Open lieff opened 6 years ago
I had similar threadripper issues (as reported by AwesamLinux) that seem 'fixed' when running in a VM without any NUMA topology.
Launching Hellblade resulted in a "Fatal error!" crash. I virtualized the install with qemu/kvm (using cpu model passthrough) and GPU passthrough using 42 pinned cores, but specifically did not give the VM a numa topology. Hellblade works as expected. Modifying the VM to passthrough a virtual NUMA topology results in Fatal Error appearing again.
Unlike AwesamLinux, I'm running 64 GB of quad channel memory out of the gate and still hit this problem. This suggests NUMA-related issues somehow. For now I'm just leaving the NUMA topology disabled. I suspect that disabling cores on the kernel launch options would workaround this problem but specifically disabling cores isn't a great solution (and I didn't try it anyway).
Distro: Arch Linux CPU: TR 2970WX GPU: Radeon VII Driver/LLVM: Mesa 20.1.4-3 Kernel: 5.7.12 Proton: 5.09
steam-414340_proton-5.log steam-414340_proton-ge.log
When starting new game, briefly shows splashscreen, then crashes to desktop.
Hello @kapsh, your log indicates a video driver issue:
eGame\Binaries\Win64\HellbladeGame-Win64-Shipping.exe: ../mesa-20.2.2/src/compiler/nir/nir.h:2352: nir_instr_as_alu: Assertion `parent && parent->type == nir_instr_type_alu' failed.
leading to wine: Assertion failed at address 00007F62D74FC945 (thread 0180), starting debugger...
and Unhandled exception: assertion failed in 64-bit code (0x00007f62d74fc945).
@kisak-valve oh, silly me. Gotta admit I only scanned log quickly and misread it as segfault in wine. Checked another time with mesa from git master (namely https://github.com/mesa3d/mesa/commit/b3504f41733a55c7680fbd2f6240df2c0e9f8c3d): it does run (at least 5 minutes after first cutscene).
Are you still experimenting issues with RADV?
@hakzsam are you asking anyone in particular? Personally I can install and test in on available mesa 20.3.3 if you need status on current release.
Yes, anyone.
System Information
Retest Compatibility Report
The game still works for me with my current setup (with quad channel memory, did not try with dual channel). I did notice some blocky graphics (see the distant trees) at the intro of the game in all proton versions I tried
This is probably completely normal just that I haven't noticed it ever before, mentioning it just in case and including a screenshot of the settings used:
Logs: steam-414340-experimental-5.13-20210126.log steam-414340-proton-3.16-9.log.tar.gz steam-414340-proton-5.13-5.log system_info.txt
"Hellblade Senua's Sacrifice" stopped to work after 2021 Update
Issue transferred from https://github.com/ValveSoftware/Proton/issues/5356. @spagoc posted on 2021-11-28T11:21:03:
On my PC, after the 2021 November update, "Hellblade Senua's Sacrifice" stopped to work giving the following error:
DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument.
I don't know if there is a workaround to solve the problem. My conf: Ryzen 3600, Nvidia 2060 Super GPU with v. 470.82.00 driver Proton 6.3-8 and Proton Experimental Ubuntu 21.10 with X11
The game works again with "-d3d11" as start option. It appears that the two patches of 2021 (November and 7th December) have ported the game to DirectX 12 API in a way that is not yet compatible with Proton.
System Information
App ID: 414340 Build ID: 7800612
Game with the most recent update is working on my setup with DX12
As for the blocky graphics issue that I previously pointed out, I have checked occured on different system on Windows too (you just have to pay close attention to spot it). So that was not a Proton/driver issue.
System Information:
Hi , this Game observed crash or hang in Proton Experimental, while works well under Proton 8.0-4. And the rendered scene looks very slowly on Radv under Proton experimental, while looks better under Proton 8.0-4.
Could anyone have a look ? : )
Thanks
There attached the crash and hang info.
Crash Info:
@MrRobbin Hi there. Experimental have enabled the support for Ray Tracing out of the box so i assume radv is slow there because the game turns it on in the options. As for the crash or hang when using amdvlk if the same doesn't happen with radv then it is probably better to report at the amdvlk tracker.
[Regression] Hellblade Senoa's sacrifice (414340)
Issue transferred from https://github.com/ValveSoftware/Proton/issues/7488. @HarissaHero posted on 2024-02-09T19:12:42:
Crash on startup with error
Works fine with Proton 7, according to other's tests seems to work with proton 8.0-4
Run the game with compatibility
Hello @HarissaHero, please add PROTON_LOG=1 %command%
to the game's launch options and attach the generated $HOME/steam-$APPID.log to this issue report as a file. (Proton logs compress well if needed.) Also, please copy the contents of Steam Runtime Diagnostics from Steam (Steam
-> Help
-> Steam Runtime Diagnostics
) and put it in a gist, then include a link to the gist in this issue report.
Hi @kisak-valve, sure here are the files: Steam Runtime Diagnostics steam-414340.log
Thanks, the extended diagnostics tells us that you're using mesa/RADV 23.2.1 (https://gist.github.com/HarissaHero/9d0879618d4b6f3a1fdfcf57baaf9f84#file-gistfile1-txt-L310) and warn:seh:handle_syscall_fault backtrace: --- Exception 0xc0000005 at 0x7ff9a08c3d34: /usr/lib/pressure-vessel/overrides/lib/x86_64-linux-gnu/vulkan/08/libvulkan_radeon.so + 0x2c3d34.
hints that there was an access violation (c0000005) in the video driver.
Mesa 23.2.1 was the first point release that enabled raytracing by default with RADV. I'd test how the game behaves with a newer build of mesa from a PPA like oibaf or kisak-mesa, but I'm also seeing there's mesa installed in /opt/amdgpu
(https://gist.github.com/HarissaHero/9d0879618d4b6f3a1fdfcf57baaf9f84#file-gistfile1-txt-L998) and we've seen driver dependency problems between stuff in /opt and PPAs so some extra care is needed there.
Distro: Ubuntu 18.04 GPU: GTX 980, Nvidia proprietary driver 390.48 Resolution: 2560x1440 RAM: 16GB Proton 3.7-4 Beta
Played around hour, some audio stutter (not painful). Probably because of high resolution and max graphics settings. All other is fine.