Open jorgenpt opened 11 years ago
@ticho posted at 2012-12-20T17:28:12Z:
I just had this happen. Game is still running, in case someone has any ideas on what data to collect. I am on #steamlug on FreeNode
EDIT: Adding system information EDIT2: Interesting is that now it's just hl2_linux process which is at over 100% CPU, not steam. If I enable multicore rendering, two cores are used (200% CPU), with same fps.
Processor Information: Vendor: GenuineIntel Speed: 2499 Mhz 4 logical processors 4 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Unsupported
Network Information: Network Speed:
Operating System Version: Debian GNU/Linux testing (wheezy) (64 bit) Kernel Name: Linux Kernel Version: 3.2.0-4-amd64 X Server vendor: The X.Org Foundation X Server release: 11204000
Video Card: Driver: NVIDIA Corporation GeForce GTX 260/PCIe/SSE2
Driver Version: 3.3.0 NVIDIA 310.19
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x5e2
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1680 x 1050
Desktop Resolution: 1680 x 1050
Primary Display Size: 18.62" x 11.65" (21.93" diag)
47.3cm x 29.6cm (55.7cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 896 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card: Audio device: SigmaTel STAC9721,23
Memory: RAM: 5984 Mb
Miscellaneous: UI Language: English LANG: en_US.UTF-8 Microphone: Not set Total Hard Disk Space Available: 102350 Mb Largest Free Hard Disk Block: 61332 Mb
Installed software:
Recent Failure Reports: Tue Dec 18 16:51:23 2012 GMT: file ''/tmp/dumps/crash_20121218175120_1.dmp'', upload yes: ''CrashID=bp-7099f4c7-75c3-4aad-965c-410442121218'' Wed Dec 19 22:16:29 2012 GMT: file ''/tmp/dumps/assert_20121219231625_1.dmp'', upload yes: ''CrashID=bp-69ea299d-6f3a-42bb-be23-fa6b22121219''
@ticho posted at 2012-12-20T18:03:03Z:
I captured about 30 seconds of strace of the hl2_linux process. 99% of it is sched_yield(), repeated hundreds, if not thousands times per second, with some other calls sprinkled in here and there. I can provide the file (200kB compressed) upon request. I also have a gdb backtrace, glxinfo output and pmap for the process.
@WindohsCrasher posted at 2012-12-20T19:14:06Z:
I can confirm this issue on openSUSE 12.2 x86, NVidia 310.19. It happens mostly after 3-4 map changes and is only solved by restarting the game.
@AnAkIn1 posted at 2012-12-20T20:25:51Z:
It's normal that hl2_linux is at 100% if you are using mat_queue_mode, it's supposed to use all of your CPU and should increase your FPS.
@ZeXx86 posted at 2012-12-21T14:43:53Z:
Same bug here, MainThrd use 120% CPU and FPS is around 10. It does not affect me in offline game.
@Dragonsbrethren posted at 2012-12-22T00:25:54Z:
I'm not sure if it's related or not, but I get a similar issue when changing shadows to high or HDR to full from a lower setting. My framerate will go from playable down to ~10 until I restart TF2. If I start TF2 with these already set to their highest, my framerate is normal.
