Open Houtworm opened 6 years ago
Hello @Houtworm, please copy your system information from steam (Steam
-> Help
-> System Information
) and put it in a gist, then include a link to the gist in this issue report.
added my system information in the main post :)
The launcher uses the .NET Framework and therefore requires either Mono (see #18) or .NET. The game itself might require it too but I'm not completely sure on this seems to not need it OTOH.
Update: You can get it to work with this workaround:
/home/[USERNAME]/.local/share/Steam/steamapps/common/Sonic Adventure 2/Config/
UserConfig.cfg
and put this in:
<?xml version="1.0" ?>
<Configs FullScreen="1" Display="0" Res="22" Width="640" Height="480" RefreshRate="60" Language="0" Analytics="0" />
Keyboard.cfg
and put this in:
<?xml version="1.0" ?>
<Setup Layout="0" />
<Players>
<Player InputWay="1" Vibrate="0">
<key index="83" />
<key index="65" />
<key index="73" />
<key index="79" />
<key index="5" />
<key index="52" />
<key index="56" />
<key index="54" />
<key index="25" />
<key index="16" />
<key index="37" />
<key index="23" />
<key index="4" />
<key index="37" />
<key index="27" />
<key index="67" />
</Player>
<Player InputWay="0" Vibrate="0">
<key index="22" />
<key index="18" />
<key index="0" />
<key index="3" />
<key index="102" />
<key index="98" />
<key index="101" />
<key index="99" />
<key index="66" />
<key index="104" />
<key index="37" />
<key index="76" />
<key index="105" />
<key index="37" />
<key index="28" />
<key index="111" />
</Player>
</Players>
Launcher.exe
to LauncherOld.exe
and rename sonic2app.exe
to Launcher.exe
.You'll have to adjust the configs by hand (or run Launcher.exe on Windows) if you want to change the settings. Or try running Launcher.exe after installing .NET in the game's wineprefix.
I tried to install wine-mono into the game's wineprefix (the .msi that Wine prompts you to install) and run the Launcher.exe. It at least got past the "no .NET" error but then the launcher crashed (the last thing it did was load opengl32.dll
).
If anyone wants to try that, this is what I ran (assuming you've installed non-Proton Wine and ran wineboot
):
WINEPREFIX="/home/[USERNAME]/.local/share/Steam/steamapps/compatdata/213610/pfx/" "/home/[USERNAME]/.local/share/Steam/steamapps/common/Proton 3.16/dist/bin/wine" msiexec /i ~/.cache/wine/wine-mono-4.7.3.msi
(Haven't tried .NET.)
@kisak-valve Requesting an XAudio2 label for this game...
I just wanted to share my personal workaround.
create the file launcher.sh
#!/bin/bash
#Copy and paste your gameDirectory path and proton path here
gameDirectory=/.../SteamLibrary/steamapps/common/Sonic\ Adventure\ 2
proton=/.../SteamLibrary/steamapps/common/Proton\ 4.2/dist/bin/wine
installDirectory="$gameDirectory"/pfx
export WINEPREFIX=$installDirectory
if [ ! -d "$installDirectory" ]; then
export WINEARCH=win32
winetricks dotnet20 d3dx9
"$proton" "$gameDirectory"/Launcher.exe
else
"$proton" "$gameDirectory"/Launcher.exe
fi
make it executable with chmod +x launcher.sh
run launcher.sh
and accept the dotnet20 prompt. after the first time you run it, it may fail. In that case run launcher.sh
again and it should work.
You can move this shortcut anywhere you want. The only downside is that it won't be launchable from steam but the game's GUI control configuration launcher and game should work like this.
I just wanted to share my personal workaround.
create the file
launcher.sh
#!/bin/bash #Copy and paste your gameDirectory path and proton path here gameDirectory=/.../SteamLibrary/steamapps/common/Sonic\ Adventure\ 2 proton=/.../SteamLibrary/steamapps/common/Proton\ 4.2/dist/bin/wine installDirectory="$gameDirectory"/pfx export WINEPREFIX=$installDirectory if [ ! -d "$installDirectory" ]; then export WINEARCH=win32 winetricks dotnet20 d3dx9 "$proton" "$gameDirectory"/Launcher.exe else "$proton" "$gameDirectory"/Launcher.exe fi
make it executable with
chmod +x launcher.sh
run
launcher.sh
and accept the dotnet20 prompt. after the first time you run it, it may fail. In that case runlauncher.sh
again and it should work.You can move this shortcut anywhere you want. The only downside is that it won't be launchable from steam but the game's GUI control configuration launcher and game should work like this.
