I can't reproduce this one. It happens in rare occasions and persists for several rounds.
When playing on a server and death happens sometimes for multiple next rounds the sound remains in a post-death sound state.
The sounds are there but their volumes are changed in such a way that player emitted sounds are very suppressed. But voice sounds (a.k.a. "Spy!") are loud as before.
From my understanding this is very similar to some kind of race condition in the sound re-enabling procedure. What I imagine is that sound-enabling code doesn't happen or happens before they get disabled.
This is not a system sound error as the game sounds are there. It's only that most of the sounds are suppressed.
I don't have a memory dump or any technical information. It's only that from time to time sounds remain in this state.
I tried to use snd_restart while having the issue. It doesn't do anything at the exact moment but I think it helps to get rid of the sound issue faster but I can't verify it.
I can't reproduce this one. It happens in rare occasions and persists for several rounds.
When playing on a server and death happens sometimes for multiple next rounds the sound remains in a post-death sound state. The sounds are there but their volumes are changed in such a way that player emitted sounds are very suppressed. But voice sounds (a.k.a. "Spy!") are loud as before.
From my understanding this is very similar to some kind of race condition in the sound re-enabling procedure. What I imagine is that sound-enabling code doesn't happen or happens before they get disabled.
This is not a system sound error as the game sounds are there. It's only that most of the sounds are suppressed. I don't have a memory dump or any technical information. It's only that from time to time sounds remain in this state.
I tried to use
snd_restart
while having the issue. It doesn't do anything at the exact moment but I think it helps to get rid of the sound issue faster but I can't verify it.