Open Yetoo1 opened 4 years ago
I just experienced this as well. Teams were evenly balanced and then a bunch of folks showed up and all joined the opposite team. There was a bunch of mic spamming -- including, apparently my mic (despite not holding the mic key myself) -- and then I got the buffer overflow message.
Build Label: 5970214 # Uniquely identifies each build Network PatchVersion: 5970214 # Determines client and server compatibility Protocol version: 24 # High level network protocol version Server version: 5970214 Server AppID: 232250 Client version: 5970214 Client AppID: 440
just happend in vsh
There was a bunch of aimbots/bots micspamming on both sides on the server. On my team, at least, 5 to 7 of them mic spammed the same audio at once. Throughout the entire server session, I had tried reporting (note report as distinct from vote kick) 5 - 6 of the bots that kept reconnecting or persisted on the team I was on. Around and during the time the bots did the aforementioned simultaneous mic spam, I tried reporting one of them (and I think the round was about to end or a point was got captured, I'm not sure) and when I hit report (I think) I was disconnected from the server with the following message: Disconnect: Buffer overflow in net message. Screenshot of the message:
Here is what the console outputted regarding
Netchannel
around the time the disconnect buffer overflow occurred (there was nothing but regular chat (albeit large blocks of spaces) before this in the console): https://web.archive.org/web/20200408110517/https://pastebin.com/2P8AmSsYI was able to rejoin the server, but I left subsequently to report this bug.
TF2 Version: Build Label: 5799494 # Uniquely identifies each build Network PatchVersion: 5799494 # Determines client and server compatibility Protocol version: 24 # High level network protocol version Server version: 5799494 Server AppID: 232250 Client version: 5799494 Client AppID: 440
System information: https://web.archive.org/web/20200408111054/https://pastebin.com/9cSnadag