Closed accelerator74 closed 3 years ago
@Accelerator74 Was this fixed?
After upgrading the dedicated server to the June 17th update, I have not seen this crash on 4 of my servers for more two weeks. I think this is not a problem anymore :)
@accelerator74, Two weeks ago I caught the same server crash on updated linux server: https://crash.limetech.org/kb6s6hrrmzph
Stack Trace:
0x139e2b18
server_srv.so!PassServerEntityFilter(IHandleEntity const*, IHandleEntity const*) + 0x32
server_srv.so!CTraceFilterSkipTwoEntities::ShouldHitEntity(IHandleEntity*, int) + 0x21
engine_srv.so!CEngineTrace::TraceRayAgainstLeafAndEntityList(Ray_t const&, ITraceListData*, unsigned int, ITraceFilter*, CGameTrace*) + 0x48c
server_srv.so!CTerrorGameMovement::UpdatePosition(CTerrorPlayer*, Vector const&, Vector const&, float, Vector*, CGameTrace*, ITraceFilter*, int, Vector*) + 0x353
server_srv.so!CTerrorGameMovement::UnblockPusher(CBasePlayer*, CBaseEntity*) + 0x3ff
server_srv.so!CPhysicsPushedEntities::SpeculativelyCheckPush(CPhysicsPushedEntities::PhysicsPushedInfo_t&, Vector const&, bool, CBaseEntity*) + 0x7e0
server_srv.so!CPhysicsPushedEntities::SpeculativelyCheckRotPush(CPhysicsPushedEntities::RotatingPushMove_t const&, CBaseEntity*) + 0x91
server_srv.so!CPhysicsPushedEntities::PerformRotatePush(CBaseEntity*, float) + 0x150
server_srv.so!CBaseEntity::PhysicsPushRotate(float) + 0x115
server_srv.so!CBaseEntity::PerformPush(float) + 0x41d
server_srv.so!CBaseEntity::PhysicsPusher() + 0x10c
server_srv.so!CBaseEntity::PhysicsSimulate() + 0x4d0
server_srv.so!Physics_SimulateEntity(CBaseEntity*) + 0x152
server_srv.so!Physics_RunThinkFunctions(bool) + 0x2d1
server_srv.so!CServerGameDLL::GameFrame(bool) + 0x967
sourcemod.2.l4d2.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func + 0x9b
engine_srv.so!SV_Think(bool) + 0x1c8
engine_srv.so!SV_Frame(bool) + 0x168
engine_srv.so!_Host_RunFrame_Server(bool) + 0x17c
engine_srv.so!_Host_RunFrame(float) + 0x470
engine_srv.so!CHostState::State_Run(float) + 0xf8
engine_srv.so!CHostState::FrameUpdate(float) + 0x166
engine_srv.so!HostState_Frame(float) + 0x1d
engine_srv.so!CEngine::Frame() + 0x54f
engine_srv.so!CDedicatedServerAPI::RunFrame() + 0x26
dedicated_srv.so!RunServerIteration(bool) + 0x3c
dedicated_srv.so!RunServer(bool) + 0x48
engine_srv.so!CModAppSystemGroup::Main() + 0x8d
engine_srv.so!CAppSystemGroup::Run() + 0x38
engine_srv.so!CDedicatedServerAPI::ModInit(ModInfo_t&) + 0x1af
dedicated_srv.so!CDedicatedAppSystemGroup::Main() + 0xb5
dedicated_srv.so!CAppSystemGroup::Run() + 0x38
dedicated_srv.so!CAppSystemGroup::Run() + 0x38
dedicated_srv.so!main + 0x217
srcds_linux!main + 0xf2
libc-2.17.so!__libc_start_main + 0xf3
srcds_linux + 0x885
srcds_linux + 0x630
srcds_linux + 0x950
srcds_linux + 0x9c0
ld-2.17.so + 0x10020
I also started to experience this crash recently, with the crashlog from SefoNotasi First time it happened was February 4 this year. Were there any server side updates in past months? Do you mind contacting me to investigate whether this was caused by plugin updates, @SefoNotasi? My discord is Haigen#4016
I also started to experience this crash recently, with the crashlog from SefoNotasi First time it happened was February 4 this year. Were there any server side updates in past months? Do you mind contacting me to investigate whether this was caused by plugin updates, @SefoNotasi? My discord is Haigen#4016
I still don't understand what's causing this crash. This year it happened to me 3 times: 2 in January, 1 in March. The server is on linux and always updated. I certainly have a lot of plugins installed, but the logs and stack is not clear which of them crashes the server. The only thing I've noticed is that crashes happen on custom campaigns. I have no other ideas. I put all sorts of fixes on the server and hope that they will help:
My discord: SefoNotasi#8017
For me it happened 3 times, twice on custom campaign resident evil re1m1 (coop) And once on official map, the passing c6m1_riverbank (versus). I havent really changed anything on the server since the early december last year.
