Open BreakinBenny opened 2 years ago
This is a completely typical thing and has no conceivable effect on anything. Alyx functions exactly as intended in this area.
Yes @Pinsplash, she does. Though maybe that brush trigger could've been killed as well if all boards are broken? It has no targetname though, but the counter_boards_hospitalexit would've been able to kill that easily if it did,.. but it would be better to give that brush entity an output for the math_counter to kill the trigger_once (and its hierachy?) OnHitMax.
"replace_entity"
{
"origin" "10068.9 12125 -598.553"
"max" "2"
"targetname" "counter_boards_hospitalexit"
"classname" "math_counter"
"OnHitMax" "bullseye_hospitalexit,Kill,,0,-1"
"OnHitMax" "brush_clip_hospitalexit,Disable,,0,-1"
"OnHitMax" "ptemplate_hospitalexit,Kill,,0,-1"
"OnHitMax" "trigger_hospitalexit,Kill,,0,-1"
}
"replace_entity"
{
"model" "*59"
"StartDisabled" "0"
"spawnflags" "1"
"targetname" "trigger_hospitalexit"
"origin" "10124 12234.9 -594.9"
"classname" "trigger_once"
"OnTrigger" "alyx,SetRelationship,bullseye_hospitalexit d_ht 100,0.1,-1"
"OnTrigger" "ptemplate_hospitalexit,ForceSpawn,,0,-1"
}
…If anyone of you have ideas on how to kill the trigger_once with "model *59" without giving it a targetname, go for it! Hammer doesn't allow giving entities inputs, only outputs.
What is the purpose in killing the trigger?
@Pinsplash: What is the purpose in killing the trigger?
To prevent the console error "Couldn't set relationship to unknown entity or class!" from appearing.
If you choose to climb over the boards blocking your and Alyx's exit from the hospital, she shoots at a Bullseye entity meant to destroy those. However, breaking them yourself makes the unkilled trigger brush try to activate that. Related entities: ptemplate_hospitalexit, bullseye_hospitalexit, and an unnamed trigger_once.