Loading into c2a5w from cave entrance closest to hatch in c2a5x has a tendency to clip the player if they are close to the left rock wall standing up or jump through the loading zone causing player to get stuck and requiring noclip to get unstuck. Here is a screenshot:
Here is a screenshot of the issue (in a different instance) in thirdperson:
HL:S Version:
Build Label: 5377866 # Uniquely identifies each build
Network PatchVersion: 5377866 # Determines client and server compatibility
Protocol version: 24 # High level network protocol version
Loading into c2a5w from cave entrance closest to hatch in c2a5x has a tendency to clip the player if they are close to the left rock wall standing up or jump through the loading zone causing player to get stuck and requiring noclip to get unstuck. Here is a screenshot:
Here is a screenshot of the issue (in a different instance) in thirdperson:
HL:S Version: Build Label: 5377866 # Uniquely identifies each build Network PatchVersion: 5377866 # Determines client and server compatibility Protocol version: 24 # High level network protocol version
System info here: https://web.archive.org/web/20191207232514/https://pastebin.com/qJ5SPXg3