Open ghost opened 7 years ago
Hello @daunknownman2010, this sounds like it belongs in the https://github.com/ValveSoftware/source-sdk-2013 issue tracker.
@kisak-valve, I wouldn't assume it's just an SDK issue at this point. Synergy is available on Steam and doesn't require Source SDK 2013 but still gets this issue. I also get slight glimpses of it on Garry's Mod with the viewmodel but this will have to be reported to the garrysmod repository. Both of those games use Half-Life 2: Deathmatch code as a base which is why I get this issue on them both. If I only got this on Source SDK 2013 reliant mods, then yes I would've posted this in the other issue tracker.
I've recorded the bug in action on the Synergy mod. While this may not be helpful, it is useful for getting an understanding of the bug that happens on the range of mods I've gotten this issue on.
_Edit: The issue goes away for me when setting fpsmax to 30, 60 and 67. If I set the fps back to the 300 default, it'll start to cause the bug again.
Only the HL2MP code has yet to produce this problem. After playing with some Source games/mods, it's obvious this is a Source Engine issue. After a while of playing in a session, the models of players and occasionally your viewmodel will start to go spastic. There is a chance it'll stop, but then it'll come back a little while later. If the bug goes on for long enough, the models will just completely disappear and won't be visible even though they're still there. I've tried disabling and enabling options, nothing has worked.
The bug happens to me after 10-15 minutes of playing a game on a non-local server. I've noticed it on: Source SDK Base 2013 Multiplayer mods. Synergy (Steam Source 2013 mod). Garry's Mod (This will be reported to the garrysmod developers and also only happens with the viewmodel in a rare case).
I've not tested enough with Half-Life 2: Deathmatch to see if the bug also occurs there but I assume it probably would too. Older SDK Bases like 2006 and 2007 do not have this issue either.
I can confirm both Windows and Linux have this issue.