Open zixaphir opened 1 year ago
RTX 2080 - Same.
Same here, RX 6600XT
At the launch game pop's error "D3D12Core.dll(DirectX AgilitySDK) didn't be installed on your Windows. Please update Windows.".
I found a way on reddit how to make it work, just launch steam with: -steamdeck
I found a way on reddit how to make it work, just launch steam with:
-steamdeck
The game launched, but the graphics look like they are from 2013 even in 4K (soapy textures, angular models). Is this related to this key or is it like that in itself?
Looks about the same for me too.
GPU: NVIDIA RTX 3080ti mobile
Launch option: SteamDeck=1 %command%
That works too, but I can't get it above 30FPS. Vsync off and FPS limit set to 120FPS just does nothing here for me on NVIDIA.
I have the same issue as detailed above. SteamDeck=1 %command%
does allow it to launch, but changing the graphics settings to anything from the default "low" causes the game to crash.
Launch option:
SteamDeck=1 %command%
That works too, but I can't get it above 30FPS. Vsync off and FPS limit set to 120FPS just does nothing here for me on NVIDIA.
It's probably related to the workaround. It seems like the game has some special code paths for the steamdeck, and that may be handicapping things.
It seems with SteamDeck=1
it is not using D3D12Core.dll
at all so probably can't use higher settings because of it.
When I moved this dll to be used by proton (it's in game folder) games starts without SteamDeck=1 but is stuck on loading.
Really hope Valve bans workarounds like this, what happens when Proton can support D3D12 for this game properly and its never able to use it cause of their check. Even if it only applies to the Deck that still means its unable to use it without you knowing to add steamdeck=0 (not even sure if that works on the deck.) This is a bad behavior imo.
Same here, Radeon RX 590 Series.
Update: It's Working Fine Now. -> No need "SteamDeck=1". | Nvidia RTX 2080
My standard launch command for every game (Nvidia) ->
PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 gamemoderun %command%
I can confirm it starts now without any parameters, but textures and models still seems to load in low quality and FPS still low. Settings seems to only change fog and water.
Update: It's Working Fine Now. -> No need "SteamDeck=1". | Nvidia RTX 2080
My standard launch command for every game (Nvidia) ->
PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 gamemoderun %command%
That’s cause valve updated proton to auto apply the steam deck command to forespoken. Wonder if SteamDeck=0 works as a command.
Update: It's Working Fine Now. -> No need "SteamDeck=1". | Nvidia RTX 2080 My standard launch command for every game (Nvidia) -> PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 gamemoderun %command%
That’s cause valve updated proton to auto apply the steam deck command to forespoken. Wonder if SteamDeck=0 works as a command.
Just checked. SteamDeck=0
brings back D3D12Core.dll
error
I hope this doesn't become a trend. If the game works on Steam Deck it should work on Linux, and if it works on Linux it should work on Steam Deck. (with the exception being when the Steam Deck's hardware specifications aren't enough to run the game at acceptable performance, but even then, the game should still launch)
While arguably "playable" now, this "Steam Deck code path" is clearly not ideal. The game suffers from framerate issues on all platforms, it seems, but I don't think I've run into anybody on Linux able to consistently hit above mid-20s fps, even without hitting full CPU or GPU usage, while I know Windows users who are faring far better. Along with that, the busted LOD models everywhere are visually atrocious, inconsistent, and are clearly incorrect.
Loading times are also an isssue, but I'm willing to chock that down due to lack of DirectStorage (which my system wouldn't support on Windows anyways)
The vkd3d-proton ticket: https://github.com/HansKristian-Work/vkd3d-proton/issues/1390
Here's a stub DLL patch for Wine that returns the lowest SDK version. 0001-d3d12core-Add-stub-DLL.txt
While arguably "playable" now, this "Steam Deck code path" is clearly not ideal. The game suffers from framerate issues on all platforms, it seems, but I don't think I've run into anybody on Linux able to consistently hit above mid-20s fps, even without hitting full CPU or GPU usage, while I know Windows users who are faring far better. Along with that, the busted LOD models everywhere are visually atrocious, inconsistent, and are clearly incorrect.
