Closed mwpow3ll closed 1 year ago
Hello @mwpow3ll, it might be interesting to test if completely closing Steam, then running PROTON_NO_ESYNC=1 steam
from a terminal has an effect on how the game behaves.
Hello @mwpow3ll, it might be interesting to test if completely closing Steam, then running
PROTON_NO_ESYNC=1 steam
from a terminal has an effect on how the game behaves.
@kisak-valve thanks for the response, but unfortunately, the game still hangs
Because it is a non-steam game I prefer to use Lutris for the Battle.Net Launcher (to play D2R). Seems to work with Proton-6.19-GE-2 too
Because it is a non-steam game I prefer to use Lutris for the Battle.Net Launcher (to play D2R). Seems to work with Proton-6.19-GE-2 too
I prefer not using Lutris for several reasons, but I'm curious how often you play and what acts, seeing as it works for you?
I've only seen the hang in Act 1 or Act 3, but sometimes it's within 5 minutes and other times it takes 30-40 minutes.
I'll need to see what the differences are with GE 6.19 and current proton experimental, see see if that is substantial and if so, maybe try it. note: the WINE changes looks significant, 6.3.x vs 6.19.x
I played Act 1 and the middle of Act 2. Playtime 10+hours total (once three hours at a time) @ Lutris with launcher "lutris-ge-lol-6.16-2-x86_64".
I'll need to see what the differences are with GE 6.19 and current proton experimental, see see if that is substantial and if so, maybe try it. note: the WINE changes looks significant, 6.3.x vs 6.19.x
Proton-GE has in its changelog for version 6.15 something to Diablo 2 Resurrected Source: https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/6.15-GE-1
"vkd3d patch added for Diablo II Resurrected (Note: This was added in case it fixes other games. Running non-steam games with proton is -not- supported)."
Unfortunately, 6.19-GE-2 seems to have the same issue
@GloriousEggroll Do you think you could give me some advice on if my logs are helping / might show an actual problem?
I can play D2R Act 2 all day long, but if I play anywhere from 1-30 minutes in Act 1 or Act 3, the application hangs... I'm starting to think this is a more general compat issue with WINE and D2R.
Here is a steam streaming log of the issue (this issue occurs regardless of streaming):
Diablo 2 app is streamed @ 14:59:24 Diablo 2 app hangs @ 15:03:20 Diablo 2 app self closes @ 15:05:08
Nov 15 15:03:17 steam steam.desktop[2905]: SynchronizeClientState(): setting cursor to 132
Nov 15 15:03:17 steam steam.desktop[2905]: CLIENT: Got control packet k_EStreamControlSetCursor
Nov 15 15:03:17 steam steam.desktop[2905]: SynchronizeClientState(): setting cursor to 133
Nov 15 15:03:17 steam steam.desktop[2905]: CLIENT: Got control packet k_EStreamControlSetCursor
Nov 15 15:03:18 steam steam.desktop[2905]: SynchronizeClientState(): setting cursor to 134
Nov 15 15:03:18 steam steam.desktop[2905]: CLIENT: Got control packet k_EStreamControlSetCursor
Nov 15 15:03:18 steam steam.desktop[2905]: SynchronizeClientState(): setting cursor to 135
Nov 15 15:03:18 steam steam.desktop[2905]: CLIENT: Got control packet k_EStreamControlSetCursor
Nov 15 15:03:20 steam steam.desktop[2905]: src/steamUI/gamestream/gamestreamsystem.cpp (890) : pState->m_nProcess == nProcess
Nov 15 15:03:20 steam steam.desktop[2905]: src/steamUI/gamestream/gamestreamsystem.cpp (890) : pState->m_nProcess == nProcess
