ValveSoftware / Source-1-Games

Source 1 based games such as TF2 and Counter-Strike: Source
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[HLDMS] Recon playermodel is missing. #1216

Closed ghost closed 11 years ago

ghost commented 11 years ago

The Recon player model was never ported over to Source but is included in the Steam Version of Half-Life 1.

Half-Life 1's Player Models folder: ss 2013-09-13 at 09 21 39

Half-Life Deathmatch's Player Models folder: ss 2013-09-13 at 09 22 12

OS Name Microsoft Windows 7 Home Premium (Had the issue on Windows XP as well) Version 6.1.7600 Build 7600 Other OS Description Not Available OS Manufacturer Microsoft Corporation System Name THEUAREDEAD-PC System Manufacturer To Be Filled By O.E.M. System Model To Be Filled By O.E.M. System Type x64-based PC Processor AMD Athlon(tm) II X3 455 Processor, 3300 Mhz, 3 Core(s), 3 Logical Processor(s) BIOS Version/Date American Megatrends Inc. P1.70, 9/7/2010 SMBIOS Version 2.5 Windows Directory C:\Windows System Directory C:\Windows\system32 Boot Device \Device\HarddiskVolume1 Locale United States Hardware Abstraction Layer Version = "6.1.7600.16385" User Name Theuaredead-PC\Theuaredead Time Zone Paraguay Standard Time Installed Physical Memory (RAM) 4.00 GB Total Physical Memory 4.00 GB Available Physical Memory 2.01 GB Total Virtual Memory 8.00 GB Available Virtual Memory 5.54 GB Page File Space 4.00 GB Page File C:\pagefile.sys

The GPU is a PowerColor ATI Radeon HD 4830 512MB

Name ATI Radeon HD 4800 Series PNP Device ID PCI\VEN_1002&DEV_944C&SUBSYS_22731787&REV_00\4&1C1F7BC1&0&0010 Adapter Type ATI display adapter (0x944C), Advanced Micro Devices, Inc. compatible Adapter Description ATI Radeon HD 4800 Series Adapter RAM 512.00 MB (536,870,912 bytes) Installed Drivers aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll Driver Version 8.970.100.7000 INF File oem5.inf (ati2mtag_RV7X section) Color Planes Not Available Color Table Entries 4294967296 Resolution 1440 x 900 x 59 hertz Bits/Pixel 32 Memory Address 0xD0000000-0xDFFFFFFF Memory Address 0xFEBF0000-0xFEBFFFFF I/O Port 0x0000E000-0x0000EFFF IRQ Channel IRQ 4294967294 I/O Port 0x000003B0-0x000003BB I/O Port 0x000003C0-0x000003DF Memory Address 0xA0000-0xBFFFF Driver c:\windows\system32\drivers\atikmpag.sys (8.14.1.6264, 351.50 KB (359,936 bytes), 11/16/2012 4:39 PM)

alfred-valve commented 11 years ago

This is beyond the scope of the current updates

ghost commented 11 years ago

It's actually a really easy fix, all you have to do is port the model over and edit a line of code so the player model selection reads it, (Don't have the source code for HL2DM on me to demo it, but I am sure you are well aware of it.)

I have the model ported(few errors from the original animations differing from HLDMS), I'll even supply the .QC for edits to be made (the folder would be messy as hell though).

2013-09-16_00002

alfred-valve commented 11 years ago

I've not played in our modelling tools much, if you can get it all hooked up I could look into getting it added.

ghost commented 11 years ago

@alfred-valve If you can provide the .QCs, .QCIs, and animations for the player models (they are mostly the same for HL1 but it has some differences, like the walking animation's names are different and there's a y axis switcher on it while hl1 only has the x axis) I'll be glad to port over recon and the player models from Further Data, along with the sprays (which probably wouldn't take long to do)

ghost commented 11 years ago

@alfred-valve I mean without these I would only be able to provide poorly done ports as the walk animations don't carry over because it calls for a different name (Probably ACT_ wise) and the player wouldn't be able to look like or right when looking at him, but will be able to look up (The user would be fine looking around, his player model wouldn't) and using a decompiler for Source wouldn't provide a fully working .QC and would provide a lot of broken animations, some rotated 90 degrees and some just are not written correct in the .QC