Processor Information: Vendor: AuthenticAMD Speed: 2913 Mhz 2 logical processors 2 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Unsupported SSE42: Unsupported
Network Information: Network Speed:
Operating System Version: Linux Mint 13 Maya (64 bit) Kernel Name: Linux Kernel Version: 3.2.0-23-generic X Server vendor: The X.Org Foundation X Server release: 11103000
Video Card: Driver: NVIDIA Corporation GeForce GT 240/PCIe/SSE2
Driver Version: 3.3.0 NVIDIA 310.14
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0xca3
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1440
Desktop Resolution: 1920 x 1440
Primary Display Size: 14.17" x 10.63" (17.72" diag)
36.0cm x 27.0cm (45.0cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 512 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card: Audio device: Realtek ALC662 rev1
Memory: RAM: 2506 Mb
Miscellaneous: UI Language: English LANG: en_US.UTF-8 Microphone: Not set Total Hard Disk Space Available: 28223 Mb Largest Free Hard Disk Block: 1940 Mb
Installed software:
Recent Failure Reports: Fri Dec 21 22:17:05 2012 GMT: file ''/tmp/dumps/assert_20121221171701_1.dmp'', upload yes: ''CrashID=bp-4a77eb2d-00a5-460b-af67-a21fa2121221'' Fri Dec 21 22:21:06 2012 GMT: file ''/tmp/dumps/crash_20121221172101_1.dmp'', upload yes: ''CrashID=bp-8281e352-40a3-4577-aae4-8fe702121221'' Fri Dec 21 22:24:27 2012 GMT: file ''/tmp/dumps/crash_20121221172414_2.dmp'', upload yes: ''CrashID=bp-296b014d-6353-4140-8ecc-30b162121221'' Fri Dec 21 22:24:29 2012 GMT: file ''/tmp/dumps/crash_20121221172427_1.dmp'', upload yes: ''CrashID=bp-cca028d5-f499-46cc-9b91-0c5e62121221'' Fri Dec 21 22:24:35 2012 GMT: file ''/tmp/dumps/assert_20121221172433_1.dmp'', upload yes: ''CrashID=bp-e06041e7-6428-4e2b-a301-6c0792121221'' Fri Dec 21 22:25:49 2012 GMT: file ''/tmp/dumps/assert_20121221172544_1.dmp'', upload yes: ''CrashID=bp-a1546248-ddc7-4f94-9901-5a6e52121221'' Fri Dec 21 23:04:20 2012 GMT: file ''/tmp/dumps/crash_20121221180414_1.dmp'', upload yes: ''CrashID=bp-8bd419e8-12c4-4e77-a45f-3d18b2121221'' Fri Dec 21 23:12:04 2012 GMT: file ''/tmp/dumps/crash_20121221181159_1.dmp'', upload yes: ''CrashID=bp-ddfc1058-75a3-4b48-b0d3-fa02d2121221''
@ZeXx86 posted at 2012-12-22T11:07:37Z:
I can fix this bug with changing game settings such as antialiasing which restarts video renderer. So there must be something wrong with initialization I guess. Maybe it can be caused by higher latencies or loading times, don't know. When this bug is affecting me, my ping is around 170ms and FPS around 10, normally my ping is around 5-30ms depending on server.
@eisbehr posted at 2012-12-24T01:56:48Z:
I used to get this when alt-tabbing the (fullscreen) game and on some map-loads. Disabling the KDE desktop effects (OpenGL) before starting TF2 seems to make it less likely. With desktop effects enabled it persisted after game restart, X restart and full reboot (Or I was very unlucky), without desktop effects a game restart will fix it.
@FliPPeh posted at 2013-01-03T21:35:18Z:
It appears that if I disable my secondary monitor, this doesn't occur. At least it hasn't happened for quite some time now, but instantly when I forgot to disable my screen.
@eisbehr posted at 2013-01-03T21:51:28Z:
I don't have a second monitor. Seems rather random to me when it happens. Not even sure anymore desktop effects have anything to do with it.
@ZeXx86 posted at 2013-01-03T21:55:39Z:
I dont have desktop effects enabled nor any compositor and I am affected. I don't have any second monitor too. What's more it happens on totally different distributions with very different environments.
@eisbehr posted at 2013-01-09T19:34:32Z:
After todays/yesterdays TF2 update the bug is still there.
@ElectricTriangle posted at 2013-01-12T07:48:18Z:
I'm getting ridiculously high CPU use and low frames as well, seemed to start about two client updates ago. For what it's worth I can't seem to get TF2 to split into multiple threads either, I just have the hl2_linux taking up 300-400% CPU time. The high CPU use only seems to happen for me after connecting to a server too.
