ValveSoftware / Proton

Compatibility tool for Steam Play based on Wine and additional components
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Resident Evil 0 HD Remaster + Resident Evil 1 HD Remaster (339340 304240) #576

Open naterz1204 opened 5 years ago

naterz1204 commented 5 years ago

The black screen / cinematic fix needs implementing to be able to pass the initial CAPCOM logo after running the game. Dependencies "winetricks wmp10 d3dcompiler_43 d3dx9 xact_jun2010" needed as well as the installation of "windowsmedia-kb942423-x86-intl.exe".

System Info gist - https://gist.github.com/naterz1204/40ee88dd24160117d3ed62524f9145e6

pcfirebeats commented 5 years ago

Same thing happens to me.

https://gist.github.com/pcfirebeats/1c35f9c01e57312d7d154f1351c9b6f6

rafaelgomesxyz commented 5 years ago

I was able to get it to work in Arch Linux.

First I created a 32-bit prefix following this guide: https://www.reddit.com/r/linux_gaming/comments/99e0kc/steam_playguide_create_custom_32bit_prefix_to/

Then I followed the Wine instructions for fixing the black screen (in the additional comments): https://appdb.winehq.org/objectManager.php?sClass=version&iId=33247

The game ran fine, but I'm not sure if this is the correct way. Since I created a 32-bit prefix, I'm not really using Proton, I'm just using Wine, right?

HonkingGoose commented 5 years ago

Hi,

I'm doing some research for my issue at number 1464. That issue deals with cinematic/video playback. Most of the listed games already have a proton log attached to their issue, but this game does not.

Could somebody be so kind as to upload a proton log from a clean install?

I need to search in the proton log for mentions of MF or quartz, so that I can categorize the game.

Thanks for the help!

HonkingGoose

unit73e commented 5 years ago

@HonkingGoose here you go: steam-304240.log

I also have Resident Evil 0 HD Remaster but I'll have to install it first.

unit73e commented 5 years ago

While I'm at it:

General
Complete name                            : ./nativePC/movie/01/20_b.wmv
Format                                   : Windows Media
File size                                : 10.3 MiB
Duration                                 : 10 s 933 ms
Overall bit rate mode                    : Constant
Overall bit rate                         : 7 883 kb/s
Maximum Overall bit rate                 : 8 050 kb/s
Encoded date                             : UTC 2014-10-30 14:16:33.150

Video
ID                                       : 2
Format                                   : VC-1
Format profile                           : Advanced@L3
Codec ID                                 : WVC1
Codec ID/Hint                            : Microsoft
Description of the codec                 : VC-1 - VC-1 Advanced Profile
Duration                                 : 10 s 933 ms
Bit rate mode                            : Constant
Bit rate                                 : 8 000 kb/s
Width                                    : 1 920 pixels
Height                                   : 1 080 pixels
Display aspect ratio                     : 16:9
Frame rate                               : 30.000 FPS
Original frame rate                      : 15.000 FPS
Color space                              : YUV
Chroma subsampling                       : 4:2:0
Bit depth                                : 8 bits
Scan type                                : Progressive
Compression mode                         : Lossy
Bits/(Pixel*Frame)                       : 0.129
Stream size                              : 10.4 MiB
Language                                 : Japanese (JP)

So the video codec is WVC1. Oddly the videos don't seem to have any sound.

EDIT: All videos are in WVC1

unit73e commented 5 years ago

@HonkingGoose logs of Resident Evil 0 HD Remaster: steam-339340.log

Some videos are in WMV3 and others in WVC1.

HonkingGoose commented 5 years ago

Seems WMvcore.dll is the troublemaker:

10931.686:0008:0055:fixme:wmvcore:WMCreateSyncReader ((nil), 1, 0x8411e08): stub
shoober420 commented 4 years ago

Compatibility Report

System Information

LOG: steam-339340.log

Symptoms

Black screen after Capcom logo

soredake commented 4 years ago

https://github.com/Winetricks/winetricks/pull/1489

frostworx commented 3 years ago

I've overseen the last comment from @soredake and tried to find out what needs to be done to get the games working. Just "found out" that wmp11 is the only dependency missing for both titles... thanks @soredake ;) adding both to stl

thaewrapt commented 3 years ago

protontricks [steamid] -q wmp11 is broken on Proton 5.13 and current Experimental (as it's a same 5.13 but with experimental patches/updates) due to the changes introduced in that version of Proton, namely some of .dll files in pfx directory (aka game's wine/Proton prefix) being now symlinked to the main Proton directory. As it seems not to affect wmp11 winetricks verb directly, it breaks wsh57 and gdiplus verbs which are the prerequisites for the latter.