I tried your fix, and then tried to play about with it to make it work, I don't know much about proton, or making it work, but when coming down to the script, all I changed was the location to make it work with my locations, bumped up the proton version, tho idk if that helps or hinders, and skipped the launcher, however, skipping the launcher didn't fix anything.
#!/bin/bash
#Copy and paste your gameDirectory path and proton path here
gameDirectory=/run/media/ragingkitten/Video\ Games/steamapps/common/Sonic\ Adventure\ 2
proton=/run/media/ragingkitten/Video\ Games/steamapps/common/Proton\ 4.11/dist/bin/wine
installDirectory="$gameDirectory"/pfx
export WINEPREFIX=$installDirectory
if [ ! -d "$installDirectory" ]; then
export WINEARCH=win32
winetricks dotnet20 d3dx9
"$proton" "$gameDirectory"/sonic2app.exe
else
"$proton" "$gameDirectory"/sonic2app.exe
fi
However, after all that, if I launch via the launcher you created, I get
0025:fixme:msvcrt:__clean_type_info_names_internal (0x64083a50) stub
./launcher.sh
wineserver: using server-side synchronization.
wine: cannot find L"C:\\windows\\system32\\winemenubuilder.exe"
000b:err:wineboot:process_run_key Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (2).
0009:err:module:load_library somehow failed to load steamclient
0026:fixme:msvcrt:__clean_type_info_names_internal (0x64083a50) stub
I had to get rid of some dependency's issues first, such as libpng libmpg and libudev, but after I found packaged for them, this is a s far as I could get, I'll keep trying to find solutions, thank you guys for reading.
Looks like this is another one where the interaction between a stub in an msvcrt call and wine-mono.
The Sims 3 has the same issue.
I'm also getting a crash that seems to have something to do with XInput https://pastebin.com/d4SY9wEY
Could someone get the needed config files for this up on Gist (I would presume they don't fall under copyright since they are generated on the fly.)
The Sims 3 has the same issue.
I should say similar, not the same. It's not the same call, but a broken native call through Microsoft VC Runtime from WineMono is still the source of the crash. Closely related, not identical.
I would note that while this launcher still hangs, the one from Sims 3 now crashes to desktop. So it is definatelly a different fault, even if clearly related to both being issues with native calls from Wine-Mono.
Launcher now works out of box on Proton Experimental.
I haven't tested the rest of the game but it worked before. I didn't notice any audio issues (the other concern.)
proton with proton experimental and proton 6.3.8 Graphics do not appear to render, menus do
(model of character should appear here)
This is an Intel i7-4600U with intel HD 4000
EDIT: the game works properly with PROTON_USE_WINED3D=1 %command%
Hello @SViN24, the Vulkan driver for Intel's Ivybridge generation is experimental and not spec-compliant. Graphical artifacts and crashes are expected on your system. That would be an issue for your video driver vendor to take a look at.
The game runs out of the box on current Proton builds, however, it runs too fast if we attempt to run the game through a monitor with a high refresh rate, as if the game isn't respecting the 60hz from its display configuration.
The workaround is to use an external tool to limit the framerate (libstrangle, with the command "strangle 60 %command%" for the game), but it would be nice if this problem was fixed to make it work out of the box.
Is the configuration it produces correct in this case? Just wondering if the launcher is still broken.
It's taken me a while to realize this, but some minor effects are missing in-game. Mainly certain explosions on enemy deaths and rockets, as well as the latter not releasing trails when they should.
Seems fixed with PROTON_USE_WINED3D
for the moment, so it might be a DXVK quirk?
Arch, NVIDIA 510.60, Proton Experimental. Can any AMD users in the audience confirm this? Very few reports of these missing effects, and all of them seem to come from NV users.
Game does not run, Crashes immediately in Steam Runtime on Arch Linux https://gist.github.com/Houtworm/558ff15ddcf153de8a6e81f9f827e708