As the title says, the cubemaps are broken on the Passings's second level. They don't show normal reflections but rather what seems to be built-in engine reflections to test specular reflections (Mostly black cubemap, but with some white pixels to make floors look wet)
Screenshot below has r_drawcubemap enabled to showcase the cubemap better.
[Images below are using the -vulkan argument, which makes the game use DXVK or some variant of Vulkan, instead of it using OpenGL]
(Ditto)
On c6m3_port the cubemaps work properly, C6M2_Bedlam is the only one affected I believe.
I think this happens on anything regardless of GPU Driver, but do let me know if it's NVIdia Driver exclusive.
No mods were used when testing and making of these screenshots.
System Info :
OS: Fedora Linux 36 (Workstation Edition)
KERNEL: 5.18.15-200.fc36.x86_64
CPU: Intel Core i7-3770S @ 3.10GHz
GPU: NVIDIA GeForce GTX 1050 Ti
GPU DRIVER: NVIDIA 515.57
RAM: 16 GB
As the title says, the cubemaps are broken on the Passings's second level. They don't show normal reflections but rather what seems to be built-in engine reflections to test specular reflections (Mostly black cubemap, but with some white pixels to make floors look wet) Screenshot below has r_drawcubemap enabled to showcase the cubemap better.
[Images below are using the
-vulkan
argument, which makes the game use DXVK or some variant of Vulkan, instead of it using OpenGL] (Ditto)On c6m3_port the cubemaps work properly, C6M2_Bedlam is the only one affected I believe.
I think this happens on anything regardless of GPU Driver, but do let me know if it's NVIdia Driver exclusive. No mods were used when testing and making of these screenshots.
System Info : OS: Fedora Linux 36 (Workstation Edition) KERNEL: 5.18.15-200.fc36.x86_64 CPU: Intel Core i7-3770S @ 3.10GHz GPU: NVIDIA GeForce GTX 1050 Ti GPU DRIVER: NVIDIA 515.57 RAM: 16 GB