Workaround for now: switch back to the Proton-5.0 branch.

DomiStyle commented 3 years ago

I can confirm what @thaewrapt wrote. I was unable to get Resident Evil 1 to work with Proton 5.13.

Also, instead of the usual WMP11 issue on 5.13 my game wouldn't start at all, didn't even get the Capcom logo. Seems to also be related to gdiplus.dll.

Here's the debug log: steam-304240_nolaunch.log

Probably the issue:

8808.337:00c8:00cc:err:module:import_dll Loading library gdiplus.dll (which is needed by L"Z:\mnt\games\steam\steamapps\common\Resident Evil Biohazard HD REMASTER\bhd.exe") failed (error c000007b).

On 5.0 everything works perfectly (including cinematics) after installing WMP11 with protontricks, which would previously error out because of a few access denied errors during wsh57 just like @thaewrapt described.

I'm having the same issue with Resident Evil 5 so I'm going to test there next.

mmbossoni commented 3 years ago

@thaewrapt You may want to try this shell oneliner from inside the proton prefix (steamapps/compatdata//pfx/drive_c

IFS=$'\n'; for f in $(find -type l); do echo "$f"; cp --remove-destination --no-preserve=mode "$(readlink $f)" "$f"; done;

What this does is to replace all of proton symlinks with the actual files. This may allow protontricks to run normally after.

thaewrapt commented 3 years ago

What this does is to replace all of proton symlinks with the actual files. This may allow protontricks to run normally after.

I'm ok with 5.0 solution as long as it makes an unplayable game a playable one. There is no clarity in what Proton development team was trying to achieve with that change, in a first place.

mmbossoni commented 3 years ago

Probably saving space (one full system copy per games vs one copy per system using symlinks) Also, probably avoiding us tinkering with stuff and reporting bugs when we mess something LoL

kisak-valve commented 2 years ago

Resident evil 0 Color bars

Issue transferred from https://github.com/ValveSoftware/Proton/issues/5770. @songsofsyx posted on 2022-04-16T11:36:01:

Compatibility Report

There are color bars on Resident Evil 0, playing it on the steam deck. Proton 7.x has color bars on cutscenes and color bars in-game Proton experimental has color bars in-game

The in-game color bars do not occur at first glance, one must progress in the game a bit.

By color bars, I mean stripes of colors, with a noisy flickering in the lower right.

I'm pretty sure this is codec-related, maybe having a look at the game files will identify the offending codec.

I'm sorry, due to technical issues I'm reporting this on my windows machine, and can not offer logs.

esmorun commented 2 years ago

Replying to https://github.com/ValveSoftware/Proton/issues/576#issuecomment-1100654293

I can confirm. The game looks like this: Screenshot from 2022-04-28 20-14-13

kisak-valve commented 1 year ago

Resident Evil 0 Remastered Color bars

Issue transferred from https://github.com/ValveSoftware/Proton/issues/6103. @liufengxin123 posted on 2022-08-18T15:41:30:

Compatibility Report

System Information

Steam Deck SteamOS

I confirm:

steam-339340.log

Symptoms

There seems to be a problem with the light rendering of the game, there are various rainbow-like rays, I can confirm that this will not happen in Windows, the bug condition requires a little more time to play along the game flow (about 15 minutes flow).

Screenshots ![1](https://user-images.githubusercontent.com/31117926/185436916-78db9fec-319d-4765-9cbf-cdbb6745ecf9.jpg) ![2](https://user-images.githubusercontent.com/31117926/185436936-d88a7d19-89df-4cb2-abcf-7d20c95b98de.jpg) ![3](https://user-images.githubusercontent.com/31117926/185436959-acbf4972-67d6-403e-815a-80550ac9f6df.jpg) ![4](https://user-images.githubusercontent.com/31117926/185436977-e86e9137-9e78-46ca-8a6a-bdc20f2b4053.jpg)

