Open SeongGino opened 2 years ago
For the dxvk fullscreen issue does it change anything if you make a file called dxvk.conf
next to the games exe and insert this?
d3d9.enableDialogMode = True
To make sure it picks up the conf file you can enable the hud through it with dxvk.hud = 1
and see if it displays. For a few games it has to be put in a folder above the exe for it to pick up the conf file for some reason.
@Blisto91 Tried it (with the setting that enables the hud as well, just to be sure); even with the config in place and running, no change in fullscreening behavior.
Would you be able and willing to make a issue for it in the dxvk repo ? :)
Would you be able and willing to make a issue for it in the dxvk repo ? :)
Will do, but would have to take some time for that for the needed logs...
Is fine. Just if or when you have time :)
Compatibility Report
System Information
I confirm:
Obligatory Logfile: steam-1086860.log
Symptoms
Fullscreen issues: When using default settings with DXVK, it renders a frozen white window to the screen (while the game/sounds play and run in the background). When using
PROTON_USE_WINED3D
, the fullscreen is zoomed in - by how much depends on the resolution selected in game options. Windowed mode works as it should in both renderers.Game itself seems to work fine otherwise. Fullscreening can be substituted with Plasma by forcing the windowed game to span the screen with a WM rule.
Reproduction
Run the game. Always.