Open Rupurudu opened 11 years ago
Screenshot:
I suppose Valve didn't intend access to the turrets until AFTER Mossman & Eli teleport away, quickest way to avoid having to code npc_turret_floor to ignore npc_eli, npc_mossman, even npc_kleiner and other scripted NPCs.
So, 19 days passed and no comment about it. @triage-valve @alfred-valve ?
So anything changed after 4 months?
@triage-valve is an assignee, I wonder what he can do?
Still not fixed.
Maybe it could be "temporarily" fixed by not allowing bringing the turrets? However, one big fix could be to globally modify the relationships to "Like" or be "Neutral" with classes npc_mossman and npc_eli?
Still not fixed. (It's pretty funny thought)
@TVdata It's possible Valve has canned this project, those lazy bums… nowadays their biggest concern is porting stuff to Source 2, and completely shitting on Half-Life: Source just because Black Mesa obsoletes it. https://github.com/ValveSoftware/Source-1-Games/issues/1890
Which game you're reporting the bug on: Half-Life 2
A detailed description of the issue: If you take some friendly combine turrets programmed by Alyx earlier to last level of Entanglement, (d2_prison_08) they kill Eli, destroying the scripted sequence and resulting player unable to get past that level. Also Judith tries to escape from friendly combine turrets (Why?) (Turrets don't attack Judith)
Steps for reproducing the issue; Get at least 1 friendly combine turret programmed by Alyx from earlier places. Put them in front of Eli. They kill Eli Vance.
Command line output: Nothing interesting here... Loading game from save\half-life-021.sav... Loading game from //MOD/save/d2_prison_08.HL1... 'cfg/motd.txt' not found; not loaded 'cfg/motd_text.txt' not found; not loaded Compact freed 929792 bytes Redownloading all lightmaps
your system information: Game releated bug, not needed.
Savegame file: https://dl.dropboxusercontent.com/u/66451761/Half-Life%202%20bug%20d2_prison_08.zip