ValveSoftware / Source-1-Games

Source 1 based games such as TF2 and Counter-Strike: Source
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[HLDM:S] Wrong game title in menu #1401

Closed DirvingWheel closed 11 years ago

DirvingWheel commented 11 years ago

It's Half-Life: Source, instead of Half-Life Deathmatch: Source

alfred-valve commented 11 years ago

Its "Half-Life" on the main menu and that is by design, is that what you mean?

ghost commented 11 years ago

Maybe you should make this a feature request and add it in so it looks more official so it goes like this

"GameInfo" { game "HALF-LIFE: Deathmatch" title "HALF-LIFE" title2 "deathmatch: source" type multiplayer_only

nocrosshair 0
nohimodel 1
nomodels 0
hidden_maps
{
    "background02" 1
    "background03" 1
    "background07" 1
    "background12" 1
    "background15" 1
    "test"         1
}

FileSystem
{
    SteamAppId              360     // This will mount all the GCFs we need (240=CS:S, 220=HL2).
    ToolsAppId              211     // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

    //
    // The code that loads this file automatically does a few things here:
    //
    // 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
    // 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
    //    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
    // 3. For the first "Game" search path, it adds a search path called "MOD".
    // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
    //

    //
    // Search paths are relative to the base directory, which is where hl2.exe is found.
    //
    // |gameinfo_path| points at the directory where gameinfo.txt is.
    // We always want to mount that directory relative to gameinfo.txt, so
    // people can mount stuff in c:\mymod, and the main game resources are in
    // someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
    //
    // Once under Steam, |gameinfo_path|. and hl1 will usually map to the same thing, 
    //
    SearchPaths
    {
        // First, mount all user customizations.  This will search for VPKs and subfolders
        // and mount them in alphabetical order.  The easiest way to distribute a mod is to
        // pack up the custom content into a VPK.  To "install" a mod, just drop it in this
        // folder.
        //
        // Note that this folder is scanned only when the game is booted.
        game+mod            hl1mp/custom/*

        // We search VPK files before ordinary folders, because most files will be found in
        // VPK and we can avoid making thousands of file system calls to attempt to open files
        // in folders where they don't exist.  (Searching a VPK is much faster than making an operating
        // system call.)
        game_lv             hl1mp/hl1mp_lv.vpk
        game+mod            hl1mp/hl1mp_sound_vo_english.vpk
        game+mod            hl1mp/hl1mp_pak.vpk
        game_lv             hl1/hl1_lv.vpk
        game+mod            hl1/hl1_sound_vo_english.vpk
        game+mod            hl1/hl1_pak.vpk
        game                |all_source_engine_paths|hl2/hl2_textures.vpk
        game                |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
        game                |all_source_engine_paths|hl2/hl2_sound_misc.vpk
        game                |all_source_engine_paths|hl2/hl2_misc.vpk
        platform            |all_source_engine_paths|platform/platform_misc.vpk

        // Now search loose files.  We'll set the directory containing the gameinfo.txt file
        // as the first "mod" search path (after any user customizations).  This is also the one
        // that's used when writing to the "mod" path.
        mod+mod_write+default_write_path        |gameinfo_path|.

        // Add the Portal directory as a game search path.  This is also where where writes
        // to the "game" path go.
        game+game_write     hl1mp

        // Where the game's binaries are
        gamebin             hl1mp/bin

        // Last, mount in shared HL2 loose files
        game                |all_source_engine_paths|hl1
        game                |all_source_engine_paths|hl2
        platform            |all_source_engine_paths|platform

        // Random files downloaded from gameservers go into a seperate directory, so
        // that it's easy to keep those files segregated from the official game files
        // or customizations intentially installed by the user.
        //
        // This directory is searched LAST.  If you visit a server and download
        // a custom model, etc, we don't want that file to override the default
        // game file indefinitely (after you have left the server).  Servers CAN have
        // custom content that overrides the default game files, it just needs to be
        // packed up in the .bsp file so that it will be mounted as a map search pack.
        // The map search pack is mounted at the top of the search path list,
        // but only while you are connected that server and on that map.
        game+download   hl1mp/download
    }
    }

}

chipsnapper commented 11 years ago

@alfred-valve well at least the font on the main menu isn't in the font type "HalfLife2", it is just written in plain text. Please fix it to display "HALF-LIFE" just like in HLS

ghost commented 11 years ago

@Lambda- he already fixed that

alfred-valve commented 11 years ago

Right, already fixed in the public release