Open salut-c-leo opened 4 years ago
Bumping this, I think one of the solutions to this issue could be to replicate the way npc_breen
or npc_alyx
in Half-Life 2 lets you choose a world model in the object properties. The drop-down menu letting you choose between 4 types of robots should be in that case abandoned, the mapper would now choose the appropriate robot model from the model browser, if they choose to use the Valve ones.
I definitely understand this issue is at the lowest priority considering the state of Robot Destruction in live TF2, but bringing this QoL feature could make the gamemode more relevant in certain contexts (e.g an Halloween-themed map).
This is how the feature would look like if we follow this direction (the screenshot uses an unused model in place of the default one, results obtained by tweaking the tf.fgd file)
In Hammer, you can pick between several types of robots (Frustrum, Sphere, King). However, those models may not suit the mapper's needs, and there is no way to change the model used. There should be an entry in the entity properties that let you choose your own model while the existing robot types could serve as a default set.