Reproduction

Operating System: SteamOS 3.3.1 KDE Plasma Version: 5.23.5 KDE Frameworks Version: 5.90.0 Qt Version: 5.15.2 Kernel Version: 5.13.0-valve21.1-1-neptune-02211-gc54cda5a36f3 (64-bit) Graphics Platform: X11 Processors: 8 × AMD Custom APU 0405 Memory: 14.5 GiB of RAM Graphics Processor: AMD Custom GPU 0405


@liufengxin123 commented on 2022-08-18T15:54:57:

System information ``` Computer Information: Manufacturer: Valve Model: Jupiter Form Factor: Laptop No Touch Input Detected Processor Information: CPU Vendor: AuthenticAMD CPU Brand: AMD Custom APU 0405 CPU Family: 0x17 CPU Model: 0x90 CPU Stepping: 0x2 CPU Type: 0x0 Speed: 2800 Mhz 8 logical processors 4 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Supported SSE42: Supported AES: Supported AVX: Supported AVX2: Supported AVX512F: Unsupported AVX512PF: Unsupported AVX512ER: Unsupported AVX512CD: Unsupported AVX512VNNI: Unsupported SHA: Supported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Unsupported Operating System Version: "SteamOS Holo" (64 bit) Kernel Name: Linux Kernel Version: 5.13.0-valve21.1-1-neptune-02211-gc54cda5a36f3 X Server Vendor: The X.Org Foundation X Server Release: 12101003 X Window Manager: KWin Steam Runtime Version: steam-runtime_0.20220601.1 Video Card: Driver: AMD AMD Custom GPU 0405 (vangogh, LLVM 13.0.0, DRM 3.45, 5.13.0-valve21.1-1-neptune-02211-gc54cda5a36f3) Driver Version: 4.6 (Compatibility Profile) Mesa 22.0.2 (git-71648faf15) OpenGL Version: 4.6 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 59 Hz VendorID: 0x1002 DeviceID: 0x163f Revision Not Detected Number of Monitors: 1 Number of Logical Video Cards: 1 Primary Display Resolution: 800 x 1280 Desktop Resolution: 1280 x 800 Primary Display Size: 2.36" x 2.36" (3.31" diag) 6.0cm x 6.0cm (8.4cm diag) Primary VRAM: 1024 MB Sound card: Audio device: ATI R6xx HDMI Memory: RAM: 14836 MB VR Hardware: VR Headset: None detected Miscellaneous: UI Language: English LANG: zh_CN.UTF-8 Total Hard Disk Space Available: 960940 MB Largest Free Hard Disk Block: 909566 MB Storage: Number of SSDs: 0 Number of HDDs: 0 "LD_* scout runtime" information: { "can-write-uinput" : true, "steam-installation" : { "path" : "/home/deck/.local/share/Steam", "data_path" : "/home/deck/.local/share/Steam", "bin32_path" : "/home/deck/.local/share/Steam/ubuntu12_32", "steamscript_path" : "/usr/lib/steam/steam", "steamscript_version" : "1.0.0.74", "issues" : [ "unexpected-steam-uri-handler" ] }, "runtime" : { "path" : "/home/deck/.local/share/Steam/ubuntu12_32/steam-runtime", "version" : "0.20220601.1", "issues" : [ ], "pinned_libs_32" : { "list" : [ "pinned_libs_32/has_pins", "pinned_libs_32/libcurl.so.3 -> libcurl.so.4", "pinned_libs_32/libcurl.so.4 -> $STEAM_RUNTIME/usr/lib/i386-linux-gnu/libcurl.so.4.2.0", "pinned_libs_32/libdbus-1.so.3 -> $STEAM_RUNTIME/lib/i386-linux-gnu/libdbus-1.so.3.5.8", "pinned_libs_32/libvulkan.so.1 -> $STEAM_RUNTIME/usr/lib/i386-linux-gnu/libvulkan.so.1.3.211", "pinned_libs_32/system_libcurl.so.4", "pinned_libs_32/system_libdbus-1.so.3", "pinned_libs_32/system_libvulkan.so.1" ] }, "pinned_libs_64" : { "list" : [ "pinned_libs_64/has_pins", "pinned_libs_64/libGLU.so.1 -> $STEAM_RUNTIME/usr/lib/x86_64-linux-gnu/libGLU.so.1.3.08004", "pinned_libs_64/libSDL2-2.0.so.0 -> $STEAM_RUNTIME/usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.22.0", "pinned_libs_64/libcurl.so.3 -> libcurl.so.4", "pinned_libs_64/libcurl.so.4 -> $STEAM_RUNTIME/usr/lib/x86_64-linux-gnu/libcurl.so.4.2.0", "pinned_libs_64/libvulkan.so.1 -> $STEAM_RUNTIME/usr/lib/x86_64-linux-gnu/libvulkan.so.1.3.211", "pinned_libs_64/system_libGLU.so.1", "pinned_libs_64/system_libSDL2-2.0.so.0", "pinned_libs_64/system_libcurl.so.4", "pinned_libs_64/system_libvulkan.so.1" ] } }, "os-release" : { "id" : "steamos", "id_like" : [ "arch" ], "name" : "SteamOS", "pretty_name" : "SteamOS", "version_id" : "3.3.1", "version_codename" : "holo", "build_id" : "20220817.1", "variant_id" : "steamdeck" }, "virtualization" : { "type" : "none" }, "container" : { "type" : "none" }, "driver_environment" : [ "DISPLAY=:0", "LD_LIBRARY_PATH=/home/deck/.local/share/Steam/ubuntu12_32:/home/deck/.local/share/Steam/ubuntu12_32/panorama:/home/deck/.local/share/Steam/ubuntu12_32/steam-runtime/pinned_libs_32:/home/deck/.local/share/Steam/ubuntu12_32/steam-runtime/pinned_libs_64:/usr/lib32:/usr/lib/perf:/usr/lib:/home/deck/.local/share/Steam/ubuntu12_32/steam-runtime/lib/i386-linux-gnu:/home/deck/.local/share/Steam/ubuntu12_32/steam-runtime/usr/lib/i386-linux-gnu:/home/deck/.local/share/Steam/ubuntu12_32/steam-runtime/lib/x86_64-linux-gnu:/home/deck/.local/share/Steam/ubuntu12_32/steam-runtime/usr/lib/x86_64-linux-gnu:/home/deck/.local/share/Steam/ubuntu12_32/steam-runtime/lib:/home/deck/.local/share/Steam/ubuntu12_32/steam-runtime/usr/lib", "SDL_GAMECONTROLLERCONFIG=03000000de280000ff11000001000000,Steam Virtual 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"driver-version" : "Mesa 22.2.0-devel (git-6decdc8cf2)", "vendor-id" : "0x1002", "device-id" : "0x163f", "type" : "integrated-gpu" } ] }, "x11/vdpau" : { "renderer" : "G3DVL VDPAU Driver Shared Library version 1.0\ ", "version" : null }, "x11/vaapi" : { "messages" : [ "Testing H264Main decoding" ], "renderer" : "Mesa Gallium driver 22.0.2 for AMD Custom GPU 0405 (vangogh, LLVM 13.0.0, DRM 3.45, 5.13.0-valve21.1-1-neptune-02211-gc54cda5a36f3)\ ", "version" : null }, "glx/gl" : { "renderer" : "AMD Custom GPU 0405 (vangogh, LLVM 13.0.0, DRM 3.45, 5.13.0-valve21.1-1-neptune-02211-gc54cda5a36f3)", "version" : "4.6 (Compatibility Profile) Mesa 22.0.2 (git-71648faf15)", "library-vendor" : "glvnd" }, "egl_x11/gl" : { "renderer" : "AMD Custom GPU 0405 (vangogh, LLVM 13.0.0, DRM 3.45, 5.13.0-valve21.1-1-neptune-02211-gc54cda5a36f3)", "version" : "4.6 (Compatibility Profile) Mesa 22.0.2 (git-71648faf15)", "library-vendor" : "glvnd" }, "egl_x11/glesv2" : { "renderer" : "AMD Custom GPU 0405 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"cpu-features" : { "x86-64" : true, "sse3" : true, "cmpxchg16b" : true } } ```
kaincenteno commented 1 year ago

