Closed accelerator74 closed 2 years ago
server_srv.so!CMoveableCamera::FollowTarget() + 0x3b
server_srv.so!CBaseEntity::PhysicsDispatchThink(void (CBaseEntity::*)()) + 0xae
server_srv.so!CBaseEntity::PhysicsRunSpecificThink(int, void (CBaseEntity::*)()) + 0xb9
server_srv.so!CBaseEntity::PhysicsRunThink(CBaseEntity::thinkmethods_t) + 0x42
server_srv.so!CBaseEntity::PhysicsNoclip() + 0xcd
server_srv.so!CBaseEntity::PhysicsSimulate() + 0xa9c
server_srv.so!Physics_SimulateEntity(CBaseEntity*) + 0x15a
server_srv.so!Physics_RunThinkFunctions(bool) + 0x2aa
Accelerator74, can you please explain, how correctly collect core and mini-dump (Linux) ?
Same crash happen to me: https://crash.limetech.org/sjm727nci6ej
@dragokas coredump can be found in /var/lib/systemd/coredump minidump can download after logging into crash.limetech.org (Download Minidump).
is there any solve? after update my server keep crashing, i no idea about this, i can't solve it
If somebody still suffering from this crash, I've made a detour fixing that. Welcome to the thread: https://forums.alliedmods.net/showpost.php?p=2725811&postcount=19
If somebody still suffering from this crash, I've made a detour fixing that. Welcome to the thread: https://forums.alliedmods.net/showpost.php?p=2725811&postcount=19
Can anyone confirm whether this fixes an issue? I've always had my own test case which I've used to "restart" some servers. Probability of which is quite low unless some custom plugins were involved (notably ones that messing with cameras).
#include <sourcemod>
#include <sdktools_functions>
#include <sdktools_entinput>
public void OnClientDisconnect(int client)
{
if (!IsClientInGame(client)) {
return;
}
int viewEntity = GetEntPropEnt(client, Prop_Send, "m_hViewEntity");
if (!IsValidEdict(viewEntity)) {
return;
}
char cls[64];
GetEdictClassname(viewEntity, cls, sizeof(cls));
if (strncmp(cls, "point_viewcontrol", 17) != 0) {
return;
}
// Identify a CSurvivorCamera, CTriggerCamera
if (strcmp(cls[17], "_survivor") == 0 || cls[17] == '\0') {
// Disable entity to prevent CMoveableCamera::FollowTarget to cause a crash
// m_hTargetEnt EHANDLE is not checked for existence and can be NULL
// CBaseEntity::GetAbsAngles being called on causing a crash
AcceptEntityInput(viewEntity, "Disable");
}
// Identify a CTriggerCameraMultiplayer
if (strcmp(cls[17], "_multiplayer") == 0) {
AcceptEntityInput(viewEntity, "RemovePlayer", client);
}
}
DHook fix is updated with Windows signatures. See: https://forums.alliedmods.net/showpost.php?p=2725811&postcount=19
if you don't use custom maps, just delete the plugin l4d_skip_intro.smx (https://forums.alliedmods.net/showthread.php?p=2686527). This plugin creates a random crash on the server. if you still need to remove intro scenes use this, but it doesn't work on all custom maps (you need to add this to the stripper): ; ===================================================== ; ================= INTRO REMOVAL =================== ; ===================================================== filter: { "targetname" "relay_intro_setup" } modify: { match: { "targetname" "relay_intro_start" } insert: { "OnTrigger" "camera_introDisable0-1" "OnTrigger" "relay_intro_finishedTrigger1-1" } }
Plugin from @shqke does not fix this crash. Some collection reports, and the code that made those reports. Maybe someone needs it. Code: (https://pastebin.com/wLetQ5MC), logs: (https://pastebin.com/aP6m01qu).
Another very old crash.
Stack trace
Coredump: https://drive.google.com/file/d/1zKCzSeO2rvbqmwB1J8MTKlOHqIKtgWCR/view?usp=sharing Minidump: https://drive.google.com/file/d/1WGuMdGOR8MfJYx-LJ3PsZ9PMCQCQZo6U/view?usp=sharing