Open naterz1204 opened 6 years ago
Same thing happens to me.
https://gist.github.com/pcfirebeats/1c35f9c01e57312d7d154f1351c9b6f6
I was able to get it to work in Arch Linux.
First I created a 32-bit prefix following this guide: https://www.reddit.com/r/linux_gaming/comments/99e0kc/steam_playguide_create_custom_32bit_prefix_to/
Then I followed the Wine instructions for fixing the black screen (in the additional comments): https://appdb.winehq.org/objectManager.php?sClass=version&iId=33247
The game ran fine, but I'm not sure if this is the correct way. Since I created a 32-bit prefix, I'm not really using Proton, I'm just using Wine, right?
Hi,
I'm doing some research for my issue at number 1464. That issue deals with cinematic/video playback. Most of the listed games already have a proton log attached to their issue, but this game does not.
Could somebody be so kind as to upload a proton log from a clean install?
I need to search in the proton log for mentions of MF or quartz, so that I can categorize the game.
Thanks for the help!
HonkingGoose
@HonkingGoose here you go: steam-304240.log
I also have Resident Evil 0 HD Remaster but I'll have to install it first.
While I'm at it:
General
Complete name : ./nativePC/movie/01/20_b.wmv
Format : Windows Media
File size : 10.3 MiB
Duration : 10 s 933 ms
Overall bit rate mode : Constant
Overall bit rate : 7 883 kb/s
Maximum Overall bit rate : 8 050 kb/s
Encoded date : UTC 2014-10-30 14:16:33.150
Video
ID : 2
Format : VC-1
Format profile : Advanced@L3
Codec ID : WVC1
Codec ID/Hint : Microsoft
Description of the codec : VC-1 - VC-1 Advanced Profile
Duration : 10 s 933 ms
Bit rate mode : Constant
Bit rate : 8 000 kb/s
Width : 1 920 pixels
Height : 1 080 pixels
Display aspect ratio : 16:9
Frame rate : 30.000 FPS
Original frame rate : 15.000 FPS
Color space : YUV
Chroma subsampling : 4:2:0
Bit depth : 8 bits
Scan type : Progressive
Compression mode : Lossy
Bits/(Pixel*Frame) : 0.129
Stream size : 10.4 MiB
Language : Japanese (JP)
So the video codec is WVC1. Oddly the videos don't seem to have any sound.
EDIT: All videos are in WVC1
@HonkingGoose logs of Resident Evil 0 HD Remaster: steam-339340.log
Some videos are in WMV3 and others in WVC1.
Seems WMvcore.dll is the troublemaker:
10931.686:0008:0055:fixme:wmvcore:WMCreateSyncReader ((nil), 1, 0x8411e08): stub
LOG: steam-339340.log
Black screen after Capcom logo
I've overseen the last comment from @soredake and tried to find out what needs to be done to get the games working. Just "found out" that wmp11 is the only dependency missing for both titles... thanks @soredake ;) adding both to stl
protontricks [steamid] -q wmp11
is broken on Proton 5.13 and current Experimental (as it's a same 5.13 but with experimental patches/updates) due to the changes introduced in that version of Proton, namely some of .dll files in pfx
directory (aka game's wine/Proton prefix) being now symlinked to the main Proton directory. As it seems not to affect wmp11
winetricks verb directly, it breaks wsh57
and gdiplus
verbs which are the prerequisites for the latter.
Workaround for now: switch back to the Proton-5.0 branch.
I can confirm what @thaewrapt wrote. I was unable to get Resident Evil 1 to work with Proton 5.13.
Also, instead of the usual WMP11 issue on 5.13 my game wouldn't start at all, didn't even get the Capcom logo. Seems to also be related to gdiplus.dll.
Here's the debug log: steam-304240_nolaunch.log
Probably the issue:
8808.337:00c8:00cc:err:module:import_dll Loading library gdiplus.dll (which is needed by L"Z:\mnt\games\steam\steamapps\common\Resident Evil Biohazard HD REMASTER\bhd.exe") failed (error c000007b).
On 5.0 everything works perfectly (including cinematics) after installing WMP11 with protontricks, which would previously error out because of a few access denied errors during wsh57 just like @thaewrapt described.
I'm having the same issue with Resident Evil 5 so I'm going to test there next.