Processor Information: Vendor: AuthenticAMD Speed: 3300 Mhz 6 logical processors 6 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Unsupported SSE42: Unsupported
Network Information: Network Speed:
Operating System Version: Debian GNU/Linux 7.0 (wheezy) (64 bit) Kernel Name: Linux Kernel Version: 3.2.0-4-amd64 X Server vendor: The X.Org Foundation X Server release: 11204000
Video Card: Driver: ATI Technologies Inc. ATI Radeon HD 4600 Series
Driver Version: 3.3.11653 Compatibility Profile Context
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x1002
DeviceID: 0x9490
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1440 x 900
Desktop Resolution: 1440 x 900
Primary Display Size: 16.14" x 10.12" (19.02" diag)
41.0cm x 25.7cm (48.3cm diag)
Primary VRAM Not Detected
Sound card: Audio device: ATI R6xx HDMI
Memory: RAM: 16080 Mb
Miscellaneous: UI Language: English LANG: en_US.UTF-8 Microphone: Not set Total Hard Disk Space Available: 108070 Mb Largest Free Hard Disk Block: 8876 Mb
Installed software:
Recent Failure Reports:
@Jonno888 posted at 2013-01-21T02:07:14Z:
Hi. I think I've also had similar symptoms to this problem. Basically the hl2_linux process was chewing up all the processor time and the game was unplayable. I changed a bunch of BIOS settings and this seems to have had a positive impact. I need to spend a bit more time narrowing down the exact change that has made the difference but below is a basic summary of what I've disabled.
The game is a lot more playable now. It still stutters here and there but definitely made a big difference. I'm only using a NVIDIA GT 640 but I know this card works fine with TF2 under windows. Below is a summary of my system (Sorry I'm not at the machine right now so I can't be more precise.)
@drhoome posted at 2013-01-30T09:08:00Z:
I can confirm this bug,
I'n my case i get 60~ FPS on Highest settings but out of nowhere or when i start the map the fps drop to below 10 then it's unplayable, i can even navigate trought the menu because the mouse is slow.
I'm repared that i have less lag when the AA is already at 2x or Off (like the FPS from 60 drop only to 12/15 FPS). And if change AA or HDR settings and head back to normal. But sometimes this just crash the game.
Just a detail, wine don't have this bug. I can play TF2 pretty well on wine. I will just stay there until the next TF2 upgrade or a solution :)
Processor Information: Vendor: AuthenticAMD Speed: 3200 Mhz 6 logical processors 6 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Unsupported SSE42: Unsupported
Network Information: Network Speed:
Operating System Version: Debian GNU/Linux 7.0 (wheezy) (32 bit) Kernel Name: Linux Kernel Version: 3.6.8-home X Server vendor: The X.Org Foundation X Server release: 11204000
Video Card: Driver: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2/3DNOW!
Driver Version: 4.3.0 NVIDIA 310.19
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0xe22
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20,04" x 11,26" (22,95" diag)
50,9cm x 28,6cm (58,3cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 767 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card: Audio device: Realtek ALC892
Memory: RAM: 8113 Mb
Miscellaneous: UI Language: English LANG: pt_BR.UTF-8 Microphone: Not set Total Hard Disk Space Available: 469452 Mb Largest Free Hard Disk Block: 11900 Mb
Installed software:
Recent Failure Reports: Wed Jan 30 01:02:28 2013 GMT: file ''/tmp/dumps/assert_20130129230216_1.dmp'', upload yes: ''CrashID=bp-13143f2e-4580-4472-ac61-795862130129'' Wed Jan 30 01:06:57 2013 GMT: file ''/tmp/dumps/assert_20130129230644_2.dmp'', upload yes: ''CrashID=bp-a2009f49-33c1-49dd-a18b-d90032130129'' Wed Jan 30 01:25:57 2013 GMT: file ''/tmp/dumps/assert_20130129232540_3.dmp'', upload yes: ''CrashID=bp-7da6e66a-3cbb-4b67-b7c4-2a18f2130129'' Wed Jan 30 01:28:41 2013 GMT: file ''/tmp/dumps/assert_20130129232828_1.dmp'', upload yes: ''CrashID=bp-80fca01c-7e75-42f4-bdd1-619bf2130129'' Wed Jan 30 04:29:22 2013 GMT: file ''/tmp/dumps/crash_20130130022917_1.dmp'', upload yes: ''CrashID=bp-6f8ef8b3-0a07-4dff-8eee-bb3ed2130129'' Wed Jan 30 04:31:41 2013 GMT: file ''/tmp/dumps/assert_20130130023133_1.dmp'', upload yes: ''CrashID=bp-1915b742-1699-403f-9f1c-648e12130129'' Wed Jan 30 06:54:31 2013 GMT: file ''/tmp/dumps/assert_20130130045429_1.dmp'', upload yes: ''CrashID=bp-fa9d979e-348b-44b6-a615-1c8c72130129'' Wed Jan 30 07:41:54 2013 GMT: file ''/tmp/dumps/crash_20130130054152_1.dmp'', upload yes: ''CrashID=bp-dfa77ebc-63a6-4840-bbee-6bf2d2130129'' Wed Jan 30 07:44:14 2013 GMT: file ''/tmp/dumps/crash_20130130054412_1.dmp'', upload yes: ''CrashID=bp-db08baa4-7edd-4ff3-9b25-a2deb2130129'' Wed Jan 30 07:46:05 2013 GMT: file ''/tmp/dumps/crash_20130130054602_1.dmp'', upload yes: ''CrashID=bp-d71564bd-c473-48a8-aa76-4df3e2130129'' Wed Jan 30 07:48:09 2013 GMT: file ''/tmp/dumps/crash_20130130054807_1.dmp'', upload yes: ''CrashID=bp-ab966ec4-9de2-4099-827a-23ca62130129'' Wed Jan 30 07:52:50 2013 GMT: file ''/tmp/dumps/crash_20130130055248_1.dmp'', upload yes: ''CrashID=bp-2c31b2b8-c606-4862-867e-a76332130129'' Wed Jan 30 08:57:01 2013 GMT: file ''/tmp/dumps/crash_20130130065657_1.dmp'', upload yes: ''CrashID=bp-aa68a19a-6c22-425f-9f25-44cf22130130'' Wed Jan 30 09:02:50 2013 GMT: file ''/tmp/dumps/crash_20130130070247_1.dmp'', upload yes: ''CrashID=bp-750cc512-b49e-43cd-ab25-3cf392130130''
@eisbehr posted at 2013-01-30T09:23:48Z:
I'll post my nvidia-smi output from issue #696 here as well.
While TF2 bugs out and drops to ~10FPS:
==============NVSMI LOG==============
Timestamp : Tue Jan 29 14:22:53 2013 Driver Version : 313.18
Attached GPUs : 1 GPU 0000:01:00.0 Memory Usage Total : 1023 MB Used : 289 MB Free : 734 MB
While TF2 runs normally it looks like this:
==============NVSMI LOG==============
Timestamp : Tue Jan 29 14:18:51 2013 Driver Version : 313.18
Attached GPUs : 1 GPU 0000:01:00.0 Memory Usage Total : 1023 MB Used : 934 MB Free : 89 MB
So, something is happening to the video memory. Without cache on the card, performance just degrades heavily.
@drhoome posted at 2013-02-03T05:48:57Z:
Update: Also tested with new 310.32 nvidia Proprietary Driver and still with the same problem.
@LongJohnPiano posted at 2013-02-06T22:03:02Z:
Processor Information: Vendor: GenuineIntel Speed: 2501 Mhz 2 logical processors 2 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Unsupported Network Information: Network Speed: Operating System Version: Linux (64 bit) Kernel Name: Linux Kernel Version: 3.7.2-201.fc18.x86_64 X Server vendor: Fedora Project X Server release: 11301000 Video Card: Driver: NVIDIA Corporation GeForce 8600M GT/PCIe/SSE2 Driver Version: 3.3.0 NVIDIA 304.64 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 60 Hz VendorID: 0x10de DeviceID: 0x407 Number of Monitors: 1 Number of Logical Video Cards: 1 Primary Display Resolution: 1440 x 900 Desktop Resolution: 1440 x 900 Primary Display Size: 14.45" x 9.06" (17.05" diag) 36.7cm x 23.0cm (43.3cm diag) Primary Bus: PCI Express 16x Primary VRAM: 256 MB Supported MSAA Modes: 2x 4x 8x 16x Sound card: Audio device: SigmaTel STAC9205 Memory: RAM: 3953 Mb Miscellaneous: UI Language: English LANG: ja_JP.utf8 Microphone: Not set Total Hard Disk Space Available: 14083 Mb Largest Free Hard Disk Block: 4825 Mb Installed software: Recent Failure Reports:
I got the same problem with Steam under Fedora 18. IMHO, the game suddenly become limited by the CPU. 'GPU lags' tends to lower when you look at a simple sky or on the ground, but when that problem appears looking at the sky do not affect the framerate at ALL ! It seems that desactivating the multicore rendering makes the problem disappear, to what I've experienced. Or at least, if the problem occurs, it wasn't sensible for me.
