Closed ghost closed 10 years ago
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Can you post a map and location that I can test this with, when comparing c1a0 between the two right now they seem to act the same.
@alfred-valve c1a0d, the equipment cart around -2339.883057 -63.628441 -238.732300. Past this point, a scientist will come around the corner and meet the other one by the cart. They should start talking after a while. In GoldSrc they use the Q/A dialogue, and will eventually use their "stare" behaviour (player is looking at NPC for an extended for an extended time, NPCs will eventually stare back and speak their STARE sentences. Haven't been able to get this to work in HLS either). Right now in HLS I can only get the scientists to face me and speak their idle lines. The room in c1a0 with the two scientists at the whiteboard should also work well.
If you need to test the post-disaster dialogue, spawning scientists through console should work, as newly spawned NPCs default to post. Same with guards. There are only one set of answers, used for pre/post, and guards do not have pre-disaster questions as they aren't meant to engage in conversation before the cascade.
I see the problem, the question past of the loop wasn't turned on for all scientists, will fix.
@alfred-valve Well, they are definitely asking questions now, but for some reason instead of another NPC answering, they answer themselves. Or else they don't get an answer at all. So far, I haven't gotten any security guards to say anything either, was it enabled for them too?
Oh boy is this a rabbit hole, it looks like some large pieces need implementation, I am digging into it.
In the original, scientists and security guards would talk to each other while idle, but in HLS they only speak the generic idle dialogue and not the q/a dialogue. It exists in the talker scripts, with version for before the cascade and after, but it doesn't work in-game.