ValveSoftware / Source-1-Games

Source 1 based games such as TF2 and Counter-Strike: Source
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[TF2] SourceTV eye height values differ from server #3235

Open iBoonie opened 4 years ago

iBoonie commented 4 years ago

SourceTV's eye height values differ from the server, all (standing) height values are getting locked to a hard value, crouch heights are fine. Since you are not getting an accurate representation of the clients actual view, it's hard to use in some situations (if you use it for catching potential cheaters).

The below heights are based off of a custom map with the top of the ground set to world origin.

Class Server SourceTV
Scout 65.0 72.0
Soldier 68.0 72.0
Pyro 68.0 72.0
Demo 68.0 72.0
Heavy 75.0 72.0
Engineer 68.0 72.0
Medic 75.0 72.0
Sniper 75.0 72.0
Spy 75.0 72.0
Ashetf2 commented 3 months ago

I guess this is the reason why sniper's laser dot doesn't match with the crosshair in SourceTV

imagen

iBoonie commented 3 months ago

Correct. Currently it can be worked around using CastingEssentialsNext, but the vast majority of people will not be using it.