ValveSoftware / Source-1-Games

Source 1 based games such as TF2 and Counter-Strike: Source
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[CS:S] color_correction bug #332

Open nyronic opened 11 years ago

nyronic commented 11 years ago

Using the color_correction entity on a CS:S map is partially broken. The first player to join the server will be "linked" to the color_correction entity, everyone will see the color correction effects. However once the "linked" player disconnects, color correction will turn off for everyone. It will not turn back on until another player connects to the server, in which it will then be "linked" to them instead. A new round has to start as well for color correction to turn back on I believe.

hlstriker commented 11 years ago

Here is a video showing this bug in action so you can see what is going on. http://www.youtube.com/watch?v=Y5DN4Id_36I

A new round has to start as well for color correction to turn back on I believe.

As long as a player connects with the first player index it'll turn back on, the round doesn't matter.

Plagman commented 11 years ago

Hi,

Does this issue happen if you run the game with +mat_queue_mode 0? Make sure to run the game that way and not switch it at runtime.

nyronic commented 11 years ago

Tried it with 0, -1, 2, and 1 even though that's not an option. None of them made a difference.

Did some testing with hlstriker and found out:

ambaca commented 10 years ago

Hi! :hand: Could we get these color corrections to work for each player separately ? (Client side)

Now it's annoying when one player/activator is able to affecting it on all players in multiplayer.

And if possible, multiple color corrections could use one same file. Now only one color correction can use that one same file at time!

:cake:

Yetoo1 commented 2 years ago

@Plagman You're assigned to this. What's your progress on it?