ValveSoftware / Source-1-Games

Source 1 based games such as TF2 and Counter-Strike: Source
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Half-life 2 water refraction #2686

Open yzb3 opened 11 years ago

yzb3 commented 11 years ago

There is no refraction underwater, everything looks as sharp as usual. Changing all fog- and water-related settings to 1 in the dev console doesn't help. I'm using Nvidia GTX 660.

stevethepocket commented 11 years ago

Is this a dual-boot system? Is there any way you could find out if this is Linux-specific? Also what driver are you using?

yzb3 commented 11 years ago

blockquote {padding-left: 1ex; margin: 0px 0px 0px 0.8ex; border-left: #cccccc 1px solid;} p {margin: 0px;padding: 0px;} Hello,Yes, this is a dual-boot system and yes, this seems to be linux-specific, since I never had this issue with Windows (I played on Windows quite a time before I played on Linux and I had older Nvidia drivers). I can't say now which driver I was using, but it was the current stable version for GTX460 at that time. It's a minor issue, of course. There were about two places where there was refraction, but usually everything was very sharp. Another glitch I noticed a bit later is that some of the rubble/crumbs around the spots that were shot are bright blue in color.   Regards, yzb3