Open Tianesus opened 2 years ago
Hello @Tianesus, in general, multi-issue issue reports are bad for any issue tracker. For tracking purposes, only your first bullet point will be tracked here.
Hi, my apologies! I can submit the remaining 3 issues individually in order to be more easily tracked.
Everything has been submitted. Sorry again, and thank you for letting me know!
Occasionally, for items with two materials, the VMTs would swap involuntarily. Sometimes those materials would even merge, only fix for that being re-importing the mesh files.
Previewing items with facial flexes leads to inconsistent results such as having the model remain stuck in its last morph (if tested with a taunt). This issue persists even after refreshing or re-compiling.
Jigglebones do not work at all in the importer's preview screen. Current circumvention is to preview the generated model file "item_preview.mdl" in HLMV
In the material editor page, the current list of lightwarps include sentry1, sentry2 and sentry3, which are identical.