ValveSoftware / Proton

Compatibility tool for Steam Play based on Wine and additional components
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Heroes of Might & Magic III: HD Edition (297000) #631

Open Playinthegames opened 5 years ago

Playinthegames commented 5 years ago

This game runs perfectly on my machine. No complaints.

Specs: https://gist.github.com/Playinthegames/b72b70a72bd909f88c01bc15fee600d4

Currently using nvidia 390.77, but also tested with 384, which worked just as well.

mo0nsniper commented 5 years ago

I have also finished a few maps without any problems. I have one question though: Does the space key works for you, like when you are wit a hero on a building and you want to visit it again and you press space. For me it doesn't work

Edit: I have tried also on Windows and it looks like that feature is not implemented in this version of Heroes. So I guess everything works.

andrebadaia commented 5 years ago

Confirmed.

Distro: Linux Mint 19 Tara Processor: AMD Ryzen 7 1700 GPU: GTX 1070, Nvidia proprietary driver 396.54 RAM: 32GB Kernel (custom) - 4.17.14 (optimized for Ryzen) Resolution: 1920x1080 Proton 3.7-3

fesm0750 commented 5 years ago

I can confirm the game is working as well. I've played for around 3 hours without any issue.

Distro: Manjaro KDE Kernel: 4.14.66-1-MANJARO Processor: Intel i7-3630QM Video: Intel Graphics HD 4000 Resolution: 1920x1080 RAM: 12GB Proton 3.7-3

4nik4 commented 5 years ago

Can confirm. Played for a couple of hours on local multiplayer mode.

Processor: 16x AMD Ryzen 7 1700 OS: Linux Mint 18.3 Sylvia GPU: Radeon RX 580 RAM: 32GB Resolution: 3811x1080

kucharzyk commented 5 years ago

OS: Fedora release 28 (Twenty Eight)" (64 bit) CPU: Intel(R) Core(TM) i5-6200U CPU @ 2.30GH GPU: Intel(R) HD Graphics 520 (Skylake GT2) DRIVER: Mesa 18.0.5 RESOUTION: 1920x1080

And everything works ok:)

rmerkushin commented 5 years ago

I have also finished a few maps without any problems. I have one question though: Does the space key works for you, like when you are wit a hero on a building and you want to visit it again and you press space. For me it doesn't work

Edit: I have tried also on Windows and it looks like that feature is not implemented in this version of Heroes. So I guess everything works.

Bro, you need this mod: http://heroes3wog.net/hde-mod-1-22-heroes-hd-edition/

mo0nsniper commented 5 years ago

@rmerkushin Thanks for the info. Yeah, that mod is fire, I have it on Windows

kisak-valve commented 5 years ago

Heroes® of Might & Magic® III - HD Edition (297000) No sound

Issue transferred from https://github.com/ValveSoftware/Proton/issues/2146. @Takios posted on 2018-12-26T22:02:31:

Compatibility Report

System Information

I confirm:

Symptoms

There is no sound at all when playing the game. The game does not show up in pavucontrol or other sound managing programs at all. Ingame sound is turned up to full. Starting Steam and the game via command line, the following line is probably indicative of the problem:

"Warning: Couldn't initialize SDL Audio: Audio target 'pulse' not available"

My system does use Pulseaudio. Other applications and SDL games can output sound without issue. Tried to `export

SDL_AUDIODRIVER=alsa` beforehand, but I get the same error message, but with alsa instead of pulse.

Reproduction

Start the game.

steam-297000.log

Takios commented 5 years ago

@kisak-valve Sound works now with Proton 4.2-1

kartoffelsup commented 4 years ago

Crashes after resolution chooser with proton 5 (which seems to be using D9VK, using PROTON_USE_WINED3D=1 fixes this.) 5370.691:0037:0038:fixme:vulkan:X11DRV_vkCreateWin32SurfaceKHR Application requires child window rendering, which is not implemented yet! err: Failed to create surface steam-297000.log

kisak-valve commented 4 years ago

Reference to the upstream bug report: https://bugs.winehq.org/show_bug.cgi?id=45277

cdauth commented 3 years ago

It works for me with Proton 4.11-13. However, with Proton 5.0-10 or Proton 5.13-2, it fails with the following messages:

Starting Heroes of Might & Magic III (Linux based version)...
Unable to read VR Path Registry from C:\users\steamuser\Local Settings\Application Data\openvr\openvrpaths.vrpath
INTEL-MESA: warning: Performance support disabled, consider sysctl dev.i915.perf_stream_paranoid=0