Loading times are also an isssue, but I'm willing to chock that down due to lack of DirectStorage (which my system wouldn't support on Windows anyways)
it seems like that someone atleast got the demo running relatively well for the GPU used (as far as i can see) https://www.youtube.com/watch?v=TZV7zBON8EY
it seems like that someone atleast got the demo running relatively well for the GPU used (as far as i can see) https://www.youtube.com/watch?v=TZV7zBON8EY
I'm not sure how they're doing that, but according to their Reddit Post, that's out-of-the-box with Proton-GE. I've been trying to download the demo to see if there's a difference between that and the main game, but for whatever reason, Steam isn't letting me install it right now.
RTX 3080 with latest Nvidia Driver. Trying to play the Demo and that same message came up at launch
I copied the D3D12Core.dll from Forspoken D3D12 Folder within the Forspoken Game Folder to My Windows C:\Windows\System32 folder and the Game lanched perfectly without any Launch Parameters needed
I copied the D3D12Core.dll to My Windows C:\Windows\System32 folder and the Game lanched perfectly without any Launch Parameters needed
Trying this, I got different results depending on the version of Proton used:
Experimental [standard/bleeding-edge]: ntdll.dll error. Game appears to be working, but the dialog obscures the screen, game does not respond to input, and closing/confirming the dialog force-closes the game.
Proton Next: extremely long loading time followed by game locking up.
And then Denuvo locked me out of the game for 24 hours while I was trying to test other/get more information to post :D
d3d12core.zip Here's my Wine compiled d3d12core.dll. Please let me know if it fixes the issue.
system32 SHA512 checksum
cbc071a3bbe8f9c28fbd1e38309ff103b736d080b1abcd7492c74ef8af7234481ca5509889ad0b03950c0861f11b94f53dd66688161cbb2604cf9f5ba6b2ceb0
syswow64 SHA512 checksum
99978d17ffa6726715f2a9718ffd05a8e9a41e1590ca46b7f47bac68fa762673707b67069ca48753a92d79319c6b7d25bee862cbcb2131c7ddb23b8b43a18377
Replying to https://github.com/ValveSoftware/Proton/issues/6474#issuecomment-1405954156
No good for me. I tried both dropping the dll into vkd3d-proton in Proton Experimental and tried directly replacing the dll in the game files and neither worked.
Just to be clear. 1: Had Steam check the Integrity of the files 2. I copied D3D12Core.dll from Forspoken D3D12 Folder within the Forspoken Game Folder to My Windows C:\Windows\System32 folder
That resolved it for me and I just got done playing 40 Minutes in the Demo. Hope that Clarifies and helps you guyz
Replying to https://github.com/ValveSoftware/Proton/issues/6474#issuecomment-1405958524
Did you try placing it in the wine prefix of the game (steamapps->compatdata) in the system32 and syswow64 folders? Also try running winecfg -> Library, and add d3d12core.
This dll doesn't do anything other than allow the game to check for its existence and version number. It's supposed to load its own shipped d3d12core after checking that it's newer than the windows one. So don't replace that shipped one with this.
Did you try placing it in the wine prefix of the game (steamapps->compatdata) in the system32 and syswow64 folders? Also try running winecfg -> Library, and add d3d12core.
This dll doesn't do anything other than allow the game to check for its existence and version number. It's supposed to load it's own shipped d3d12core after checking that it's newer than the windows one. So don't replace that shipped one with this.
Dropping the dlls into the wine prefix got me past the dx12 error message. However I see an endless loading screen, so one problem down, onto the next.
Replying to https://github.com/ValveSoftware/Proton/issues/6474#issuecomment-1405975113
Did you restore the d3d12core file that was in the game directory? Verifying the integrity of the files should restore it.
Dropping the dlls into the wine prefix got me past the dx12 error message. However I see an endless loading screen, so one problem down, onto the next.
