Closed dscharrer closed 10 years ago
Hm, looks like this might be a dupe of #1418 - but it's still crashing for me.
ent_remove_all monster_apache
also prevents the crash here.
Comparing with the GoldSrc version, it looks like the bridge explodes sooner than it should.
@alfred-valve it seems to me like there could be a more general issue with delays/timing in scripted events in HL:S - compare also #1469 and #1474.
This crash is a dupe of #1418 , opt into the beta to verify the fix.
On the timing front updating either of the two bugs you mention will help us track down that problem.
:o I thought I had the beta enabled - sorry about that
It no longer crashes, but the bridge still explodes before the Apache had a chance to actually fire on it - there are no missiles displayed at all - so I think there is still a bug, probably a more general one with timing scripted sequences.
The game crashes right after the first big explosion at the dam in Surface Tension:![](http://i.imgur.com/wP2NMSR.jpg)
Right before the crash:
Output:
It doesn't seem to be uploading crash reports (at least there is not crash id in the log output or Steam system information), but here is a save file that let's me reproduce the crash every time - just load the save, wait for the explosion and boom. I also startet from an earlier save in Surface Tension - same result.
It crashes both with the HD content enabled or disabled.
system information