can confirm this happening on Steam Deck.

Can this game go back from verified to playable? Else it is a bad rap for "verified" games

ShadowOne333 commented 1 year ago

I just tried running RE0 on Steam Deck, and while it does get to the main menu, it crashed right at the "Loading content" window after pressing Start.

I seem to recall the game being playable before, but right now it doesn't even get past that Loading screen. I tried Proton Experimental and 7.0.

EDIT: Seems like there was something weird with the save file. I entered the folder with the save and deleted it altogether, then let the game create a new save and that seems to fix the game booting properly now.

Although, I can also reproduce the weird coloured RGB lines after meeting with Billy Coen and controlling both characters.

ShadowOne333 commented 1 year ago

I finished Resident Evil 0 on the Steam Deck yesterday, and I think I found out when/why the coloured RGB lines precisely show up. They seem to be appearing whenever there's lights affecting the background, or lights appearing and/or changing in the same background.

For example, in the Train section, you don't see the coloured lines until the train starts moving, at this point, the backgrounds start having some light effects on them to showcase the movement of the train, and you can see some lights passing by in most of the windows and backgrounds in this location. The exact moment when the lines start appearing can be seen in this video at 17:20 right when the cutscene ends. You can see the several lights that go by in the windows, which most of the other backgrounds in the train now have due to the train being in movement now, and said lines stop appearing when the train crashes and the player reaches the Training Facility: https://youtu.be/Anm_F89z7ks?t=1040

After the train crashes, the whole Training Facility section doesn't have any weird coloured lines at all that I could tell, and they don't reappear at all until after the Lab section. From what I remember, the lines reappear in two other rooms, these ones being both Elevators in the Lab and Factory. Here you can see the exact elevators where you see the weird coloured lines:

Lab Elevator: As soon as you enter this one, you see the coloured lines: https://youtu.be/Anm_F89z7ks?t=10289 Factory Elevator, in this elevator, the floor and arrow lights change whenever you change floors after selecting either of the 4 levels, since as soon as you select a new floor and the lights begin changing, that's when the lines appear in this room: https://youtu.be/Anm_F89z7ks?t=12859

I think there might be one other place where the coloured lines appear, but I can't recall precisely where, but I do remember it also having some light stuff going on with it, so I think the easiest one to test and debug this issue on would be the Train as it is right at the beginning of the game and can be easily triggered.


Additionally, I seem to be getting a really weird bug in which the game crashes or simply stays in a black screen or at a loading screen at random points on the game, and that's keeping me from obtaining the "Save Your Prayers" (Finish the game without saving) achievement in RE0, since it crashed each and every time I attempted this achievement. :/

waspennator commented 1 year ago

Seeing reports and people saying setting the texture settings to high in the options for re1 hd breaks certain videos, but I don't have the game to check.

ipr commented 4 months ago

Just a heads up, Proton 9.0 beta is stuck with black screen after Capcom logo.

Proton experimental shows test pattern but then proceeds to main menu. steam-339340.log

simifor commented 4 months ago

The game should be working again with current proton experimental (now based on proton 9)

BearsPunch commented 2 months ago

By comment in ProtonDB by Cryptocurrenstein, I can confirm that Proton-GE 7.18 has no issue with graphic artifacts!

kisak-valve commented 1 month ago

Resident Evil 0 fails show cutscenes

Issue transferred from https://github.com/ValveSoftware/Proton/issues/7806. @PNunesDev posted on 2024-06-02T22:15:24:

Compatibility Report

System Information

I confirm:

steam-339340.log

Symptoms

Visual corruption with green and red pixels everywhere. 20240602230926_1 20240602230939_1

Reproduction

Start a new game Play until the Secondary character is playable (Billy Coen), it should be playable after 5-10 minutes after starting a new game. As soon as we reach that point, visual corruption appears.

Reproducted in proton experimental as well as 9.0-1, tried GE-Proton9-5 but issues continues.

PNunesDev commented 1 month ago

@kisak-valve Sorry I have made a mess of a report. At first I was about to create 2 bugs (1 for the cutscenes, another for the visual corruption that can be seen in the images).

The cutscenes seems to be fixed in the proton-experimental branch. Although the visual corruption does appear whatever if I do use proton-experimental, proton 9,8,7 or even the GE-Proton9-5.

Probably my "report" can be erased since it might create confusion in this topic, I will report the visual corruption bug as a new one (if there isn't a new already available) Thanks..

kisak-valve commented 1 month ago

Hello again @PNunesDev, we're tracking feedback on a per-game basis. This is the right place for all feedback related to Resident Evil 0 HD Remaster.

PNunesDev commented 1 month ago

Just some extra news. I've also tried the GE-Proton7-18 and it seems to fix the visual artifacts on the train.

Still, I would love to have this fix in the regular proton version.

villamizarivan commented 3 weeks ago

Hi, I confirm using Proton Ge 7-18 the artifacts were fixed, using Opensuse tumbleweed, my problem was color bars on screen in the factory.