ValveSoftware / Source-1-Games

Source 1 based games such as TF2 and Counter-Strike: Source
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[TF2] Change pyro's flames to look more like they used to before the Jungle Inferno update #4147

Open Rongeno opened 1 year ago

Rongeno commented 1 year ago

Jungle Inferno update changed a lot about pyro's flames, including how they look. And to be honest, now they look too bright, ugly and don't fit into TF2's artstyle

This is how pyro's flames look after Jungle Inferno: 20220809202701_1

This is how they used to look before Jungle Inferno: ezgif-2-18d329bab8

And it doesn't even end there, because current pyro flames look inconsistent compared to other flame particles in the game. For example:

Burning players: 20220809202852_1 20220809202756_1

Unusual effect: Burning Flames Unusual_Burning_Flames

AzureWoof commented 1 year ago

Yeah, it's definitely way too yellow / white now. It needs to be more orange. It also seems like the original particle had more detail where it would go from yellow to orange in almost gradient-like way. The new particle is mostly just a static color.

condor00fr commented 1 year ago

Prehaps taking a look at the TF2 visual fix pack, it's on Github and has a goal of fixing many issues and making the game look much better, for instance weapons now look a lot more like how they did at the game's release, they also made brand new and more optimised particles, such as pre jungle inferno flames with fixed hitbox, pre gun mettle minigun flash, and even it's own unique ones like explosions for the jumpers that fit the theme.

The pack is currently in it's last release candidate before sending it directly to Valve as a possible new uptate before starting part 2 (wich will be animations and player models)

It's definitly something to consider since theirs work is really great and makes the game a lot more modern while keeping the tf2 artstyle intact:)

FrozenDragon0 commented 1 year ago

While I do like the Jungle inferno flames, I do agree that it is quite static with it's color and not very interesting and definitely should have it's color changed to a more orange look.

ShadowMan44 commented 1 year ago

A better option: Let the player decide which one to use in the options menu.

torzod commented 1 year ago

The reason the old flame particles and the current Phlogistinator particles have a smooth gradient from red to yellow is because they use blending, a method of image composition in which one layer's colors are added to the layers below it, rather than replacing them. This seems to be disabled on the modern particles for whatever reason, or they may just be close enough to white that the blending is nigh unnoticeable.

Flpstrike commented 6 days ago

Those flames should be team-colored on my opinion