Open adrianlshaw opened 6 years ago
This game uses DirectMusic so the music is not working for me.
I can conform, music dosnt work.
Tested again and I noticed the same here. Music in the videos dies work but not in the game. Sound effects do work, however. I've updated the issue description to reflect this.
Have any of you tried WINEPREFIX=/path/to/prefix/ WINE=/path/to/proton/wine winetricks dmusic dsound
? Or perhaps ...winetricks --force xact
?
@nstgc yes, I have tested directmusic
(which includes dsound
) and xact
. Result: Unfortunately the game won't start, it hangs with a black screen and cracking sound. Only reverting to builtin libraries makes the game runnable again (of course without background music though).
For me on Fedora 28, the advice here to install directmusic via WINEPREFIX="<Steam library path>/steamapps/compatdata/39150/pfx" winetricks directmusic
but then set dsound to builtin using WINEPREFIX="<Steam library path>/steamapps/compatdata/39150/pfx" winecfg
made the stock background music play without issue.
same here (Ubuntu 18.04)
I've also used this -> https://steamcommunity.com/sharedfiles/filedetails/?id=594277140 because the original music from the PC version was really bad midi
I can confirm the workaround from @cdr255 works like a charm. Thank you very much!
can confirm installing directmusic via winetricks makes game perfect. 37 hours played and can't find anything wrong. 1 error left is that when you quit the game the launcher for it crashes. if music and that error is fixed, i would describe this title as flawless and it should be whitelisted.
thank you for your work
LOG: steam-39150.log
Game runs great, except theres no music as mentioned previously.
There have been a couple of reports about having save files lost / deleted; one person guessed that it may have been related to the Winetricks customization. Has anything else been discovered since? For example, if very few users are affected by it, or that it's a one-time data loss that only occurs as you first apply the Winetricks customization.
I've had data loss on FF7 but I'm not sure whether it relates to Wine or to Square Enix's software.
It's possible that during the Opening Movie (remastered graphics mode active, fwiw), audio might hit a buffer underrun and start playing back music from a second before, resulting in an audio desync that may bother players expecting the intro movie's sound effects to match the actual movie (sword clangs, magic being cast, that sort of thing).
I'm also assuming this may hit on movie playback throughout the actual game, (again) fwiw.
I'm using GE 6.16 without any special protonfixes. (seems like I'm missing music)
Any old game that uses DirectInput that features a launcher cannot be controlled with joystick
Issue transferred from https://github.com/ValveSoftware/Proton/issues/7303. @hfc2x posted on 2023-12-01T20:10:50:
A game such as Final Fantasy VIII does not get controller input with Steam Input because whenever it launches, it keeps 2 windows open, and Steam only sends inputs to the first window.
The launcher window stays in the background receiving inputs, and blocking the inputs from reaching the game, which only responds to keyboard key presses.
This not only affects Final Fantasy VIII, but this is the most notable example I can name from the top of my head.
This happens with X11. Haven't tried Wayland.
This does not happen in Windows because the launcher is seemingly able to pass down the inputs to the game.
Edit: Game works very well with the exception that there is no music. Sound effects do work, however.
Specs: Proton 3.7-3, Ubuntu 18.04, NVIDIA Quadro FX 1800