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Source 1 based games such as TF2 and Counter-Strike: Source
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[TF2][SRCDS] (MVM Crash) Host_Error: Overflow error writing string table baseline Scenes #1551

Open StrikerMan780 opened 10 years ago

StrikerMan780 commented 10 years ago

Ever since the halloween update, my Mann Vs. Machine server has been crashing repeatedly, and at random with "Host_Error: Overflow error writing string table baseline Scenes"

This never used to occur, except for over a year and a half ago.

The situation got even worse after the Tale of Two Cities update. My server is running on Windows Server 2012, and runs on Mann Vs. Machine 24/7. Everything is up-to-date, and fully verified... no corrupt files.

I have another server that shares all of the same content, and runs on regular TF2 Maps. It does not crash at all.

I'm going to assume the addition of new content has been pushing the stringtables near their max values, and you guys haven't raised the caps yet.

StrikerMan780 commented 10 years ago

I'm NOT going to let this sit for half of a year like last time this happened. No acknowledgement that there's something wrong? No two-second "We'll look into this", let alone anyone being assigned?

I know you guys have limited resources, but at the same time serious issues like this get brushed aside to make way for stuff that is relatively unimportant, such as minor weapon tweaks, which is beyond frustrating to me, especially considering that those updates seem to be pumped out at a high volume and rapid pace without issue. (and in some cases, cause more problems and they pile up.)

You'd think a company having a multi-billion-dollar net worth would have more staff working on bugs/keeping the general quality of things in check.

Look, if need be, I'll screenshot this happening to prove that this isn't some user error or hoax.

StrikerMan780 commented 10 years ago

Well, It's been over a month now since the bug started, and my server community is pretty much dead because everyone got sick of the crashes. Thanks VOLVO! Thanks a fucking lot guys for not taking two seconds to even so much as review this.

I'm not the only one having this issue, by the way. https://forums.alliedmods.net/showthread.php?p=2065199#post2065199

I've been really trying to resist the urge to be incredibly rude, but I'm failing miserably at this point because I've suffered losses in both the server's community, and income to support my servers financially due to this problem. Because of all this, I've become quite pissed off. I really just want Valve to realize how serious and game-breaking this issue is.

I will continue posting to this report once a day until this gets noticed, last time the stringtables error broke almost every non-official MvM server, it took almost (or over) a year for Valve to even notice or acknowledge it, which is by far unacceptable.

MrSchism commented 10 years ago

We're sorry you're experiencing some issues, however a few things have to be mentioned here.

First, you reported the issue and it should be getting looked at. It has been labelled and when someone who can work on it can get to it, it will be assigned to the right person and worked on.

Second, the constant post updating is unappreciated. Please re-read https://github.com/ValveSoftware/Source-1-Games#conduct to familiarize yourself with what is expected of you.

Third, while it's not expressly against the rules, the profanity is unnecessary.

Finally, a crash dump may help in identifying exactly what the issue is.

StrikerMan780 commented 10 years ago

I thought the labeling was automatic. Sorry for assuming this.

As for the crash dump, none gets produced. It only gives an error dialog which freezes the SRCDS.EXE instance, saying "Host_Error: Overflow error writing string table baseline Scenes/ServerMapTypeMvM/etc.", which shuts the server down if you hit OK. This has been a frequent issue for several people and their servers.

I'll try getting a DumpStringTables dump, and see if that'll get anything useful.

Also, screenshot: stringtableerror

StrikerMan780 commented 10 years ago

Still getting this! A dozen updates have occurred since last Halloween, Why the hell isn't this fixed yet?! Nice to see that unless you're an official Valve server, they don't give a shit about the stability of the dedicated servers.

and FYI, I'd give a crash dump if these types of crashes would even produce one. However, it doesn't give me a bloody thing!