Also, just before this problem triggers, there's a huge visible stutter. It's like "Working okay----30ms stutter----FPS down"
@drhoome posted at 2013-02-07T06:15:31Z:
I've tryed to shutdown Multicore Rendering and don't work for me. For me even looking at sky, i get 9 FPS :/ One thing, i've installed CS Source from Steam today and play a few rounds. No bugs at all, it's seen that is a TF2 bug, not a Source bug. I'm downloading Team Fortress 2 Beta to see if has some difference.
@ElectricTriangle posted at 2013-02-11T17:50:11Z:
I've noticed one thing that causes some very similar symptoms to the ones noted here, and in fact is the sole cause of my prior issues with TF2. Servers sponsored by Pinion ads. Perhaps it's due to flash not loading properly or something, but only when I have HTML MOTDs enabled and I go on a Pinion server do I have this issue.
Also perhaps possible 32-bit OS users may not experience my issue because it would load properly for them, Steam at present only being a 32-bit app and all.
Basically what solved it for me is blocking the ads for those servers. As much as I like sponsoring them it's rather pointless to if I can't play whilst doing it.
@eisbehr posted at 2013-02-11T17:55:56Z:
I'm not playing on one of those servers and have html motd disabled, still get this issue. Don't think it's related.
@Diversant posted at 2013-02-15T19:24:19Z:
My theory that it could be somehow connected with kernel config. Maybe recompiling the kernel with some kinda "magic" option could help... Still don't know that ;)
@eisbehr posted at 2013-02-15T19:37:12Z:
I'll just assume it's not magic.
Now also opened a report here https://devtalk.nvidia.com/default/topic/529521/lasting-reproducible-frame-rate-drop-to-7fps-on-gtx-560-ti-313-18-driver As I was able to reproduce this with a different OpenGL Application.
@ZeXx86 posted at 2013-02-15T21:18:28Z:
@eisbehr Thanks! I am affected too. Its very strange bug. Interesting CS:Source is not affected by this issue.
My bug isnt related with this. I have a GTX460 and the lag is specific of Team Fortress 2, not any other game, even CS Source.
This issue is about a drop in framerate after map change. If you're experiencing lag it may be a different issue. Can you elaborate on what you mean by lag?
There are two next issues:
I am affected with all these bugs including this issue (#23).
Sorry @eisbehr, on my country lag is refered to both Internet Connection and Framerate Drop. I'm refering to Framerate Drop after some maps load, exactly like the first reports on this bug :)
This bug happens when you open your game and the map load, then your FPS is about 10,8. Then when you change any major setting on TF2 settings the game back to normal.
@eisbehr, this bug isn't manifestating on other games, only on team fortress 2, i think that your bug is other, not the same as this one :) (sorry, edited, i dind't see that you posted the nvidia topic, i was thinking that was someone else).
@ZeXx86 i can confirm these too.
Have you tested it with a run of the Unigine Heaven benchmark as described in the post on the nvidia forum?
@eisbehr
Sorry, i've tested, it's completly normal, i have the Heaven and the Tropics test and both are completly normal. When i was testing the power of my videocard yesteday, i've run unigine simulation like 10 times.
If someone else can confirm that Heaven is normal or its buggy, better, to know if it's related or not.
So other games like Penumbra, Doom,Quake, Unreal Tournament, Amnesia, Serious San, Killing Floor, even Counter-Strike Source that is the same engine as Team Fortress 2 are working really fine.
A detail that i ask for someone to confirm, it's not all maps that the lag comes.
Ok, that's odd. Maybe we have two different bugs here. Can you post the output of used vram nvidia-smi reports with normal running TF2 and low fps TF2 respectively?
I'm interested to see if you get similar strange results as mine above.