Using -noDirectStorage
as a command line argument fixes the infinite load for me, but then I hit the ntdll error. This is possibly a denuvo error, so perhaps that's not a problem for the demo?
Did you restore the d3d12core file that was in the game directory? Verifying the integrity of the files should restore it.
Yes, I did.
Dropping the dlls into the wine prefix got me past the dx12 error message. However I see an endless loading screen, so one problem down, onto the next.
Using
-noDirectStorage
as a command line argument fixes the infinite load for me, but then I hit the ntdll error. This is possibly a denuvo error, so perhaps that's not a problem for the demo?
Ah, yeah. That got me past the loading spinner. Yeah, a failure to authenticate makes me think maybe a denuvo error. It would be odd for them to authenticate dlls without it being tied to drm, but who knows?
EDIT: After a little investigating, ntdll.dll is one of the dlls denuvo checks, so this is almost certainly a denuvo error.
What does the ntdll error say? Could you also attach the proton log?
What does the ntdll error say? Could you also attach the proton log?
proton version: experimental (not bleeding-edge)
launch options: PROTON_LOG=1 SteamDeck=0 %command% -noDirectStorage
ntdll.dll: signature failed to authenticate. Please try to reinstall
Thanks, the log doesn't say much other than it's using BCryptCreateHash to get a hash. I'm not sure if this is a denuvo problem, but the demo also has this issue. I guess it's possible the demo also has denuvo. It's literally hashing the ntdll file to check if it's been tampered with or not. I don't think there's a way to properly fix this with Wine/Proton, other than a hack patch of course. It actually checks more than ntdll too.
One thing to note is that if you don't press "OK" when the error dialog appears the game will continue loading the intro and the main menu, but you can't interact with it because of the dialog.
Regardless, there is a way to get it to run.
From a working Windows 10 installation, has to be 1909 or higher I'm assuming, you have to copy all these dlls from system32 and syswow64 into the respective folders of the Wine prefix of the game, /steamapps/compatdata/2228080/
Talk about excessive.
I find it funny that it's hashing bcrypt through bcrypt lol, like "Trust me bro, this is a totally legit hash".
Note: You have to copy dxgi after starting the game otherwise it will be overwritten by Proton. I tried making it immutable and read-only but the game wouldn't launch this way.
For me, it gets to the main menu then crashes when loading a new game. Or even staying in the menu for long enough causes it to crash, along with steam itself. I thought it might be because of dxgi, but replacing it with the steam one after it does the hash check results in the same thing.
Edit: There might be a memory leak either in the game or in Wine/Proton as it increasingly uses more and more memory just sitting in the menu. I only have 16 GB of RAM and have multiple applications running, using about 7.5 GB. Just getting to the main menu uses about 7 GB and then it slowly increases.
I guess the crash is due to the lack of memory.
System Information
Steam Deck 512
Game Installed on SSD
Proton 7.0.6 Next preselected
Symptoms
Select menu has missing backgrounds, missing map and selections making it impossible to use the map or skill tree. This may be because all of those are 3d an rendered in real time. You see a big black nothing in the middle of the Skill Tree or Map tabs and going back to game from the Select menu takes ages .
Reproduction
Open game, go on the open world. Press Select. Attempt to use the Map, Magic or Gear Screens
Replying to https://github.com/ValveSoftware/Proton/issues/6474#issuecomment-1408172030
How long did you wait for those menus to load? On desktop, they can take a good 15 seconds to load.
It takes about 30 sec proton ge but on 7.0.6 they just wouldnt load for me and going back to the game gave me black screens
Hello @ffrasisti, it should be noted that Proton 7.0.6 Next preselected
shouldn't be true right now. If you're not manually choosing a Proton version in the per-game override, then Proton Hotfix should be getting selected for use with this game.
As of patch 1.02 of the game, SteamDeck=1 is no longer required for the game to run on Linux. I ran the game with SteamDeck=0 explicitly set and where previously I was getting a Denuvo error, I'm now able to get into the game just fine.