StrikerMan780 commented 10 years ago

I finally managed to dump it while the dialogue was open, using Procdump.exe

This is a minidump, if a full dump is needed, I'll need a coder to message me somehow, because I do not wish to post the dump publically. https://shadowmavericks.com/files/srcds_140209_183100_mvm.zip

StrikerMan780 commented 10 years ago

Yeah... this problem has been persistent since Oct, 2013. I have even posted dumps as requested... and still not a fuck given. Nice know Valve cares about dedicated server stability... you know, the lifeblood of the community. I'm about to give up... TF2 modding will die if this trend continues.

StrikerMan780 commented 10 years ago

In 3 months, it will have been an entire year and this not looked into, even remotely.

Guillaume777 commented 8 years ago

I'm having the same issue for my L4D2 server on some demanding custom map.

Wh1t3Rose commented 7 years ago

I am having these issues on both my CSGO Arena and Surf Servers! Please fix this!

bigbrain911 commented 7 years ago

The same problem on 7 servers CSGO: Host_Error: Overflow error writing string table baseline Scenes Host_Error: Overflow error writing string table baseline Scenes Segmentation fault

rikka0w0 commented 6 years ago

On 2 of my L4D2 dedicated servers (with sourcemod installed), I got: Host_Error: Overflow error writing string table baseline Scenes Please fix this QAQ!

dragokas commented 6 years ago

I noticed this happen if too many entries in downloadtables, e.g. when adding custom skins (*.mdl) for players and precaching them. Occured for me in Left4dead 1 server.

trophe3 commented 5 years ago

I noticed this happen if too many entries in downloadtables, e.g. when adding custom skins (*.mdl) for players and precaching them. Occured for me in Left4dead 1 server.

Hello, I realize this is an old thread and its my first time posting.

By any chance do you know for sure if that's the issue? I don't know much about code so im that person that just googles whatever comes up in the console lol.

Some Info About My Crashes:

My game [L4D2] froze 3 times tonight, didnt crash completely but it kicked me out of the game I was hosting into the main menu, I was using sourcemod, but all the console was listing were particle errors from all the weapons in the game. Throughout the day I played through about 4 campaigns with no issue.

I installed last week a few particle mods, but it only affects my chrome shotgun I think, and it doesn't change anything besides adding a few new effects for that specific gun. I also only have one skin pack for survivors, it is just an HD version of default survivors and I removed Lux's model changer from the sourcemod plugin folder a while back as it was creating issues with special infected having survivor skins. Other than that, I do have l4d2 set to precache all survivors.

Was my last campaign of the night so Idk if was the map only (It was the rescue part so I just got off after 3 crashes), but I doubt it unless particle errors can somehow be related to a map?

ManOfFlash commented 5 years ago

I noticed this happen if too many entries in downloadtables, e.g. when adding custom skins (*.mdl) for players and precaching them. Occured for me in Left4dead 1 server.

Hello, I realize this is an old thread and its my first time posting.

By any chance do you know for sure if that's the issue? I don't know much about code so im that person that just googles whatever comes up in the console lol.

Some Info About My Crashes:

My game [L4D2] froze 3 times tonight, didnt crash completely but it kicked me out of the game I was hosting into the main menu, I was using sourcemod, but all the console was listing were particle errors from all the weapons in the game. Throughout the day I played through about 4 campaigns with no issue.

I installed last week a few particle mods, but it only affects my chrome shotgun I think, and it doesn't change anything besides adding a few new effects for that specific gun. I also only have one skin pack for survivors, it is just an HD version of default survivors and I removed Lux's model changer from the sourcemod plugin folder a while back as it was creating issues with special infected having survivor skins. Other than that, I do have l4d2 set to precache all survivors.

Was my last campaign of the night so Idk if was the map only (It was the rescue part so I just got off after 3 crashes), but I doubt it unless particle errors can somehow be related to a map?

Almost same s*eet

dragokas commented 5 years ago

trophe3, I think you found incorrect topic to ask your question. Also, github is not correct place at all to ask about the problems of your server settings.

CanadianJeff commented 4 years ago

not just windows my left 4 dead 2 linux server will also crash with Host_Error baseline MeleeWeapons sounds like this is a bug that plauges all source games from the same time period