@eisbehr I think it is same bug. I am affected only in TF2 with #23, while CS:Source is not affected. It depends only on thing how some software uses resources of your card and with respect to it, you are affected or not. It is strange bug, because occurance is rather random and various. I'll test Unigine Heaven soon and I'll report results
@eisbehr, sure, not problem at all, my nvidia-smi with the framerate drop (10/8):
+------------------------------------------------------+
| NVIDIA-SMI 4.310.32 Driver Version: 310.32 |
|-------------------------------+----------------------+----------------------+
| GPU Name | Bus-Id Disp. | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap| Memory-Usage | GPU-Util Compute M. |
|===============================+======================+======================|
| 0 GeForce GTX 460 | 0000:01:00.0 N/A | N/A |
| 40% 50C N/A N/A / N/A | 45% 343MB / 767MB | N/A Default |
+-------------------------------+----------------------+----------------------+
+-----------------------------------------------------------------------------+ | Compute processes: GPU Memory | | GPU PID Process name Usage | |=============================================================================| | 0 Not Supported | +-----------------------------------------------------------------------------+
my nividia-smi with normal FPS (~60):
+------------------------------------------------------+
| NVIDIA-SMI 4.310.32 Driver Version: 310.32 |
|-------------------------------+----------------------+----------------------+
| GPU Name | Bus-Id Disp. | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap| Memory-Usage | GPU-Util Compute M. |
|===============================+======================+======================|
| 0 GeForce GTX 460 | 0000:01:00.0 N/A | N/A |
| 40% 58C N/A N/A / N/A | 41% 316MB / 767MB | N/A Default |
+-------------------------------+----------------------+----------------------+
+-----------------------------------------------------------------------------+ | Compute processes: GPU Memory | | GPU PID Process name Usage | |=============================================================================| | 0 Not Supported | +-----------------------------------------------------------------------------+
My videocard (GeForce GTX460) don't have alot of memory, only 768MB.
Maybe is 2 different bugs with very similar problem, or it's is the same bug and for some reason don't affect Unigine Heaven or Serious San on my machine. when the framerate drop i've seen a little VRAM increase, like 30MB, but, nothing like "run out of video memory".
My graphics card has only 512MB of memory so I think I am affected more frequently than you - right in team selection of TF2 for example. But sometimes it takes some time to FPS drop.
@ZeXx86 Exactly like me, sometimes right in the team selection, and sometimes takes a time to happen.
Yeah, it never happened in any other game and I played a lot of native games and via wine. But maybe TF2 port use some special OpenGL (3?) functions where are some hidden problems :(
@ZeXx86, the more strange is that when you "reload" the engine (change video settings and apply), the game goes back to normal.
Yes, engine probably cleaning old memory and reloading all stuff again during settings change. I believe nvidia developers will fix this as soon as possible. Its 2 months from report now.
Reloading doesn't help in my case. I need a full reboot.
In my case it helps only sometime :D
Small update, things have not changed much for me, but I can safely say, that when I disable my secondary monitor, this issue will not occur. It hasn't happened in 2 months now that I play this way. A few days ago I tried without disabling the monitor, instantly horrible framerate.
It seems connected to vram usage, so that's probably what's changing when you disable one monitor. But it also happens with one monitor for other people and can be avoided by lowering graphics settings (turning off AA for example), but that's obviously just a workaround and no fix.
@eisbehr For me, even turning off AA helps to get more framerate (like 15), but to get totally fixed i have to set the game to the lowest settings. Anyway, yesterday a update was release to Team Fortress 2, but the bug wasn't fixed for me.
Is this ticket about an FPS drop when changing map or sudden drop in middle of a round? I have the latter.
