabling D3D11 fixes this, but seems to have an very large impact on performance (going from native-like-smooth to barely playable when lots of stuff is happening on screen). What are you experiences in this?

I'm using nvidia-418.56 and linux 5.0.4.

According to this comment on Reddit, this issue seems to be related to the texture flickering: https://github.com/doitsujin/dxvk/issues/405. Running example with the fix here. Looks like one would need to provide a custom-built Proton version just for Grim Dawn with a specific patch that fixes the texture flickering, but breaks other games. :disappointed:

lieff commented 5 years ago

I'm already using dx9. With dx11 there flickering textures on previous versions of the game too.

garpu commented 5 years ago

It's just the patched version of dxvk that's needed. I pulled the dxvk files (dist/lib/wine/dxvk and dist/lib64/wine/dxvk) out of the version provided and put them into a copy of proton 4.2 pasted into Steam/compatibilityltools.d. (And compatibilitytool.vdf copied into the new proton directory and edited to reflect the new version.)

mvdstam commented 5 years ago

@garpu Thanks, I did just that and it seems to work fine. I couldn't get the game to work when compiling the dxvk dll's myself when cherry-picking the patch to DXVK 1.0, but with the patched DXVK 0.96 as described in the description of the aforementioned Youtube video, it works perfectly. No need to disable D3D11, no flickering textures.

How to install and use the patched DXVK version with Proton.

Disclaimer: undertake these steps at your own risk. Always check the contents of archives you download from the internet. Furthermore, the patched DXVK DLL's will likely not work with games other than Grim Dawn. Finally, take note of the following warning as stated by the maintainers of DXVK themselves:

Manipulation of Direct3D libraries in multi-player games may be considered cheating and can get your account banned. This may also apply to single-player games with an embedded or dedicated multiplayer portion. Use at your own risk.

Without further ado, these are the steps I took to get this to work:

{
  "compat_tools"
  {
    "Proton 4.2-GrimDawn" // Internal name of this tool
    {
      // Can register this tool with Steam in two ways:
      //
      // - The tool can be placed as a subdirectory in compatibilitytools.d, in which case this
      //   should be '.'
      //
      // - This manifest can be placed directly in compatibilitytools.d, in which case this should
      //   be the relative or absolute path to the tool's dist directory.
      "install_path" "."

      // For this template, we're going to substitute the display_name key in here, e.g.:
      "display_name" "Proton 4.2-GrimDawn"

      "from_oslist"  "windows"
      "to_oslist"    "linux"
    }
  }
}

After restarting steam, you should be able to select the patched proton version specifically for Grim Dawn:

image image

And that's it!

garpu commented 5 years ago

It would be nifty, if there could be a release of the patched version of dxvk built specifically for Proton, like an optional tool release. (Seeing as though it's a fix for Grim Dawn and Dark Souls.) Are there any other games that are affected by this?

mvdstam commented 5 years ago

@garpu Unfortunately, this seems to be a bug that's not easily fixed without breaking other games according to https://github.com/doitsujin/dxvk/issues/405#issuecomment-458900682.

I wish I could fix it myself, but I have zero experience in C++ let alone DirectX or Vulkan programming. :smiley: Perhaps @doitsujin is willing to take a fresh look at it once more if we ask them nicely. Perhaps the codebase has evolved over the last couple of months so that the changes in https://github.com/doitsujin/dxvk/commit/621aed5fdbaf92764944be7b3a27cbb3df63ba94 can be incorporated more easily without breaking other stuff, who knows. :wink:

I'm not sure about other games being affected by this by the way. I haven't seen the flickering problem in any games other than Grim Dawn and Dark Souls Remastered.

garpu commented 5 years ago

That's why I thought the patched dxvk as an optional tool download would make sense--it would be compiled for proton and distributed through Valve. Compiling dxvk involves a dependency hell that not everyone would (or could) resolve. Although if it only affects two games, would it be worth the extra trouble?