Open Brand0nnnnn opened 2 years ago
That's one of the weirdest bugs I've seen in awhile. I'm sure there's some wonky reason behind it.
Checked it out and I noticed that the gun appears to drop from a different position (noticeable in first-person view) when using the SAS model.
I have attached the fixed model binaries and source code in a ZIP archive.
Here is how I fixed it: I extracted the model files from the .vpk using gcfscape186 and decompiled them using Crowbar v0.71.
I decompiled the other CT models too and spotted the differences between them using a diff tool called Meld. Then I made adequate corrections to the SAS model and compiled it back using Crowbar. My assumptions are that there was an improper bone configuration which caused the issue. If I had to guess, it would be this one:
$definebone "ValveBiped" "" 0 0 0 0 0 89.999982 0 0 0 0 0 0
If on CT team and with SAS skin selected, if you toss guns the guns travel less distance then if you select any other skin. This is not working as intended.
Here's a video thats shows this issue. https://www.youtube.com/watch?v=9jF3xMqlit4