Open dragokas opened 3 years ago
Similar crash, but related to 'GameRulesCreation' StringTable:
Console log:
Client "XXX" connected (x.x.x.x:27005).
Creating dictionary l4d_deadzone_urban_03
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Can't recreate dictionary for maps/l4d_deadzone_urban_03.bsp, file must be writable (checked out of perforce)!!!
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Host_Error: Overflow error writing string table baseline GameRulesCreation
This time, I took it from L4d1, but I think L4d2 should have an identical problem, since they both suffer from 'Scenes' StringTable overflow crash.
Same crash cause, always happens on the C6M1 map.
@fdxx, it is NOT the same! If you mean "Sys_Error_Internal", as well as "Host_Error". It is a generic function throwing the engine shutdown. You need to observe the previous function name in the stack. Open that crash Id and look. In my case it is: CNetworkStringTableContainer::WriteBaselines
Also, when you provide a crash report in such a manner, it is absolutely useless. To be able to troubleshoot, you need to provide a report in TEXT form by clicking on CONCRETE Crash ID. Also, a report under "View Raw" button is required. Surely, not for this thread.
@fdxx, it is NOT the same! If you mean "Sys_Error_Internal", as well as "Host_Error". It is a generic function throwing the engine shutdown. You need to observe the previous function name in the stack. Open that crash Id and look. In my case it is: CNetworkStringTableContainer::WriteBaselines
Also, when you provide a crash report in such a manner, it is absolutely useless. To be able to troubleshoot, you need to provide a report in TEXT form by clicking on CONCRETE Crash ID. Also, a report under "View Raw" button is required. Surely, not for this thread.
Sorry, thanks for your reminder.
Hi,
There are 50% addon maps from Steam Workshop cause official and modded servers are suffering from this crash. It mostly occurs when somebody joins the server.
Stack trace:
Console log says:
Minidump: crash_4vqw3ypwysvf.zip stack.txt
Related topic: https://forums.alliedmods.net/showthread.php?t=305123