Suorittimen tiedot:
Toimittaja: GenuineIntel
Nopeus: 4231 Mhz
4 loogisia suorittimia
2 fyysisiä suorittimia
HyperThreading: Tuettu
FCMOV: Tuettu
SSE2: Tuettu
SSE3: Tuettu
SSSE3: Tuettu
SSE4a: Ei tuettu
SSE41: Tuettu
SSE42: Tuettu
Verkon tiedot:
Verkon nopeus:
Käyttöjärjestelmän versio:
Ubuntu 12.10 (64 bittiä)
Ytimen nimi: Linux
Ytimen versio: 3.7.0-7-generic
X-palvelimen julkaisija: The X.Org Foundation
X-palvelimen julkaisu: 11301901
X Window Manager: KWin
Steam Runtime Version: steam-runtime-release-i386_2013-02-22
Näytönohjain:
Ajuri: NVIDIA Corporation GeForce GTX 650/PCIe/SSE2
Ajurin versio: 4.3.0 NVIDIA 313.18
Työpöydän värisyvyys: 24 bittiä/pikseli
Näytön virkistystaajuus: 60 Hz
Toimittajatunnus: 0x10de
Laitetunnus: 0xfc6
Näyttöjen lukumäärä: 1
Loogisten näytönohjainten lukumäärä: 1
Ensisijainen näyttötarkkuus: 1920 x 1080
Työpöydän näyttötarkkuus: 1920 x 1080
Ensisijainen näytön koko: 20,87" x 11,42" (halkaisija 23,78")
53,0 cm x 29,0 cm (halkaisija 60,4 cm)
Ensisijainen väylä: PCI Express 16x
Ensisijainen VRAM: 1024 Mt
Tuetut MSAA-tilat: 2x 4x 8x 16x
Äänikortti:
Äänikortti: Realtek ALC887
Muisti:
Käyttömuisti: 7912 Mt
Muut:
Käyttöliittymän kieli: suomi
LANG: fi_FI.UTF-8
Mikrofoni: Not set
Kiintolevytilaa yhteensä: 247113 Mt
Suurin vapaa levylohko: 23031 Mt
Asennetut ohjelmat:
Viimeaikaiset virheilmoitukset:
The issue I'm having is, as soon as I join the first server since opening the game, I get a framerate of 5fps or so. This is fixed for the duration of my playtime with a quick switch of the AA settings, either off or to 2x. It rarely starts back up after that, but ALWAYS happens the first game I join.
I have the same issue on one of my computers. I had 60+ FPS and after while it wouldn't go over 10-15. I can confirm that changing mat_antialias value for example fixes the issue temporarily. I had mat_antialias set to 0, I changed it to 1, the issue was fixed, then just changed it back to 0.
Processor Information: Vendor: GenuineIntel Speed: 2667 Mhz 4 logical processors 2 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported Network Information: Network Speed: Operating System Version: Ubuntu Saucy Salamander (development branch) (64 bit) Kernel Name: Linux Kernel Version: 3.9.0-6-generic X Server Vendor: The X.Org Foundation X Server Release: 11303000 X Window Manager: KWin Steam Runtime Version: steam-runtime-release-i386_2013-05-08 Video Card: Driver: NVIDIA Corporation GeForce GT 540M/PCIe/SSE2 Driver Version: 4.3.0 NVIDIA 319.23 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 59 Hz VendorID: 0x10de DeviceID: 0xdf4 Number of Monitors: 1 Number of Logical Video Cards: 2 Primary Display Resolution: 1366 x 768 Desktop Resolution: 1366 x 768 Primary Display Size: 13,58" x 7,64" (15,55" diag) 34,5cm x 19,4cm (39,5cm diag) Primary Bus: PCI Express 16x Primary VRAM: 1024 MB Supported MSAA Modes: 2x 4x 8x 16x Sound card: Audio device: Intel IbexPeak HDMI Memory: RAM: 3628 Mb Miscellaneous: UI Language: English LANG: fr_FR.UTF-8 Microphone: Not set Total Hard Disk Space Available: 261157 Mb Largest Free Hard Disk Block: 124854 Mb Installed software: Recent Failure Reports:
Hello,
It's not a bug fix, but it is a "work-around", disabling HDR and Multicore Rendering seems to decrease the problem, the FPS drops are far less frequent.
I can confirm this issue as well. I am using a Geforce GT 650M with Bumblebee.
I can play with amazing performance for some time, then, after a while, without warning, the game drops from a locked in, smooth 60 FPS down to about 19 or 20. This is fixed when I restart the game, but it will keep happening.
