ValveSoftware / Source-1-Games

Source 1 based games such as TF2 and Counter-Strike: Source
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[L4D2] Glitch or bug? #3305

Open hover9000 opened 4 years ago

hover9000 commented 4 years ago

During the game, a player enters our team, activates his microphone reproducing a somewhat strange sound and after 3 seconds, he throws us all away.

And this is what it throws at the console. console-13-07-20.txt

My PC System Information: Computer Information: Manufacturer: LENOVO Model: 80JU Form Factor: Laptop No Touch Input Detected Processor Information: CPU Vendor: GenuineIntel CPU Brand: Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz CPU Family: 0x6 CPU Model: 0x3d CPU Stepping: 0x4 CPU Type: 0x0 Speed: 1995 Mhz 4 logical processors 2 physical processors

Video Card: Driver: Intel(R) HD Graphics 5500 DirectX Driver Name: igdumdim32.dll Driver Version: 10.18.14.5074 DirectX Driver Version: 10.18.14.5074 Driver Date: 5 1 2019 OpenGL Version: 4.3

Operating System Version: Windows 7 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Block: 147828 Mb OS Install Date: dic 31 1969 Game Controller: None detected MAC Address hash: f0d68af20961d71dc3b4e5a48518baac85b4cbc6 Disk serial number hash: 91d4d30a

CanadianJeff commented 3 years ago

so why in development did they not consider this.....?

rate limit how often the setpause, unpause, pause, even the vocalize commands can be used on a server

why are these things not patched yet except for on sourcemod enabled servers........ it would seriously take not even 12 lines of code to rate limit these....

in the console text file you posted includes someone spamming the setpause command along side the screaming into the mic which causes the overflow to occur