Open EnLaLuna91 opened 1 year ago
Additionally confirming that the game does experiences similar behavior on my machine.
System Information
Additionally verified no updates were available, and tried experimental branch of proton. Right now, the only common denominator I am seeing is the kernel.
Same symptoms as described above.
Same thing
Replying to https://github.com/ValveSoftware/Proton/issues/6246#issuecomment-1284359369
I might be wrong, but I think the log is saying it cant find your gpu?
Got it to boot! PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command% (Only works for NV cards!)
Got it to boot! PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 %command%
No such luck on my AMD system. :crying_cat_face:
I attempted the variables shared by @Bitwolfies but had no luck on my AMD machine.
Try PROTON_HIDE_NVIDIA_GPU=1 %command% The issue (in theory) is that the game cant see our gpus's since I was on NV I could force it to expose my NV GPU. If 1 doesn't work amd might need another workaround.
No luck thus far! I do agree with the conclusion that it can't see the GPU for whatever reason. But I am not sure if a similar workaround to PROTON_HIDE_NVIDIA_GPU
immediately exists for AMD.
If the issue is related to the game needing raytracing / dxr and failing without it, then I would expect that you also need to tell mesa/RADV to enable the incomplete driver implementation of that when using an AMD card.
If the issue is related to the game needing raytracing / dxr and failing without it, then I would expect that you also need to tell mesa/RADV to enable the incomplete driver implementation of that when using an AMD card.
Its not, it works fine without the DXR config, I truly think it just cant see the GPU. I can fix it for my NV card by telling it not to hide it, but I think AMD users are out of luck.
No luck launching the game with RADV_PERFTEST=rt %command%
standalone or combined with the previous environment variables.
Similarly had no luck with that variable too. I sourced it globally, and directly within the game's launch parameters.
Yeah, i'll go out on a limb and say something is not allowing the game to see the GPU's, that's the one setting only NV users have access to, and the only one so far that's fixed it.
If you report AMD GPUs as Nvidia it complains about out of date drivers. I'm not sure how to work around that
[u4.exe]
dxgi.customVendorId = 10de
From dxvk.conf
The game works for me but mouse input feels terrible.
It feels like there's some kind of variable acceleration/deceleration applied to the camera. No such issue on Windows.
(Gnome Xorg)
EDIT: mouse input seems fine when I lock it to 60 FPS. It's only problematic at higher frame rates (120+).
The game works for me but mouse input feels terrible.
It feels like there's some kind of variable acceleration/deceleration applied to the camera. No such issue on Windows.
Are you on X or Wayland? The mouse has felt kinda bad for me on X but I’ve not had a chance to test it on wayland.
If you report AMD GPUs as Nvidia it complains about out of date drivers. I'm not sure how to work around that
[u4.exe] dxgi.customVendorId = 10de
From dxvk.conf
maybe use dxgi.customDeviceId steam deck gpu?
I try it with: PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 %command%
The game starts, but once the videos of the studios have passed the game crashes, it does not reach the game menu. I think there is something else wrong in addition to it not detecting the graphics card.
Same issues: CPU: AMD Ryzen 9 5900X GPU: AMD Radeon RX 6800 Kernel: 5.19.16-200.fc36.x86_64 Mesa: 22.1.7-1 Proton Experimental 7.0-20221012
Also worth mentioning that I am running Steam in a flatpak.
If you report AMD GPUs as Nvidia it complains about out of date drivers. I'm not sure how to work around that
[u4.exe] dxgi.customVendorId = 10de
From dxvk.conf
maybe use dxgi.customDeviceId steam deck gpu?
I tried this with the same result: no launch. dxgi.customDeviceId = 163f dxgi.customVendorId = 1002
Setting amd_ags_x64.dll
to builtin in the prefix allowed me to launch the game on AMD.
Setting
amd_ags_x64.dll
to builtin in the prefix allowed me to launch the game on AMD.
can you explain exactly what you did?
sure add this to your launch options WINEDLLOVERRIDES="amd_ags_x64.dll=b"
I can confirm that @gort818's suggestion works for me on Proton 7.0-4! Thank you so much!
also can confirm this works!
The DLL override makes the game work. From a quick look it seems that enabling FSR 2 in the game shows no effect on the picture nor the performance - can someone confirm this? (Windows Benchmarks show a 20 FPS gain going from Native to FSR Quality)
I am noticing performance gains from the various FSR settings, but at one point when fiddling with the settings I noticed a very sudden and prolonged degradation in performance. It behaved as though it was ignoring my FSR setting and rendering at full scale, so perhaps something similar occurred on your end? If so, a simple restart did bring things back up to a stable 60 for me on FSR quality.
I also didn't see much in terms of performance change but i was also getting like 95-110fps in 4K ultra settings, so hard to say.
The DLL override makes the game work. From a quick look it seems that enabling FSR 2 in the game shows no effect on the picture nor the performance - can someone confirm this? (Windows Benchmarks show a 20 FPS gain going from Native to FSR Quality)
Same sorta experience with DLSS, I don't use it personally, but I did test it for this game. It works for sure, but the gains are maybe 10 fps?
The game doesn't continue after the Iron Galaxy logo.
I am noticing performance gains from the various FSR settings, but at one point when fiddling with the settings I noticed a very sudden and prolonged degradation in performance. It behaved as though it was ignoring my FSR setting and rendering at full scale, so perhaps something similar occurred on your end? If so, a simple restart did bring things back up to a stable 60 for me on FSR quality
@woltersdylan You probably ran out of of VRAM.
From a quick look it seems that enabling FSR 2 in the game shows no effect on the picture nor the performance - can someone confirm this? (Windows Benchmarks show a 20 FPS gain going from Native to FSR Quality)
@Mershi Make sure the game is actually GPU limited. DLSS or FSR don't help if the game is CPU limited.
@gort818 thanks, works for me too, although with Proton 7.0-4, not with Proton Experimental.
I'm getting around 115 FPS all Utlra, no FSR at 1440p on my Ryzen 9 5900X, RX 6800XT, Fedora with kernel 6.0.2
Setting
amd_ags_x64.dll
to builtin in the prefix allowed me to launch the game on AMD.
Thanks man, this really helps to launch the game for AMD GPU's ( WINEDLLOVERRIDES="amd_ags_x64.dll=b" %command% )....under Proton 7.0-4, wonder if only RX6000 series GPU's are affected or even older ones.
@mershi Make sure the game is actually GPU limited. DLSS or FSR don't help if the game is CPU limited.
The opening sequence on the market is very CPU intensive (60%+ on an 3700x) which lead to my findings. Later levels did not show the same behaviour so far. Performance is fairly good now.
EDIT: The game seems to show minor issues when played from a hard drive. There have been quite a few texture pop-ins and animations starting late or janking in cinematics (with T poses in between).
I have the issue of i can see the logos, but after that just black screen, left it for atleast 30 minutes, no change, running htop i can see its doing somthing but not drawing it to the screen
Proton Log steam-1659420.log
this is under NVIDIA, latest drivers, 1060GTX 6GB
I have the issue of i can see the logos, but after that just black screen, left it for atleast 30 minutes, no change, running htop i can see its doing somthing but not drawing it to the screen
Proton Log steam-1659420.log
this is under NVIDIA, latest drivers, 1060GTX 6GB
The same thing happens to me, one of the times I tested, I do not know how or why I passed that point and I could see that even having the GTX 1080 the default game tries to activate the FSR, I disabled it, but it did not listen to me. I think the problem of freezing after the logos is because it tries to rescale the images.
It may be meaningless, but there were a number of posts i saw (on Steam Discussions and Reddit) about the game not working for 1000 series Nvidia users, even on Windows. It could be possible that this is an extension of that?
It may be meaningless, but there were a number of posts i saw (on Steam Discussions and Reddit) about the game not working for 1000 series Nvidia users, even on Windows. It could be possible that this is an extension of that?
Well, it may be, since I think all of us who have the problem of freezing are from the 1000 series
Yes, I'm with 1080Ti but the game is working on Mint. The problem with the black screen is on Arch only, very strange.
On Steam Deck I can get the game to launch if I select Proton 7.0-4 (no launch options necessary), but the game immediately crashes on launch if I select Proton Experimental. Unfortunately, setting WINEDLLOVERRIDES="amd_ags_x64.dll=b" %command%
doesn't make a difference.
Edit: I'm on the latest version of the Preview branch if that matters!
sure add this to your launch options
WINEDLLOVERRIDES="amd_ags_x64.dll=b"
Worked a charm! Thanks!
Does anyone have a fix to get AMD cards working on windows 10? The game launches but it seems to be using software rendering since it runs at like 2fps and barely uses my gpu if at all. This has been an issue for every game I've tried while trying to do some tests.
EDIT: NVM, fixed it!
Hello @Gambagor, you've come across an issue tracker for a project called Proton. Proton is a compatibility layer for running Windows based games on Linux. Since you're using Windows to start with, Proton is not used and all feedback on this issue tracker is unrelated to your system.
@siramok Thank you for reporting! It looks like this regression has already been fixed in bleeding-edge. Please let me know if it continues to fail after the next experimental release!
Hello does anyone knows, how it launch on steamdeck?
try different repacks
My game doesn't continue after the he Iron Galaxy logo either. OS: Manjaro Linux XFCE Processor: i7-4770K GPU: Nvidia GTX 1080 Ti
The log file contains just as many 0114:01bc:fixme:mmdevapi:SAO_SetVolume
as the log of @mfoxdogg who has the same "game doesn't continue after logo" problem.
Edit: now that I think about it, I think I should also mention that I'm using PipeWire.
I'm also getting 0114:01bc:fixme:mmdevapi:SAO_SetVolume and cant get past logos on Arch. There's no problem on Mint though.
No matter what i did (and i did everything from above), is not launching on Steam Deck. At best is giving a PlayStation error.
I was finally able to get uncharted to run on experimental by limiting the cores to 16 or less:
WINE_CPU_TOPOLOGY="16:0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15" %command%
may be helpful to others
Compatibility Report
System Information
I confirm:
Symptoms
I hit the play button on Steam, for a few seconds the button appears as playing and after a few seconds the play button turns green again. And even waiting a while the game does not start.