ValveSoftware / Source-1-Games

Source 1 based games such as TF2 and Counter-Strike: Source
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[HLS] Scientists and security guards not speaking questions/answers dialogue #1187

Closed ghost closed 10 years ago

ghost commented 10 years ago

In the original, scientists and security guards would talk to each other while idle, but in HLS they only speak the generic idle dialogue and not the q/a dialogue. It exists in the talker scripts, with version for before the cascade and after, but it doesn't work in-game.

Tele42 commented 10 years ago

Please include all information requested at https://github.com/ValveSoftware/Source-1-Games#reporting-issues.

alfred-valve commented 10 years ago

Can you post a map and location that I can test this with, when comparing c1a0 between the two right now they seem to act the same.

ghost commented 10 years ago

@alfred-valve c1a0d, the equipment cart around -2339.883057 -63.628441 -238.732300. Past this point, a scientist will come around the corner and meet the other one by the cart. They should start talking after a while. In GoldSrc they use the Q/A dialogue, and will eventually use their "stare" behaviour (player is looking at NPC for an extended for an extended time, NPCs will eventually stare back and speak their STARE sentences. Haven't been able to get this to work in HLS either). Right now in HLS I can only get the scientists to face me and speak their idle lines. The room in c1a0 with the two scientists at the whiteboard should also work well.

If you need to test the post-disaster dialogue, spawning scientists through console should work, as newly spawned NPCs default to post. Same with guards. There are only one set of answers, used for pre/post, and guards do not have pre-disaster questions as they aren't meant to engage in conversation before the cascade.

alfred-valve commented 10 years ago

I see the problem, the question past of the loop wasn't turned on for all scientists, will fix.

ghost commented 10 years ago

@alfred-valve Well, they are definitely asking questions now, but for some reason instead of another NPC answering, they answer themselves. Or else they don't get an answer at all. So far, I haven't gotten any security guards to say anything either, was it enabled for them too?

alfred-valve commented 10 years ago

Oh boy is this a rabbit hole, it looks like some large pieces need implementation, I am digging into it.