As of patch 1.02 of the game, SteamDeck=1 is no longer required for the game to run on Linux. I ran the game with SteamDeck=0 explicitly set and where previously I was getting a Denuvo error, I'm now able to get into the game just fine.
How are the textures? It appears they were forced on very low no matter what.
I didn't have too much time to look around before work. I'll do a bit more looking around this afternoon. I was basically just able to confirm that the game runs and graphical settings actually affect things now.
EDIT: Just took another look around, and yeah. Textures are looking way better.
EDIT2: I've also verified that the -noDirectStorage tag is no longer required. I don't know if Valve added that as a default when launching the game or if the game just knows what to expect on Proton, but that's nice.
EDIT3: Mind you, the FPS is still hovering in the low 20's / upper teens no matter what I do. I'm on a mobile 3080ti with a 1440p screen. At least it looks nicer with the performance not being any worse.
Things seem to be working a lot better now. I am noticing some ground textures in the distance look like they are from the PlayStation 1 area. Looks like it is some kind of LOD issue in certain scenes in the benchmark. I notice the textures look good then as the camera pulls back from them they turn to trash. I notice that Model Memory in Graphics settings is grayed out and set to Low. I don't know what this setting is meant to do but my test system certainly does not have low memory of any kind. I wonder if it is still assuming all linux systems are the steam deck in certain aspects.
SteamOS 3 5800X 32GB DDR4 RAM NVMe SSD PCI-E 3.0 6900XT
Game is GPU bound on my system with CPU cores hovering in the mid to high 20s. Occasional peeks to mid 40s.
I get 51FPS average on the benchmark at 4k with this setup. All graphics settings maxed without any DRS.
Setting FSR to Quality bumped my average FPS up to 88.
I didn't have any issue setting the model memory. Try explicitly setting SteamDeck=0 in the launch options. I think it might still be on by default for this game.
Can confirm, setting SteamDeck=0 enables Model Memory as well as allowing Screen Mode to be set to Windowed and Fullscreen. This has resolved the LOD texture issue. Also seeing more things on the ground at distance. Performance is a lot lower as well now. Getting average 44 FPS at 4k without any DRS. Need to set FSR to Balanced now in order to stay above 60fps in the benchmark. This game seems to be limited to only 8 threads as well.
Also discovered a very annoying issue. If a Bluetooth controller disconnects at any point the game will lock up and you need to close it via the Steam Menu and re-launch the game.
Lucky you. I wish I wasn't stuck in the mid-20's. I'll be playing around with settings more to see if I can get at least into the 30s/40s. I feel like a 3080ti, even a mobile 3080ti, should be able to do better than low 20's.
Can confirm the 1.02 version improves things, but performance is still pretty bad. On my Nvidia GTX 1080ti, PROTON_ENABLE_NVAPI=1
gives an extra 5-10fps, which gets me from around 12-18 in game to 20-25. GPU usage in mangohud still only shows around 30-60% utilization.
I don't generally like enabling NVAPI because I assume there's a reason it's usually disabled, but I'm noticing those on AMD GPUs averaging higher framerates while Nvidia users are stuck in the low-to-mid 20s
I'm attaching logs in case they can help
Hi! 3060 ti here, it is stuck at around 30 fps (with tremendous spikes down to 10 fps) no matter if I set everything in low or high quality mode (it looks pretty bad in high quality mode btw). GPU usage is at 50% with 5 GB of VRAM used.
Hi! 3060 ti here, it is stuck at around 30 fps (with tremendous spikes down to 10 fps) no matter if I set everything in low or high quality mode (it looks pretty bad in high quality mode btw). GPU usage is at 50% with 5 GB of VRAM used.
If it's looking bad even in high-quality mode, go into your launch options and set SteamDeck=0 It's still enabled by default for this game afaik.
Compatibility Report
System Information
I confirm:
Symptoms
Game launches to an error dialog titled
Luminous.RenderInterface
that readsD3D12Core.dll(DirectX.AgilitySDK) didn't be installed on your Windows. Please update Windows.
Reproduction
Attempt to launch game.
steam-1680880.log