ValveSoftware / Source-1-Games

Source 1 based games such as TF2 and Counter-Strike: Source
660 stars 76 forks source link

[L4D2 Linux] Broken Cubemaps on c6m2_bedlam #4145

Open Munoida opened 2 years ago

Munoida commented 2 years ago

As the title says, the cubemaps are broken on the Passings's second level. They don't show normal reflections but rather what seems to be built-in engine reflections to test specular reflections (Mostly black cubemap, but with some white pixels to make floors look wet) 20220808210900_1 Screenshot below has r_drawcubemap enabled to showcase the cubemap better. 20220808211008_1 20220808211031_1 20220808211048_1 20220808211120_1 20220808211151_1 20220808211200_1 20220808211214_1 20220808211227_1

20220808211233_1 20220808211255_1 [Images below are using the -vulkan argument, which makes the game use DXVK or some variant of Vulkan, instead of it using OpenGL] 20220808211547_1 (Ditto) 20220808211559_1

On c6m3_port the cubemaps work properly, C6M2_Bedlam is the only one affected I believe. 20220808211714_1 20220808211709_1

I think this happens on anything regardless of GPU Driver, but do let me know if it's NVIdia Driver exclusive. No mods were used when testing and making of these screenshots.

System Info : OS: Fedora Linux 36 (Workstation Edition) KERNEL: 5.18.15-200.fc36.x86_64 CPU: Intel Core i7-3770S @ 3.10GHz GPU: NVIDIA GeForce GTX 1050 Ti GPU DRIVER: NVIDIA 515.57 RAM: 16 GB

Munoida commented 2 years ago

https://steamcommunity.com/sharedfiles/filedetails/?id=2762822156&searchtext=FIXED+REFLECTIONS

This mod seems to fix the issue