ValveSoftware / Source-1-Games

Source 1 based games such as TF2 and Counter-Strike: Source
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[DOD:S] Models and Texture Distance Fadeout and Transparents. #3428

Open xaxad0 opened 4 years ago

xaxad0 commented 4 years ago

Update 18/08/21: Please, if this problem have any kind of client fix just tell me, really wanna to stream the game without people think's it's a wallhack thing.

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Map textures are transparent according to the distance I am from them. I realized when I was playing on Customs maps but it also happens on original maps, for example Anzio.

What I tried to do and it didn't work:

Tried Various resolutions, refresh rates and proportions. Tried various configurations in the Nvdia Control Panel. Tried minimum and maximum graphic pre-sets. Use commands like r_propsmaxdist; r_screenfademaxsize; r_screenfademinsize; cl_detaildist; cl_detailfade.

What I did and apparently can be the cause of the problem:

I decompiled the dod_anzio.bsp map to open it in Hammer and the objects I noticed to disappear I changed the Start Fade Dist and End Fade Dist attributes to -1 and 0 as suggested and it's worked. Were really visible when I tested the map. Only that model shown in the screenshot below I cannot change the attributes to test the possible reason for the problem with fadeout.

hostname: Day of Defeat Source udp/ip : 192.168.0.236:27015 version : 5394425/24 5394425 insecure map : dod_anzio at: -862 x, 762 y, -371 z anziobug

Away From Wall dod_90

Close To Wall dod_910

Conclusion

Even already reported in other topics the possible problem, would there be something on the client side that I can fix it ? Being that it is impracticable to keep changing all defective objects/models on the map, even more the originals of the game. Since when playing multiplayer this bug ends up showing people through textures considered even a way to cheat in the game.

Issues 1089 Issues 1664 Issues 609

System Information

Ryzen 5 3600 | B450 Tomahawk GTX 1660Ti - Driver version 471.68 2x8GB RAM 3200mhz Windows 10 64 bits Version 21H1 - Comp. 19043.1165

Some Others Models Example

hostname: Day of Defeat Source version : 5394425/24 5394425 insecure udp/ip : 192.168.0.236:27015 map : dod_anzio at: 1048 x, 2199 y, -292 z players : 1 humans, 0 bots (32 max) edicts : 619 used of 2048 max dod_anzio0008

hostname: Day of Defeat Source version : 5394425/24 5394425 insecure udp/ip : 192.168.0.236:27015 tags : map : dod_anzio at: 1017 x, 2200 y, -294 z players : 1 humans, 0 bots (32 max) edicts : 619 used of 2048 max dod_anzio0009

hostname: Day of Defeat Source version : 5394425/24 5394425 insecure udp/ip : 192.168.0.236:27015 map : dod_anzio at: -273 x, 1122 y, -376 z tags : players : 1 humans, 0 bots (32 max) edicts : 619 used of 2048 max dod_anzio0010

hostname: Day of Defeat Source version : 5394425/24 5394425 insecure udp/ip : 192.168.0.236:27015 map : dod_anzio at: -191 x, 1130 y, -376 z dod_anzio0011

hostname: Day of Defeat Source version : 5394425/24 5394425 insecure udp/ip : 192.168.0.236:27015 map : dod_anzio at: 549 x, 1148 y, -285 z dod_anzio0012

hostname: Day of Defeat Source version : 5394425/24 5394425 insecure udp/ip : 192.168.0.236:27015 map : dod_anzio at: 318 x, 1155 y, -339 z players : 1 humans, 0 bots (32 max) dod_anzio0013

xaxad0 commented 4 years ago

My fault. Didn't see this issue was reported in 2013 at #225

Yetoo1 commented 4 years ago

My fault. Didn't see this issue was reported in 2013 at #225

I don't think that's related to this bug. That is just surfaces that failed to have a texture applied to it.

Pinsplash commented 4 years ago

These props were all intentionally set to fade at these distances as a desperate 2005-era optimization method. The window one looks pretty bad for gameplay, but the rest are all completely standard.