Open Kabouik opened 2 years ago
@Kabouik The launch options not working for non steam games should be fixed on the steam beta branch so you could try that. Dunno when it's gets pushed to stable steam. Does it behave any differently if you launch with this? (omit the %command% part if you are not using the steam launch options)
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.i686.json:/usr/share/vulkan/icd.d/radeon_icd.x86_64.json %command%
Thanks @Blisto91 for the answer. I can confirm that launch options seem to work as expected in the Beta branch, thank you.
With the launch option you recommended, I get the same first result (game settings window) as above, except thise time only my AMD GPU is offered as a choice in the GPU selector in that window. However, it still reports D3D < 11.
Since the game uses .NET and SharpDX, I guess this could be one way to investigate?
On 2022-04-04 11:17 Blisto91 @.***> wrote:
@Kabouik The launch options not working for non steam games should function on the steam beta branch so you could try that. Does it behave any differently if you launch with this? (omit the %command% part if you are not using the steam launch options)
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.i686.json:/usr/sha re/vulkan/icd.d/radeon_icd.x86_64.json %command%
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If you launch it with this from steam does it show a dxvk overlay in the settings app?
DXVK_HUD=1 %command%
I would guess not, but just as a test.
Hey @Blisto91. I see no overlay with this launch option.
Roger just wanted to make sure if it wasnt running through dxvk
Some new results:
rm -rf ~/.steam/steam/steamapps/compatdata/3172619714
)protontricks --gui
and selected ASG in the listdotnet48
and installed it; I don't think it succeeded but moved to the next step anywayGj Oh yea since it's not a native steam title yet it doesn't include it's own first time setup so anything extra besides a clean windows install needs to be done manually.
From the developer, after he read the above message:
The problem is possibly with .NET: the code is compiled on the fly so an app may start seemingly correctly but then fail when unable to manage a new section because of compatibility issues.
I don't know yet what else can be tried at this stage. Although, again, I had the impression that the installation of dotnet48
did not go perfectly well; this may be one of the first things to solve.
Compatibility Report
System Information
I confirm:
It took me some time to realize that Steam launch options have no effect on non-Steam games, and the environment variables have to be set beforehand when launching Steam itself. I got two distinct results depending on whether I used
PROTON_USE_WINED3D=1
, see below:With just
PROTON_LOG=1 steam
, steam-15066880814979481600.log I am sorry, I am not sure I am able to show the content of this window at this stage even though there's nothing fancy in there, so better safe than sorry. In any case; it's a pre-launch game settings window and it seems to work as expected, except for an audio issue and most importantly this "D3D < 11" issue. There is a field to select the GPU, with two choices: my AMD dGPU, and my Intel iGPU, but I get the same issue with both.With
PROTON_USE_WINED3D=1 PROTON_LOG=1 steam
, steam-15066880814979481600.log The game settings window doesn't show up.The first case was quite encouraging because I got to the game's settings window, but unfortunately it detects a version of DirectX below 11 and greys out the launch button. The game actually requires DirectX 11.0. Seeing that, I tried to use
PROTON_USE_WINED3D=1
which led me to this second issue, which I think is related to SharpDX (SharpDX is used to connect .NET and DirectX).I am not sure which of those two is the closest to launching the game actually, which is why I'm presenting both.
Reproduction
Adding the game as a non-Steam game and running it with Proton Experimental (same with Proton 7) pretty much reproduces this all the time. As stated above, launch options have to be set as environment variables when running Steam from terminal for them to be taken into account for non-Steam games. Unfortunately, this won't be easy for others to reproduce because the game is in a private testing phase and can't be accessed by many players. I know this means it won't be easy to solve, but I was thinking reporting the logs wouldn't hurt, and perhaps someone can understand the errors better than I did.