Nov 15 15:03:20 steam steam.desktop[2905]: src/steamUI/gamestream/gamestreamsystem.cpp (890) : pState->m_nProcess == nProcess
Nov 15 15:03:20 steam steam.desktop[2905]: src/steamUI/gamestream/gamestreamsystem.cpp (890) : pState->m_nProcess == nProcess
Nov 15 15:03:20 steam steam.desktop[2905]: src/steamUI/gamestream/gamestreamsystem.cpp (890) : pState->m_nProcess == nProcess
Nov 15 15:03:20 steam steam.desktop[2905]: src/steamUI/gamestream/gamestreamsystem.cpp (890) : pState->m_nProcess == nProcess
Nov 15 15:03:20 steam steam.desktop[2905]: src/steamUI/gamestream/gamestreamsystem.cpp (890) : pState->m_nProcess == nProcess
Nov 15 15:03:20 steam steam.desktop[2905]: src/steamUI/gamestream/gamestreamsystem.cpp (890) : pState->m_nProcess == nProcess
Nov 15 15:03:21 steam steam.desktop[2905]: src/steamUI/gamestream/gamestreamsystem.cpp (890) : pState->m_nProcess == nProcess
Nov 15 15:03:21 steam steam.desktop[2905]: src/steamUI/gamestream/gamestreamsystem.cpp (890) : pState->m_nProcess == nProcess
Nov 15 15:03:21 steam steam.desktop[2905]: src/steamUI/gamestream/gamestreamsystem.cpp (890) : pState->m_nProcess == nProcess
Nov 15 15:03:21 steam steam.desktop[2905]: src/steamUI/gamestream/gamestreamsystem.cpp (890) : pState->m_nProcess == nProcess
Nov 15 15:03:28 steam steam.desktop[2905]: Warning: The game hasn't rendered a frame from us in over 10 seconds
Nov 15 15:03:30 steam steam.desktop[2905]: Slow framerate: game 8.00, capture 0.15, convert 2.97, encode 2366.48, network 1.26, decode 7.71, display 7.81 (encode)
Nov 15 15:03:30 steam steam.desktop[2905]: Setting target framerate: 59.75 [timing: game 8.00, capture 0.15, convert 2.97, encode 2366.48, network 1.26, decode 7.71, display 7.81 (encode)]
Nov 15 15:03:30 steam steam.desktop[2905]: CLIENT: Targeting 59.75 FPS
Nov 15 15:03:30 steam steam.desktop[2905]: CLIENT: Got control packet k_EStreamControlSetTargetFramerate
Nov 15 15:03:31 steam steam.desktop[2905]: Setting target framerate: 59.75 [timing: game 8.00, capture 0.00, convert 3.38, encode 4.36, network 1.24, decode 6.63, display 2.35]
Nov 15 15:03:31 steam steam.desktop[2905]: CLIENT: Targeting 59.75 FPS
Nov 15 15:03:31 steam steam.desktop[2905]: CLIENT: Got control packet k_EStreamControlSetTargetFramerate
Nov 15 15:03:39 steam steam.desktop[2905]: Warning: The game hasn't rendered a frame from us in over 10 seconds
Nov 15 15:03:49 steam steam.desktop[2905]: Warning: The game hasn't rendered a frame from us in over 10 seconds
Nov 15 15:04:00 steam steam.desktop[2905]: Warning: The game hasn't rendered a frame from us in over 10 seconds
Nov 15 15:04:04 steam steam.desktop[2905]: Audio mix: start=1778711844, returned=14399040
Nov 15 15:04:04 steam steam.desktop[2905]: Audio source [System Pulse]: init=1778939875, through=14399681, last_start=14399169, mixed=2880256, drop_before=0, drop_after=0
Nov 15 15:04:10 steam steam.desktop[2905]: Warning: The game hasn't rendered a frame from us in over 10 seconds
Nov 15 15:04:21 steam steam.desktop[2905]: Warning: The game hasn't rendered a frame from us in over 10 seconds
Nov 15 15:04:31 steam steam.desktop[2905]: Warning: The game hasn't rendered a frame from us in over 10 seconds
Nov 15 15:04:41 steam steam.desktop[2905]: Warning: The game hasn't rendered a frame from us in over 10 seconds
Nov 15 15:04:52 steam steam.desktop[2905]: Warning: The game hasn't rendered a frame from us in over 10 seconds
Nov 15 15:04:59 steam steam.desktop[2905]: Game Exit Event signaled.