After 2024-02-08 update, ☠️☠️☠️
0x13929648
server_srv.so!PassServerEntityFilter(IHandleEntity const*, IHandleEntity const*) + 0x32
server_srv.so!CTraceFilterSkipTwoEntities::ShouldHitEntity(IHandleEntity*, int) + 0x21
engine_srv.so!CEngineTrace::TraceRayAgainstLeafAndEntityList(Ray_t const&, ITraceListData*, unsigned int, ITraceFilter*, CGameTrace*) + 0x48c
server_srv.so!CTerrorGameMovement::UpdatePosition(CTerrorPlayer*, Vector const&, Vector const&, float, Vector*, CGameTrace*, ITraceFilter*, int, Vector*) + 0x353
server_srv.so!CTerrorGameMovement::UnblockPusher(CBasePlayer*, CBaseEntity*) + 0x3ff
server_srv.so!CPhysicsPushedEntities::SpeculativelyCheckPush(CPhysicsPushedEntities::PhysicsPushedInfo_t&, Vector const&, bool, CBaseEntity*) + 0x7e0
server_srv.so!CPhysicsPushedEntities::SpeculativelyCheckRotPush(CPhysicsPushedEntities::RotatingPushMove_t const&, CBaseEntity*) + 0x91
server_srv.so!CPhysicsPushedEntities::PerformRotatePush(CBaseEntity*, float) + 0x150
server_srv.so!CBaseEntity::PhysicsPushRotate(float) + 0x115
server_srv.so!CBaseEntity::PerformPush(float) + 0x41d
server_srv.so!CBaseEntity::PhysicsPusher() + 0x10c
server_srv.so!CBaseEntity::PhysicsSimulate() + 0x4d0
server_srv.so!Physics_SimulateEntity(CBaseEntity*) + 0x152
server_srv.so!Physics_RunThinkFunctions(bool) + 0x2d1
server_srv.so!CServerGameDLL::GameFrame(bool) + 0x967
sourcemod.2.l4d2.so!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func + 0x9b
engine_srv.so!SV_Think(bool) + 0x1c8
engine_srv.so!SV_Frame(bool) + 0x168
engine_srv.so!_Host_RunFrame_Server(bool) + 0x17c
engine_srv.so!_Host_RunFrame(float) + 0x470
engine_srv.so!CHostState::State_Run(float) + 0xf8
engine_srv.so!CHostState::FrameUpdate(float) + 0x166
engine_srv.so!HostState_Frame(float) + 0x1d
engine_srv.so!CEngine::Frame() + 0x54f
engine_srv.so!CDedicatedServerAPI::RunFrame() + 0x26
dedicated_srv.so!RunServerIteration(bool) + 0x3c
dedicated_srv.so!RunServer(bool) + 0x48
engine_srv.so!CModAppSystemGroup::Main() + 0x8d
engine_srv.so!CAppSystemGroup::Run() + 0x38
engine_srv.so!CDedicatedServerAPI::ModInit(ModInfo_t&) + 0x1af
dedicated_srv.so!CDedicatedAppSystemGroup::Main() + 0xb5
dedicated_srv.so!CAppSystemGroup::Run() + 0x38
dedicated_srv.so!CAppSystemGroup::Run() + 0x38
dedicated_srv.so!main + 0x217
srcds_linux!main + 0xf2
libc-2.27.so!__libc_start_main + 0xf1
srcds_linux + 0x885
srcds_linux + 0x630
srcds_linux + 0x950
srcds_linux + 0x9c0
After latest game update (2.2.1.3) from 15 June 2021 the dedicated server crashes periodically with this error. The changelog had the following mention:
Perhaps this crash has something to do with this