Fossilize INFO: Overriding serialization path: "/home/cdauth/.local/share/Steam/steamapps/shadercache/297000/fozpipelinesv4/steamapprun_pipeline_cache".
Unable to open SDL screen! Aborting.
Alexander-Wilms commented 1 year ago

Today I encountered the following reproducible crash while using Experimental. Switching to Next (7.0-6) fixed it for me:

``` GameAction [AppID 297000, ActionID 1] : LaunchApp changed task to ProcessingInstallScript with "" (steam:5764): GLib-CRITICAL **: 17:39:11.140: g_main_context_push_thread_default: assertion 'acquired_context' failed (steam:5764): GLib-CRITICAL **: 17:39:11.140: g_main_context_pop_thread_default: assertion 'g_queue_peek_head (stack) == context' failed fsync: up and running. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely (steam:5764): GLib-CRITICAL **: 17:39:21.173: g_main_context_push_thread_default: assertion 'acquired_context' failed (steam:5764): GLib-CRITICAL **: 17:39:21.173: g_main_context_pop_thread_default: assertion 'g_queue_peek_head (stack) == context' failed GameAction [AppID 297000, ActionID 1] : LaunchApp changed task to SiteLicenseSeatCheckout with "" GameAction [AppID 297000, ActionID 1] : LaunchApp changed task to CreatingProcess with "" GameAction [AppID 297000, ActionID 1] : LaunchApp waiting for user response to CreatingProcess "" GameAction [AppID 297000, ActionID 1] : LaunchApp continues with user response "CreatingProcess" /bin/sh\0-c\0/home/alexander/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=297000 -- /home/alexander/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/home/alexander/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/alexander/.local/share/Steam/steamapps/common/Proton - Experimental'/proton waitforexitandrun '/home/alexander/.local/share/Steam/steamapps/common/Heroes of Might & Magic III - HD Edition/HOMM3Launcher.exe'\0 Game process added : AppID 297000 "/home/alexander/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=297000 -- /home/alexander/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/home/alexander/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/alexander/.local/share/Steam/steamapps/common/Proton - Experimental'/proton waitforexitandrun '/home/alexander/.local/share/Steam/steamapps/common/Heroes of Might & Magic III - HD Edition/HOMM3Launcher.exe'", ProcID 6274, IP 0.0.0.0:0 chdir /home/alexander/.local/share/Steam/steamapps/common/Heroes of Might & Magic III - HD Edition ERROR: ld.so: object '/home/alexander/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/alexander/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/alexander/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/alexander/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/alexander/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/alexander/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. pid 6285 != 6282, skipping destruction (fork without exec?) GameAction [AppID 297000, ActionID 1] : LaunchApp changed task to WaitingGameWindow with "" GameAction [AppID 297000, ActionID 1] : LaunchApp changed task to Completed with "" fsync: up and running. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely ThreadGetProcessExitCode: no such process 6411 ThreadGetProcessExitCode: no such process 6403 ThreadGetProcessExitCode: no such process 6399 ThreadGetProcessExitCode: no such process 6398 ThreadGetProcessExitCode: no such process 6283 Installing breakpad exception handler for appid(steam)/version(1671236931) Installing breakpad exception handler for appid(steam)/version(1671236931) ThreadGetProcessExitCode: no such process 6417 Game process updated : AppID 297000 "/home/alexander/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=297000 -- /home/alexander/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/home/alexander/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/alexander/.local/share/Steam/steamapps/common/Proton - Experimental'/proton waitforexitandrun '/home/alexander/.local/share/Steam/steamapps/common/Heroes