Open FindTheBorealis opened 6 years ago
The fix for this is the same as the one described here: https://github.com/ValveSoftware/Source-1-Games/issues/2262
I would suggest changing the minmode x and y values of HudItemEffectMeter in resource/ui/huditemeffectmeter_killstreak.res to 7 and r80 respectively.
This moves the killstreak counter to the left side of the health value, just above the 3D player model. In that position it won't be overlapped by the overheal animation, MvM money counters and the panel that appears when picking up a custom skinned weapon.
https://github.com/CriticalFlaw/TF2HUDFix/commit/e595be92597368315489fd23bc25a7fe97ceba35
The UI element that appears when you pick up a player's weapon overlaps the killstreak counter in HUD minmode. I believe the location of the element was changed in Jungle Inferno, from on the class/health area like in normal HUD mode to the right of it.