ValveSoftware / Source-1-Games

Source 1 based games such as TF2 and Counter-Strike: Source
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[HLS] Crowbar incorrect impact sounds #1866

Closed OrutoOtaku closed 7 years ago

OrutoOtaku commented 9 years ago

Anything I hit in Half Life: Source will always make the sound of hitting metal, how do i fix this? It is killing my ear.

Tele42 commented 9 years ago

Random user who opened #1189 claims that this is the expected behavior from goldsrc.

OrutoOtaku commented 9 years ago

I still don't know how to fix the issue, even though this started happening recently, it only started a couple months ago

1157 commented 9 years ago

// This is HL1 material defs ONLY // UNDONE: DO NOT REDEFINE HL2 MATERIALS HERE!

"crowbar" { "base" "metal" "impactsoft" "Weapon_Crowbar.Melee_HitWorld" "impacthard" "Weapon_Crowbar.Melee_HitWorld" }

$surfaceprop

The $surfaceprop command links the surface of either a material or model to a set of physical properties, including:

What sounds are emitted during collisions
What effects are emitted when the surface is shot
Mass, buoyancy, bounciness...
The effect of the surface on nearby sounds (reverberation, echo, absorption...)

**Everything the crowbar strikes returns "metal" sound.Paper.wood,concrete, ect. It should follow the $surfaceprop defined in .vmt's but it does not I.E. (below)

"LightmappedGeneric" { "$basetexture" "11custom/11_plank2a" "$surfaceprop" "Wood_Panel" }

ghost commented 9 years ago

How does this explain how to fix the issue? All I'm seeing is a wall of text. Please, I'm at my wit's end with this.

kisak-valve commented 7 years ago

Sorry for re-sending this close message. Closing as this appears to be the intended behavior.

1157 commented 7 years ago

I can live with "everything" sounding like metal. fine with me.