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Source 1 based games such as TF2 and Counter-Strike: Source
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[TF2] [Bug] Loch-N-Load grenades disappearing or exploding midair #2068

Closed Haze33E closed 4 months ago

Haze33E commented 7 years ago

I was just in a game and it reminded me about this bug. When fired over long distances the Loch-N-Load pills either disappear or detonate in the air. I noticed when they were disappearing it was playing the animation as if the grenades were hitting a surface. Other times I've fired them long distance but with no line of sight and was hearing explosions from my grenades but no hit sounds would play.

agrastiOs commented 7 years ago

That's not a bug. It isn't stated in the description that Loch-N-Load doesn't detonate if it's not a direct hit

Haze33E commented 7 years ago

I'm talking about them poofing in the air not them hitting something. Did you even read anything that I typed?

agrastiOs commented 7 years ago

Like it doesn't explode, but just disappear?

Haze33E commented 7 years ago

Yes it just disappears in the air or sometimes explodes without hitting anything. I don't know if it's clipping broken sky boxes or what.

agrastiOs commented 7 years ago

But they shouldn't explode when hitting something. As you know, the grenades shatter.

Haze33E commented 7 years ago

Let me explain slowly and simply.

Scenario 1. I fire long range to hit a sentry. The pills disappear before reaching the sentry and I can see them play the animation as if they hit a wall or the ground. Yet I know they should have hit the sentry but they just decide to disappear before reaching it.

Scenario 2. I haven't seen it with my eyes. But I fire over rocks long range then could hear my grenades exploding in the air. But I never got a hit sound as confirmation that I was hitting a building or player. So the grenades were detonating in the air by themselves without hitting anything.

agrastiOs commented 7 years ago

You know all grenades have timers right? Thus, the Loch-N-Load's grenades timer ends and they blow up. About them dissappearing sometimes, they probably go to a non-solid prop, or smash into the invisible wall.

agrastiOs commented 7 years ago

Scenario 1 is probably weird prop collisions

Haze33E commented 7 years ago

They didn't have timers for Loch-N-Load in the past I used to be able to fire it as far as it would go before it collided with something.

agrastiOs commented 7 years ago

Maybe they added it. But I don't see that as a bug

agrastiOs commented 7 years ago

You could change this to a feature request to remove Loch-N-Load timers to perform very long range shots

agrastiOs commented 7 years ago

Or at least, that the timers could be made longer to correlate with faster speed.

Haze33E commented 7 years ago

As far I can find the Loch-N-Load doesn't have a fuse timer and has always been detonation on impact (with people/buildings) like a rocket. So this must be a bug.

agrastiOs commented 7 years ago

It certainly has the fuse timer. I sometimes fire it to the sky and it blows up after a bit.

Haze33E commented 7 years ago

Can't find mention of it anywhere online. I can find the timers for the other grenades launchers easily. I'm guessing this was an accidental change when they updated the firing sounds.

agrastiOs commented 7 years ago

Might be. But it could be also an intentional change. I wonder, if Valve removed the timers, would they add that to the description?

ghost commented 7 years ago

@Haze33E could you provide footage (preferably a .demo file) of this happening?

If not, what maps are you experiencing the issue on and in what position? Might have to do with invisible map geometry, but I never noticed this occuring

agrastiOs commented 7 years ago

I'm also curious with Scenario 1. Bring on some footage.

Haze33E commented 7 years ago

Well I tested it alone on a server @agrastiOs is right about them exploding after a set distance. The only thing I can figure is that I was shooting at a wrangled sentry so maybe the pills were colliding with the sentry shield and not detonating. As for footage I've never messed with recording demos so I don't have the first clue how to do any of that. But still the pills are exploding in the air without colliding with anything. Doesn't matter if you're shooting into the sky or down a long corridor. From what I remember they never had fuse timers. I only noticed this issue after they updated the firing sounds.

agrastiOs commented 7 years ago

Well, there's no proof about them having no fuse timers or that the developers intended to not have them

Wasmanr2 commented 7 years ago

Can't confirm that the grenades disappearing from L&L when shoot over long distance.

For me they hit their target, sentrys on rocks or spies from miles away they hit for me though.

Any chance that you guys playing with standard/33 ticks and high lerp/low lerp or on servers with low ticks?

But it can happen that they disappear/hit with sound and no feedback if your lerp spiking to yellow or "if you get packet loss?"

Also look at this: http://www.tf2tools.net/utilities/attribute?adi=787

Pretty sure that LnL dont have fuse timers.

@Haze33E

Bradasparky commented 5 months ago

They didn't have timers for Loch-N-Load in the past I used to be able to fire it as far as it would go before it collided with something.

From what I remember they never had fuse timers. I only noticed this issue after they updated the firing sounds.

The Loch-n-Load has had a fuse time equivalent to stock ever since it was put into the game. The only way fuse time can be modified is via attribute 787 "fuse time", which it never had. This is the oldest footage on Youtube from 12 years ago that I could find of the Loch-n-Load where it exploded mid air after ~2.3 seconds. Grenades will shatter when colliding with any solid map geometry otherwise including clip brushes and block bullets.

The only thing I can figure is that I was shooting at a wrangled sentry so maybe the pills were colliding with the sentry shield and not detonating.

The wrangler's shield is a non-solid model so it's impossible for the grenade to have collided with it and shattered or bounced off.

@kisak-valve This issue can be closed. No such behavior explained by OP is evident in the old footage I provided of Scenario 2, nor in my testing as of the current TF2 update when testing scenarios described by OP.

agrastiOs commented 5 months ago

Yeah I'd agree that this should be closed

wgetJane commented 5 months ago

LnL grenades will shatter when hitting the skybox, which is probably where this whole confusion came from

kisak-valve commented 4 months ago

Closing per the last handful of comments.