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Source 1 based games such as TF2 and Counter-Strike: Source
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l4d2 OSX dynamic_cast_error #1960

Open jvlppm opened 8 years ago

jvlppm commented 8 years ago

L4d2 constantly crashes here on OSX el capitan, it crashes for no apparent reason, every 40 minutes or so.

I don't know how to extract the log files, but looking at system.log OSX it shows:

2/13/16 7:00:59.533 PM hl2_osx[797]: dynamic_cast error 2: One or more of the following type_info's has hidden visibility. They should all have public visibility. 6ConVar, 24CBoundedCvar_InterpRatio, 20ConVar_ServerBounded. Feb 13 19:31:36 Joaos-MacBook-Pro hl2_osx[951]: dynamic_cast error 2: One or more of the following type_info's has hidden visibility. They should all have public visibility. 6ConVar, 24CBoundedCvar_InterpRatio, 20ConVar_ServerBounded.

This appeared just after the crash.

I would attach log files if I knew where they are located.

The same seems to occur on csgo

Late 2014 Macbook Pro

Another error that just happened: error.txt

LordHDL commented 8 years ago

I came here to post about the crashing as well. I've had a ticket open about this on Steam Support since October 2015 and it just repeatedly gets closed.

I've had random crashes in the past but ever since El Capitan (or maybe even Yosemite) they've just been incessant to the point of being predictable. However, it's not necessarily 40 minutes, the amount of time it takes seems to vary and I'm not sure what causes the variance. As a general rule, however, I cannot fully complete 2 co-op campaigns in a row without crashing, and sometimes it crashes before finishing even one. This has been going on for a long time now and it just seems like nothing has been done to fix it since it only happens on OS X and not Windows.

This is my hardware:

MacBook Pro 8,2 OS X 10.11.4 i7 2720 Quad core AMD Radeon 6750M with 1 GB VRAM 16 GB memory

I've noticed that if I have texture detail set to high instead of low, the game will crash sooner. Monitoring my GPU with iStat Menus I can see that VRAM increases steadily over time, and higher texture quality requires more VRAM so that accelerates the usage. Perhaps once VRAM is capped (or reaches a certain point) the game just crashes. Obviously this isn't confirmation but it makes me believe the crashing is related to VRAM.

I see this was reviewed in February but is anyone actively trying to fix it? At the very least please respond to say it's being looked at or that a fix is pending. This bug is very old at this point and I'm ready to make as many new reports as it takes to get someone's attention.

gdmka commented 8 years ago

Same problem on El Cap with GeForce GT 750 M on MBP Min 2014 15". Can confirm from my own experience that the problem came up with upgrading to El Captain. I guess, Valve is not interested in investing their developer's time in making workarounds or fixing stuff for a small amount of OS X L4D2 players, other than that i see no reason why it's hasn't been fixed yet.