@thaewrapt
You may want to try this shell oneliner from inside the proton prefix (steamapps/compatdata/
IFS=$'\n'; for f in $(find -type l); do echo "$f"; cp --remove-destination --no-preserve=mode "$(readlink $f)" "$f"; done;
What this does is to replace all of proton symlinks with the actual files. This may allow protontricks to run normally after.
What this does is to replace all of proton symlinks with the actual files. This may allow protontricks to run normally after.
I'm ok with 5.0 solution as long as it makes an unplayable game a playable one. There is no clarity in what Proton development team was trying to achieve with that change, in a first place.
Probably saving space (one full system copy per games vs one copy per system using symlinks) Also, probably avoiding us tinkering with stuff and reporting bugs when we mess something LoL
Resident evil 0 Color bars
Issue transferred from https://github.com/ValveSoftware/Proton/issues/5770. @songsofsyx posted on 2022-04-16T11:36:01:
There are color bars on Resident Evil 0, playing it on the steam deck. Proton 7.x has color bars on cutscenes and color bars in-game Proton experimental has color bars in-game
The in-game color bars do not occur at first glance, one must progress in the game a bit.
By color bars, I mean stripes of colors, with a noisy flickering in the lower right.
I'm pretty sure this is codec-related, maybe having a look at the game files will identify the offending codec.
I'm sorry, due to technical issues I'm reporting this on my windows machine, and can not offer logs.
Replying to https://github.com/ValveSoftware/Proton/issues/576#issuecomment-1100654293
I can confirm. The game looks like this:
Resident Evil 0 Remastered Color bars
Issue transferred from https://github.com/ValveSoftware/Proton/issues/6103. @liufengxin123 posted on 2022-08-18T15:41:30:
Steam Deck SteamOS
There seems to be a problem with the light rendering of the game, there are various rainbow-like rays, I can confirm that this will not happen in Windows, the bug condition requires a little more time to play along the game flow (about 15 minutes flow).
Operating System: SteamOS 3.3.1 KDE Plasma Version: 5.23.5 KDE Frameworks Version: 5.90.0 Qt Version: 5.15.2 Kernel Version: 5.13.0-valve21.1-1-neptune-02211-gc54cda5a36f3 (64-bit) Graphics Platform: X11 Processors: 8 × AMD Custom APU 0405 Memory: 14.5 GiB of RAM Graphics Processor: AMD Custom GPU 0405
@liufengxin123 commented on 2022-08-18T15:54:57:
can confirm this happening on Steam Deck.
Can this game go back from verified to playable? Else it is a bad rap for "verified" games
I just tried running RE0 on Steam Deck, and while it does get to the main menu, it crashed right at the "Loading content" window after pressing Start.
I seem to recall the game being playable before, but right now it doesn't even get past that Loading screen. I tried Proton Experimental and 7.0.
EDIT: Seems like there was something weird with the save file. I entered the folder with the save and deleted it altogether, then let the game create a new save and that seems to fix the game booting properly now.
Although, I can also reproduce the weird coloured RGB lines after meeting with Billy Coen and controlling both characters.
I finished Resident Evil 0 on the Steam Deck yesterday, and I think I found out when/why the coloured RGB lines precisely show up. They seem to be appearing whenever there's lights affecting the background, or lights appearing and/or changing in the same background.
For example, in the Train section, you don't see the coloured lines until the train starts moving, at this point, the backgrounds start having some light effects on them to showcase the movement of the train, and you can see some lights passing by in most of the windows and backgrounds in this location. The exact moment when the lines start appearing can be seen in this video at 17:20 right when the cutscene ends. You can see the several lights that go by in the windows, which most of the other backgrounds in the train now have due to the train being in movement now, and said lines stop appearing when the train crashes and the player reaches the Training Facility: https://youtu.be/Anm_F89z7ks?t=1040
After the train crashes, the whole Training Facility section doesn't have any weird coloured lines at all that I could tell, and they don't reappear at all until after the Lab section. From what I remember, the lines reappear in two other rooms, these ones being both Elevators in the Lab and Factory. Here you can see the exact elevators where you see the weird coloured lines:
Lab Elevator: As soon as you enter this one, you see the coloured lines: https://youtu.be/Anm_F89z7ks?t=10289 Factory Elevator, in this elevator, the floor and arrow lights change whenever you change floors after selecting either of the 4 levels, since as soon as you select a new floor and the lights begin changing, that's when the lines appear in this room: https://youtu.be/Anm_F89z7ks?t=12859
I think there might be one other place where the coloured lines appear, but I can't recall precisely where, but I do remember it also having some light stuff going on with it, so I think the easiest one to test and debug this issue on would be the Train as it is right at the beginning of the game and can be easily triggered.
