Open JT8D-17 opened 11 months ago
Further testing yielded:
Fossilize INFO: Setting autogroup scheduling.
/bin/sh\0-c\0/home/username/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=2168680 -- /home/username/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/media/Games/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=waitforexitandrun -- '/media/Games/SteamLibrary/steamapps/common/Proton 8.0'/proton waitforexitandrun '/media/Games/SteamLibrary/steamapps/common/Nuclear Option/NuclearOption.exe'\0
chdir "/media/Games/SteamLibrary/steamapps/common/Nuclear Option"
ERROR: ld.so: object '/home/bjoern/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/bjoern/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/bjoern/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/bjoern/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/bjoern/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Proton: Upgrading prefix from None to 8.0-103 (/media/Games/SteamLibrary/steamapps/compatdata/2168680/)
fsync: up and running.
wine: RLIMIT_NICE is <= 20, unable to use setpriority safely
Setting breakpad minidump AppID = 2168680
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198055857339 [API loaded no]
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
Fossilize INFO: Overriding serialization path: "/media/Games/SteamLibrary/steamapps/shadercache/2168680/fozpipelinesv6/steamapprun_pipeline_cache".
10/28 17:56:28 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20231027232428)/tid(8567)
10/28 17:56:28 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(8567)
The game works on Proton 8.0-4 if I unplug all of my controller devices (T.16000M + TWCS). If I plug in just a single of them, it will freeze after the splash screen.
Is this a Unity bug?
The exact same isssue also occurs in "Reentry - an Orbital Simulator" (882140), which also uses Unity, so I assume that this is a general Unity game engine bug with Proton (or WINE) when any joystick is plugged in.
The game now runs with the fix recently rolled into bleeding edge Proton (soon to be part of Experimental). https://github.com/ValveSoftware/Proton/issues/7284#issuecomment-1929245471
Game runs and seems to perform well, but I have input problems. T.16000M + TWCS. I cant use the stick rotate (it's not being detected as moving in the calibration step) and if I bind the yaw axis to my rocker that doesnt work either.
Compatibility Report
System Information
I confirm:
Proton log file: steam-2168680.log
Symptoms
Reproduction
Further information