of Might & Magic III - HD Edition/HOMM3Launcher.exe'", ProcID 6404, IP 0.0.0.0:0 Setting breakpad minidump AppID = 297000 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198018288902 [API loaded no] (steam:5764): GLib-CRITICAL **: 17:39:31.207: g_main_context_push_thread_default: assertion 'acquired_context' failed (steam:5764): GLib-CRITICAL **: 17:39:31.207: g_main_context_pop_thread_default: assertion 'g_queue_peek_head (stack) == context' failed Current settings : 2560x1440@144Hz config file [RESOLUTION]: 2560x1440 config file [FULLSCREEN]: 1 config file [ENABLEUBILOG]: 1 config file [ENABLEDOTEMULOG]: 1 config file [LANGUAGE]: 0 config file [USEX2]: 0 config file [1STLAUNCH]: 0 Problem creating accessible interface for: QPushButton(0x9fb130, name = "playBtn") Make sure to deploy Qt with accessibility plugins. Game process updated : AppID 297000 "/home/alexander/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=297000 -- /home/alexander/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/home/alexander/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/alexander/.local/share/Steam/steamapps/common/Proton - Experimental'/proton waitforexitandrun '/home/alexander/.local/share/Steam/steamapps/common/Heroes of Might & Magic III - HD Edition/HOMM3Launcher.exe'", ProcID 6535, IP 0.0.0.0:0 Game process updated : AppID 297000 "/home/alexander/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=297000 -- /home/alexander/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/home/alexander/.local/share/Steam/steamapps/common/SteamLinuxRuntime_soldier'/_v2-entry-point --verb=waitforexitandrun -- '/home/alexander/.local/share/Steam/steamapps/common/Proton - Experimental'/proton waitforexitandrun '/home/alexander/.local/share/Steam/steamapps/common/Heroes of Might & Magic III - HD Edition/HOMM3Launcher.exe'", ProcID 6535, IP 0.0.0.0:0 Setting breakpad minidump AppID = 297000 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198018288902 [API loaded no] [src\dotemu_steam.cpp,100] [Mar 27 2015 15:19:42] Steam: appID: 297000 [src\dotemu.cpp,151] [Mar 27 2015 15:19:37] **** arg0=HOMM3 2.0.exe [src\dotemu.cpp,151] [Mar 27 2015 15:19:37] **** arg1=--fromLauncher [src\dotemu.cpp,151] [Mar 27 2015 15:19:37] **** arg2=--version [src\dotemu.cpp,151] [Mar 27 2015 15:19:37] **** arg3=v1.18 [src\dotemu.cpp,151] [Mar 27 2015 15:19:37] **** arg4=--UBIreport [src\dotemu.cpp,151] [Mar 27 2015 15:19:37] **** arg5=--DOTEMUreport [src\dotemu.cpp,151] [Mar 27 2015 15:19:37] **** arg6=--forceANGLE [src\dotemu.cpp,176] [Mar 27 2015 15:19:37] **** DOTEMU VERSION v1.18 **** ThreadGetProcessExitCode: no such process 6527 [src\dotemu.cpp,289] [Mar 27 2015 15:19:37] config file [RESOLUTION]: 2560x1440 [src\dotemu.cpp,291] [Mar 27 2015 15:19:37] config file [FULLSCREEN]: 1 [src\dotemu.cpp,292] [Mar 27 2015 15:19:37] config file [ENABLEUBILOG]: 1 [src\dotemu.cpp,293] [Mar 27 2015 15:19:37] config file [ENABLEDOTEMULOG]: 1 [src\dotemu.cpp,294] [Mar 27 2015 15:19:37] config file [LANGUAGE]: 0 [src\dotemu.cpp,295] [Mar 27 2015 15:19:37] config file [USEX2]: 0 [src\dotemu.cpp,296] [Mar 27 2015 15:19:37] config file [1STLAUNCH]: 0 [src\dotemu.cpp,1616] [Mar 27 2015 15:19:37] **** dotemu_alloc: (16777344) 16777344 bytes from @0x3410020 [src\dotemu.cpp,1616] [Mar 27 2015 15:19:37] **** dotemu_alloc: (33554688) 16777344 bytes from @0x4420020 Starting Heroes of Might & Magic III (Linux based version)... Fossilize INFO: Overriding serialization path: "/home/alexander/.local/share/Steam/steamapps/shadercache/297000/fozpipelinesv6/steamapprun_pipeline_cache". INFO: WARNING: Ignoring SDL_GL_SetSwapInterval call due to ANGLE bug [src\dotemu.cpp,415] [Mar 27 2015 15:19:37] SDL_RENDERER: opengles2 [src\dotemu.cpp,417] [Mar 27 2015 15:19:37] SDL_RENDERER_ACCELERATED supported [src\dotemu.cpp,420] [Mar 27 2015 15:19:37] SDL_RENDERER_TARGETTEXTURE supported [src\dotemu.cpp,423] [Mar 27 2015 15:19:37] max texture size = 16384x16384 [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_SHADER_vert' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_SHADER_frag' : [src\dotemu_shader.cpp,1771] [Mar 27 2015 15:19:57] Compile log for prog 'TEX_SHADER' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_BGR_SHADER_vert' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_BGR_SHADER_frag' : [src\dotemu_shader.cpp,1771] [Mar 27 2015 15:19:57] Compile log for prog 'TEX_BGR_SHADER' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_Z_SHADER_vert' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_Z_SHADER_frag' : [src\dotemu_shader.cpp,1771] [Mar 27 2015 15:19:57] Compile log for prog 'TEX_Z_SHADER' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_BGR_Z_SHADER_vert' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_BGR_Z_SHADER_frag' : [src\dotemu_shader.cpp,1771] [Mar 27 2015 15:19:57] Compile log for prog 'TEX_BGR_Z_SHADER' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_OUTLINE_SHADER_vert' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_OUTLINE_SHADER_frag' : [src\dotemu_shader.cpp,1771] [Mar 27 2015 15:19:57] Compile log for prog 'TEX_OUTLINE_SHADER' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_OUTLINE_BGR_SHADER_vert' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_OUTLINE_BGR_SHADER_frag' : [src\dotemu_shader.cpp,1771] [Mar 27 2015 15:19:57] Compile log for prog 'TEX_OUTLINE_BGR_SHADER' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_ADJUST_HSV_SHADER_vert' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_ADJUST_HSV_SHADER_frag' : wine: Unhandled page fault on read access to 3BCE3048 at address E8ADB877 (thread 0174), starting debugger... [src\dotemu_shader.cpp,1771] [Mar 27 2015 15:19:57] Compile log for prog 'TEX_ADJUST_HSV_SHADER' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_ADJUST_HSV_BGR_SHADER_vert' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_ADJUST_HSV_BGR_SHADER_frag' : [src\dotemu_shader.cpp,1771] [Mar 27 2015 15:19:57] Compile log for prog 'TEX_ADJUST_HSV_BGR_SHADER' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_ADJUST_HSV_OUTLINE_SHADER_vert' : [src\dotemu_shader.cpp,1794] [Mar 27 2015 15:19:57] Compile log for shader 'TEX_ADJUST_HSV_OUTLINE_SHADER_frag' : Unhandled exception: page fault on read access to 0x3bce3048 in 32-bit code (0xe8adb877). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:e8adb877 ESP:0d46d500 EBP:e92a952c EFLAGS:00010a12( R- --O I -A- - ) EAX:905a4d00 EBX:00000000 ECX:00000001 EDX:0800b521 ESI:dda05120 EDI:e8a42b7b Stack dump: 0x0d46d500: 00000000 00000000 00000000 00000200 0x0d46d510: 0d46d728 dda03fb0 000303c0 00000000 0x0d46d520: dda04000 00030300 00000000 00000000 0x0d46d530: dde10a10 00000001 00000080 0d46eb6c 0x0d46d540: 0d46d84c 00000000 00000100 00000000 0x0d46d550: 00000000 7dac6a50 dda05138 00000008 Backtrace: =>0 0xe8adb877 (0xe92a952c) 1 0x00000000 (0x008a938c) 0xe8adb877: movl 0x113a671c(%ebp,%eax,4),%ebx Modules: Module Address Debug info Name (50 modules) PE 00140000-00150000 Deferred sdl2_mixer PE 00150000-0016a000 Deferred zlibwapi PE 00170000-00191000 Deferred sdl2_image PE 00400000-0085f000 Deferred homm3 2.0 PE 00fd0000-01103000 Deferred ole32 PE 01110000-01a4a000 Deferred shell32 PE 01a50000-01b26000 Deferred msvcr110 PE 01b30000-01bb5000 Deferred msvcp110 PE 02540000-0267d000 Deferred steam PE 02910000-0293e000 Deferred winepulse PE 02970000-029a0000 Deferred libegl PE 08a70000-08d89000 Deferred d3dcompiler_46 PE 08d90000-08f12000 Deferred libglesv2 PE 08f20000-08f50000 Deferred winevulkan PE 10000000-100b4000 Deferred sdl2 PE 38000000-3924a000 Deferred steamclient PE 3b400000-3b41e000 Deferred steam_api PE 61740000-61784000 Deferred advapi32 PE 62440000-6277b000 Deferred d3d9 PE 62e80000-62ea2000 Deferred zlib1 PE 62fc0000-6304e000 Deferred rpcrt4 PE 63480000-6348d000 Deferred version PE 63bc0000-63bda000 Deferred shcore PE 64a40000-64a94000 Deferred shlwapi PE 64ec0000-64fef000 Deferred oleaut32 PE 66b00000-66b3e000 Deferred win32u PE 