Additionally, I seem to be getting a really weird bug in which the game crashes or simply stays in a black screen or at a loading screen at random points on the game, and that's keeping me from obtaining the "Save Your Prayers" (Finish the game without saving) achievement in RE0, since it crashed each and every time I attempted this achievement. :/
Seeing reports and people saying setting the texture settings to high in the options for re1 hd breaks certain videos, but I don't have the game to check.
Just a heads up, Proton 9.0 beta is stuck with black screen after Capcom logo.
Proton experimental shows test pattern but then proceeds to main menu. steam-339340.log
The game should be working again with current proton experimental (now based on proton 9)
By comment in ProtonDB by Cryptocurrenstein, I can confirm that Proton-GE 7.18 has no issue with graphic artifacts!
Resident Evil 0 fails show cutscenes
Issue transferred from https://github.com/ValveSoftware/Proton/issues/7806. @PNunesDev posted on 2024-06-02T22:15:24:
Visual corruption with green and red pixels everywhere.
Start a new game Play until the Secondary character is playable (Billy Coen), it should be playable after 5-10 minutes after starting a new game. As soon as we reach that point, visual corruption appears.
Reproducted in proton experimental as well as 9.0-1, tried GE-Proton9-5 but issues continues.
@kisak-valve Sorry I have made a mess of a report. At first I was about to create 2 bugs (1 for the cutscenes, another for the visual corruption that can be seen in the images).
The cutscenes seems to be fixed in the proton-experimental branch. Although the visual corruption does appear whatever if I do use proton-experimental, proton 9,8,7 or even the GE-Proton9-5.
Probably my "report" can be erased since it might create confusion in this topic, I will report the visual corruption bug as a new one (if there isn't a new already available) Thanks..
Hello again @PNunesDev, we're tracking feedback on a per-game basis. This is the right place for all feedback related to Resident Evil 0 HD Remaster.
Just some extra news. I've also tried the GE-Proton7-18 and it seems to fix the visual artifacts on the train.
Still, I would love to have this fix in the regular proton version.
Hi, I confirm using Proton Ge 7-18 the artifacts were fixed, using Opensuse tumbleweed, my problem was color bars on screen in the factory.
Resident Evil 1 Remaster is missing the video images with Proton Experimental (2024/08/08), 9.0-2, 8.0-5 and 7.0-6. The first campaign video has audio and subtitles, but the image is replaced by colored bars.
Proton logs: steam-304240-re.tar.gz
Main error logs:
(wine:37110): GStreamer-WARNING **: 09:54:40.870: Failed to load plugin '/home/gamer/.local/share/Steam/steamapps/common/Proton - Experimental/files/lib64/gstreamer-1.0/libgstcoretracers.so': /home/gamer/.local/share/Steam/steamapps/common/Proton - Experimental/files/lib64/gstreamer-1.0/libgstcoretracers.so: wrong ELF class: ELFCLASS64
winegstreamer error: decodebin0: Your GStreamer installation is missing a plug-in.
winegstreamer error: decodebin0: ../src-gst_base/gst/playback/gstdecodebin2.c(4704): gst_decode_bin_expose (): /GstBin:bin0/GstDecodeBin:decodebin0:
no suitable plugins found:
Missing decoder: Advanced Streaming Format (ASF) (video/x-ms-asf)
(wine:37110): GStreamer-Video-CRITICAL **: 09:54:41.198: gst_video_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
(wine:37110): GStreamer-Audio-CRITICAL **: 09:54:41.214: gst_audio_info_from_caps: assertion 'gst_caps_is_fixed (caps)' failed
Specs:
@ranplayer colored bars are a place holder for videos that can't be played by proton directly and need to be transcoded. After it gets transcoded server side, it gets delivered to users through shader caches.
@simifor thank you for the explanation. So I suppose there are no cached video shaders for this title yet.
The black screen / cinematic fix needs implementing to be able to pass the initial CAPCOM logo after running the game. Dependencies "winetricks wmp10 d3dcompiler_43 d3dx9 xact_jun2010" needed as well as the installation of "windowsmedia-kb942423-x86-intl.exe".
System Info gist - https://gist.github.com/naterz1204/40ee88dd24160117d3ed62524f9145e6