When a player passes under a light or go into a dark area, his cosmetics might have different lighting than his player model. E.g.: player goes to a shadow, his body is dark while his hat is bright.
This is an issue with Source. Each item instance uses its own origin to decide what lightning it should react to. It could be easily fixed by forcing all tf_wearables to use the shadow origin of its player owner.
This one is on Upward, right after BLU's spawn:
These are on Dustbowl, 1st Stage, right after BLU's spawn:
When a player passes under a light or go into a dark area, his cosmetics might have different lighting than his player model. E.g.: player goes to a shadow, his body is dark while his hat is bright.
This is an issue with Source. Each item instance uses its own origin to decide what lightning it should react to. It could be easily fixed by forcing all tf_wearables to use the shadow origin of its player owner.
This one is on Upward, right after BLU's spawn:
These are on Dustbowl, 1st Stage, right after BLU's spawn:
This one is on Dustbowl, 2nd Stage: