Open TaylanTatli opened 2 years ago
Similar or maybe same issue: #3609
In here we are told to disable
cl_new_impact_effects
. Haven't tried this yet, I will update here when I do.
Nothing changed. The problem still persists.
I get the same issue for like 2 years, but only on modded SourceMod-based community servers. Many props' models disappear at a random time, and then L4D2 can crash in like 5-10 mins. Map changes restore props, but don't guarantee there won't be a crash.
Same issue here with l4d2 on steam deck, all buildings, enemies, etc starts with blinking, then disappears, leaving an empty map behind. And the console shows messages “CUtllinkedlist overflow! (exhausted index range)”
Same issue here with l4d2 on steam deck, all buildings, enemies, etc starts with blinking, then disappears, leaving an empty map behind. And the console shows messages “CUtllinkedlist overflow! (exhausted index range)”
It's been there for years. They won't fix it.
Same issue here with l4d2 on steam deck, all buildings, enemies, etc starts with blinking, then disappears, leaving an empty map behind. And the console shows messages “CUtllinkedlist overflow! (exhausted index range)”
It's been there for years. They won't fix it.
That's sad. I'll put my latest finding here though. My crashes seem to be related to incendiary ammos, whenever someone starts using it, my game crashes
I used to have this issue as well, Artix Linux on NVIDIA proprietary across a few driver versions(525.xx I believe), didn't matter if I was using ToGL or dxvk-native. It just stopped happening to me one day, probably from some system update, don't have much more information as of right now, sadly. When I did have this issue, incendiary ammo was the easiest way to trigger it, I've been able to avoid the crash by disconnecting, which seemingly reverted to normal behavior.
Same issue here volvo plz fix PC specs
I get the same issue for like 2 years, but only on modded SourceMod-based community servers. Many props' models disappear at a random time, and then L4D2 can crash in like 5-10 mins. Map changes restore props, but don't guarantee there won't be a crash.
Same here. I have this bug since some years ago. And Valve won't fix it, as usual.
Same issue here with l4d2 on steam deck, all buildings, enemies, etc starts with blinking, then disappears, leaving an empty map behind. And the console shows messages “CUtllinkedlist overflow! (exhausted index range)”
It's been there for years. They won't fix it.
They are too busy making skins, knifes, cases... for CS2. Obviously won't fix.
CUtlLinkedList overflow! (exhausted index range) does not tells us which linked list overflowed therefore even Valve Employees would have issue guessing what went wrong.
My guess is too many shadows are rendered at once which results in CUtlLinkedListOverflow. Perhaps this occurs when flashlight is used or too many infected overlap prop causing too many shadows be in same spot at once.
Only debugging could help and finding exact steps to replicate it on any machine
Searching a little more I ended up finding this report from 2023 with the same problem Apparently a possible workaround would be to disable cl_tracers.
https://steamcommunity.com/app/550/discussions/0/3834297051373351453/
I tested it here and it apparently works
Enable sv_cheats
Enter any map through the console (I used map c2m1_highway
)
typed the command in the console
script Convars.SetValue("cl_tracers", 0)
got some packs of incendiary ammo and started shooting at the zombies
https://github.com/user-attachments/assets/40a654c9-d9e6-48dc-9d6c-9fcb7ecefb7f
Enabling cl_tracers again results in the textures disappearing
https://github.com/user-attachments/assets/b980b562-8c38-42a7-8c5c-0f1986662d38
Replying to https://github.com/ValveSoftware/Source-1-Games/issues/4461#issuecomment-2365462285
Good to finally know the cause. But this only work in single player right? Because I think online multiplayer mode would not let you enable sv_cheat
Replying to #4461 (comment)
I also found this addon and it seems to disable tracers (should work in multiplayer) but I haven't tested it yet Linux Fire Bullets Crash Fix (Read Desc) EDIT: I played a few matches in campaign and survival mode with this mod and so far no textures disappearing when using incendiary ammunition.
Replying to #4461 (comment)
I also found this addon and it seems to disable tracers (should work in multiplayer) but I haven't tested it yet Linux Fire Bullets Crash Fix (Read Desc) EDIT: I played a few matches in campaign and survival mode with this mod and so far no textures disappearing when using incendiary ammunition.
Thanks, it seems to work, but I don't know how adding launch option "+map credits +mp_gamemode gunbrain" in the addon description help.
Hi! For the last 2 - 3 months, games like Left 4 Dead 2, No More Room in Hell, Postal 2 have been crashing constantly on my system. I tried many things I found on the internet but no solution. I tried starting steam with runtime and native runtime, starting game with bunch of console codes. None of them work. I have MSI Modern 15 A5M with Ryzen 5 5500u cpu with Radeon Rx Vega 7 onboard gpu.
Before crash (on L4D2) all cars, buildings, materials etc. disappers, then freeze and crash.
I couldn't put every logs in here because of the character limit. You can view dumps and logs in here: GIST
System Info