Some of the mentioned workarounds above have no effect for me(ie. mat_aaquality 0, disabling multicore rendering, disabling hdr)
I'm not sure how to get a stack trace of TF2 while it's running, but here is my system information:
Processor Information: Vendor: GenuineIntel Speed: 2101 Mhz 8 logical processors 4 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported
Network Information: Network Speed:
Operating System Version: Linux Mint 14 Nadia (64 bit) Kernel Name: Linux Kernel Version: 3.7.0-7-generic X Server Vendor: The X.Org Foundation X Server Release: 11304000 X Window Manager: Mutter (Muffin) Steam Runtime Version: steam-runtime-release-i386_2013-06-28
Video Card: Driver: Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2
Driver Version: 3.0 Mesa 9.2.0-devel
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0xfd1
Number of Monitors: 1
Number of Logical Video Cards: 2
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.91" x 11.77" (23.98" diag)
53.1cm x 29.9cm (60.9cm diag)
Primary VRAM Not Detected
Sound card: Audio device: Intel PantherPoint HDMI
Memory: RAM: 7881 Mb
Miscellaneous: UI Language: English LANG: en_US.UTF-8 Microphone: Not set Total Hard Disk Space Available: 191366 Mb Largest Free Hard Disk Block: 49633 Mb
Installed software:
Recent Failure Reports:
I can confirm that this bug still occurs today on TF2.
Informazioni sul processore:
Produttore: GenuineIntel
Famiglia della CPU: 0x6
Modello della CPU: 0x3c
Stepping della CPU: 0x3
Tipo di CPU: 0x0
Velocità: 3501 MHz
8 processori logici
4 processori fisici
HyperThreading: Supportato
FCMOV: Supportato
SSE2: Supportato
SSE3: Supportato
SSSE3: Supportato
SSE4a: Non supportato
SSE41: Supportato
SSE42: Supportato
Informazioni sulla rete:
Velocità della rete:
Versione del sistema operativo:
Ubuntu 13.10 (64 bit)
Nome del kernel: Linux
Versione del kernel: 3.11.0-15-generic
Produttore dell'X Server: The X.Org Foundation
Versione dell'X Server: 11405000
Gestore dell'X Window: Compiz
Versione del Runtime di Steam: steam-runtime-release_2013-10-23
Scheda video:
Driver: NVIDIA Corporation GeForce GTX 570/PCIe/SSE2
Versione dei driver: 4.4.0 NVIDIA 331.38
Versione dell'OpenGL: 4.4
Profondità di colore del desktop: 24 bit per pixel
Frequenza di aggiornamento del monitor: 60 Hz
VendorID: 0x10de
DeviceID: 0x1081
Numero di monitor: 2
Numero di schede video logiche: 1
Risoluzione del display principale: 1920 x 1080
Risoluzione del desktop: 4480 x 1440
Dimensioni del display principale: 6,30" x 3,54" (7,20" diag)
16,0cm x 9,0cm (18,3cm diag)
Bus principale: PCI Express 16x
VRAM principale: 1280 MB
Modalità di MSAA supportate: 2x 4x 8x 16x
Scheda audio:
Dispositivo audio: Realtek ALC1150
Memoria:
RAM: 15988 MB
Varie:
Lingua dell'interfaccia: Italiano
LINGUA: it_IT.UTF-8
Microfono: Not set
Spazio totale disponibile: 780526 MB
Blocco libero più ampio: 39040 MB
This issue also happens in Counter Strike: Global Offensive running on Ubuntu 14.04 64-bit with nvidia proprietary driver 311.38, specs are Athalon II x4 CPU and 9800 GTX+ GPU.
Issue transferred from ValveSoftware/steam-for-linux#140 @FliPPeh posted at 2012-12-20T17:08:11Z:
Occasionally, sometimes instantly on round start / game join, sometimes halfway into a round, my framerate drops from mostly (see issue #138) playable levels into unplayable 10 - 15 frames per second.
The game will stay that way until I force a reinitialization of the graphics by changing any advanced graphics setting (e.g. Motion Blur, Filtering) or completely restart the game (stuttering persists even in main menu resulting in delayed button clicks and hover states).
One thing I now know is that it's not an out of memory condition, TF2's memory consumption stayed the same pre- and post bug and was overall well below my total RAM (2.4 GiB usage, 8 GiB avail). It also is not connected to the 100%-CPU bug that was fixed yesterday, because it since happened again.
This bug makes the game pretty much unplayable for me, sadly.