67840000-6784a000 Deferred psapi PE 67d40000-67d6c000 Deferred mmdevapi PE 68080000-68174000 Deferred libiconv2 PE 682c0000-6831e000 Deferred dsound PE 68500000-6855a000 Deferred combase PE 68b40000-68b77000 Deferred libpng16-16 PE 69ac0000-69acd000 Deferred vulkan-1 PE 6a040000-6a062000 Deferred msacm32 PE 6a280000-6a32e000 Deferred msvcrt PE 6a400000-6a4c8000 Deferred winmm PE 6bc00000-6bc2c000 Deferred sechost PE 6bcc0000-6bd41000 Deferred setupapi PE 6c9c0000-6ca46000 Deferred gdi32 PE 6d780000-6d7a9000 Deferred ws2_32 PE 6ed00000-6ef41000 Deferred user32 PE 6f900000-6f93c000 Deferred msctf PE 70b40000-70c1c000 Deferred ucrtbase PE 71200000-7121c000 Deferred imm32 PE 7b000000-7b0ee000 Deferred kernelbase PE 7b600000-7b81b000 Deferred kernel32 PE 7bc00000-7bca9000 Deferred ntdll PE 7ef90000-7ef93000 Deferred openal32 PE f5d60000-f5d64000 Deferred winex11 PE f5f70000-f5f73000 Deferred lsteamclient Threads: process tid prio (all id:s are in hex) 00000020 steam.exe 00000024 0 0000010c 0 0000011c 0 00000030 services.exe 00000034 0 00000038 0 00000044 0 00000064 0 00000070 0 00000094 0 000000ac 0 000000e0 0 0000003c winedevice.exe 00000040 0 0000004c 0 00000050 0 00000054 0 00000058 0 000000b8 0 0000005c winedevice.exe 00000060 0 00000068 0 0000006c 0 00000074 0 00000078 0 0000007c 0 00000080 0 00000088 0 0000008c plugplay.exe 00000090 0 00000098 0 0000009c 0 000000a0 0 000000a4 svchost.exe 000000a8 0 000000b0 0 000000b4 0 000000bc conhost.exe 000000c0 0 000000c4 explorer.exe 000000c8 0 000000cc 0 000000d0 0 000000d8 rpcss.exe 000000dc 0 000000e8 0 000000ec 0 000000f0 0 000000f4 0 000000f8 0 00000100 tabtip.exe 00000104 0 00000108 0 00000110 0 00000124 (D) Z:\home\alexander\.local\share\Steam\steamapps\common\Heroes of Might & Magic III - HD Edition\HOMM3 2.0.exe 00000128 0 0000012c 0 00000130 0 00000134 0 00000138 15 0000013c 15 00000140 15 00000144 2 00000148 0 0000014c 0 00000150 0 00000154 0 00000158 0 0000015c -2 00000160 -2 00000164 -2 00000168 -2 0000016c -2 00000170 -2 00000174 -2 <== 00000178 -2 00000184 0 System information: Wine build: wine-7.0 Platform: i386 (WOW64) Version: Windows 10 Host system: Linux Host version: 6.1.4-1-default ThreadGetProcessExitCode: no such process 6572 ThreadGetProcessExitCode: no such process 6509 ThreadGetProcessExitCode: no such process 6494 ThreadGetProcessExitCode: no such process 6485 ThreadGetProcessExitCode: no such process 6476 ThreadGetProcessExitCode: no such process 6425 ThreadGetProcessExitCode: no such process 6419 ThreadGetProcessExitCode: no such process 6404 ThreadGetProcessExitCode: no such process 6394 ```
alasky17 commented 1 year ago

@Alexander-Wilms Could you give some more details? When exactly does this crash happen? Could you upload a full log of the crash (You can get a log by adding PROTON_LOG=1 %command% to the launch options. The log will show up in your ~ folder by default.). Could you also please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report?

Alexander-Wilms commented 1 year ago

@alasky17 The crash happened when I clicked on Play in the launcher:

grafik

I tried it two more times now (using Proton Experimental), with fullscreen mode it worked fine, with fullscreen mode disabled, it crashed:

Log for crash with Experimental: https://gist.github.com/Alexander-Wilms/41f8f48f2f9cfaf74af1c950b5365ebb

Log for Proton 7.0-6: https://gist.github.com/Alexander-Wilms/d5ce025bde3bddf14e9507e44faf03ca

System information: https://gist.github.com/Alexander-Wilms/500da4d4174c5b233e57f9a6474ff2ac

alasky17 commented 1 year ago

@Alexander-Wilms Thank you for the info! The key was to turn off fullscreen :) We will investigate this - thank you for reporting the diff between Proton stable and experimental.

kisak-valve commented 1 year ago

Hello @Alexander-Wilms, please retest with Proton Experimental 2023-01-23.

Alexander-Wilms commented 1 year ago

@kisak-valve Thanks, both fullscreen and windowed mode work fine again with the latest Proton Experimental.