Closed OrutoOtaku closed 7 years ago
Random user who opened #1189 claims that this is the expected behavior from goldsrc.
I still don't know how to fix the issue, even though this started happening recently, it only started a couple months ago
// This is HL1 material defs ONLY // UNDONE: DO NOT REDEFINE HL2 MATERIALS HERE!
"crowbar" { "base" "metal" "impactsoft" "Weapon_Crowbar.Melee_HitWorld" "impacthard" "Weapon_Crowbar.Melee_HitWorld" }
$surfaceprop
The $surfaceprop command links the surface of either a material or model to a set of physical properties, including:
What sounds are emitted during collisions
What effects are emitted when the surface is shot
Mass, buoyancy, bounciness...
The effect of the surface on nearby sounds (reverberation, echo, absorption...)
**Everything the crowbar strikes returns "metal" sound.Paper.wood,concrete, ect. It should follow the $surfaceprop defined in .vmt's but it does not I.E. (below)
"LightmappedGeneric" { "$basetexture" "11custom/11_plank2a" "$surfaceprop" "Wood_Panel" }
How does this explain how to fix the issue? All I'm seeing is a wall of text. Please, I'm at my wit's end with this.
Sorry for re-sending this close message. Closing as this appears to be the intended behavior.
I can live with "everything" sounding like metal. fine with me.
Anything I hit in Half Life: Source will always make the sound of hitting metal, how do i fix this? It is killing my ear.