Nov 15 15:04:59 steam steam.desktop[2905]: Saw last dispatch client leave, deleting self
Nov 15 15:04:59 steam steam.desktop[2905]: DeleteFBOFreeList: Removing 8 FBO objects, total 0
Nov 15 15:05:04 steam steam.desktop[2905]: Audio mix: start=1778711844, returned=17278560
Nov 15 15:05:04 steam steam.desktop[2905]: Audio source [System Pulse]: init=1778939875, through=17279425, last_start=17278913, mixed=2879744, drop_before=0, drop_after=0
Nov 15 15:05:08 steam steam.desktop[2905]: DeleteFBOFreeList: Removing 8 FBO objects, total 0
Nov 15 15:05:08 steam steam.desktop[2905]: DeleteFBOFreeList: Removing 8 FBO objects, total 0
Nov 15 15:05:08 steam steam.desktop[2905]: Caching cursor image for left_ptr, serial 2, cache size = 128
Nov 15 15:05:08 steam steam.desktop[2905]: Window title set to Battle.net
I've been able to run Diablo II Resurrected using Lutris for quite a while now. What i do have though is weird artifacts in the game. So when my character is moving, at the same position more or less, i have slight artifacts. They are rectangular, i.e. tall narrow blocks. They are only slightly visible, but clearly there, thus not a big issue.
@DarthShredder and @eitch What distribution do you use?
I just tried Lutris and it has the same issue... I'm starting to think this is a Fedora, Gnome, Wine, D2 Resurrected issue.
@mwpow3ll I'm using Pop OS 21.10, but with the kisak-mesa PPA, thus running on Mesa 21.3.0 when i wrote the above comment, now on 21.3.1. My Linux kernel was 5.13, now on 5.15.
I have just tested the game now again with these latest updates and it is working much better! I don't see any artifacts, and even in Act IV in town i used to have huge FPS drops, and now it stays stable at about 140. I don't know which update it was, but now it really is much better.
I should also note, that a few days ago i changed the PCIe version on my slots from 4 to 3 as i was having other issues. I then did a geekbench benchmark for Vulkan, and interestingly enough, my synthetic score rose from around 85k to 111k by downgrading to PCIe 3. This on a ASUS Crosshair VII Hero motherboard with latest Bios, AMD 5950x and AMD RX 6800XT. I don't know why, but my system seems to run better now.
Game hung for me today as well. i'm on proton GE 8-3 with a 7900 XTX Archlinux: mesa 23.0.3-1 linux 6.3.1-arch2-1
Haven't tested proton experimental or latest non GE stable.
Really annoying, but the exact same issue occurs with Diablo 4... no other games have issues like this on the same hardware, and no other setup I have can reproduce; Both D2 and D4 work really well on the Steam Deck, so if this is a Proton / WINE issue, it has to be specific to Nvidia drivers or possibly Fedora, but I'm leaning toward Nvidia.
What is really odd is the issue disappeared for almost a year and then it came back. Really frustrating...
Well, the issue was either my GTX 1080 TI or the nvidia drivers; either way, updated to an AMD 7900 XTX and haven't had the problem
Compatibility Report
System Information
Proton: 1634140039 experimental-6.3-20211013 SteamGameId: 13512922949631344640 Command: ['/home/steam/.local/share/Steam/steamapps/compatdata/4032714062/pfx/drive_c/Program Files (x86)/Diablo II Resurrected/Diablo II Resurrected Launcher.exe', 'PROTON_LOG=1', '%command%'] Options: {'forcelgadd'} depot: 0.20210923.28 pressure-vessel: 0.20210906.2 scripts: v0.20210917.0-0-g1cf127d soldier: 0.20210920.0 soldier 0.20210920.0 Kernel: Linux 5.14.9-200.fc34.x86_64 #1 SMP Thu Sep 30 11:55:35 UTC 2021 x86_64 User settings WINEDEBUG: +timestamp,+pid,+tid,+seh,+debugstr,+loaddll,+mscoree
I confirm:
Symptoms
Occasionally the game will hang. Screen freezes, input goes dead, but sound is audible
I was able to dump two logs: one where the hang occurred and another where the play session was good, except for crackling audio. The amount of log data is massive...
Reproduction
Play Diablo 2 Resurrected for 30+ minutes in Act 1 or 3 until it hangs