Open Whurrhurr opened 5 years ago
finally getting around to updating what this command is supposed to do, as seen in the developer commentary for cp_well (node 17) when jason mitchell talks about using a "traditional shading model" the lightwarp texture on the red heavy weapons guy is removed/disabled, which is what i assume this command/convar is supposed to do. as seen here: https://youtu.be/C-47CwPYL3w?t=677
i'm going to update this again, r_lightwarpidentity is used in the well dev commentary to disable lightwarps, which is what mat_disable_lightwarp is supposed to do, but it's marked as a cheat command. it disables lightwarptexture on everything without needing to reload the materials like mat_phong does. what i want to suggest now is removing mat_disable_lightwarp, renaming r_lightwarpidentity to r_lightwarp and making it a non-cheat command. r_lightwarpidentity set to 0 r_lightwarpidentity set to 1
when setting mat_disable_lightwarp to 1 nothing happens at all. it doesn't cause materials to be reloaded either. what i assume it's supposed to do is disable $lightwarptexture on any .vmt that has it.